
Embark on an epic odyssey to save your younger sister – and the whole of humanity – from mysterious dimensional invaders from beyond the starlit skies in Lost Soul Aside™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Edition includes:
Lost Soul Aside™
Fight to save your world. Save your sister. Save your soul.
Louisa’s gone. She’s gone?! How could this happen?
We had plans, a future. Everything was going to be better. But… it’s over?
No. We have to fight on, the rest of us cannot give up.
And now I have an unlikely ally… I’m becoming more powerful.
Can I save her? Can I bring back her soul?
Run the gauntlet of formidable enemies and colossal bosses in this breathtakingly stylish single player action-adventure RPG; chaining weapon and spectacular attack combos in high-octane, dynamic combat.
Adapt your fighting style, solve puzzles, and evolve incredible abilities on a truly heroic quest.
A WORLD IN CONFLICT
It was supposed to be the night that everything changed.
This was the moment Kaser, Louisa and the rebel group finally step out of the shadows – a chance to disrupt the Emperor’s grand birthday celebrations, to take a stand against his cruel oppression, and to give the people something to believe in.
Something to hope for.
But in a heartbeat, everything fell apart.
A violent meteor storm rained down from the heavens, crushing everything below.
Louisa’s soul was taken.
Kaser changed.
With a mysterious new ally at his side, Kaser sets out on a mission to bring his sister back from beyond, realizing the meteor shower was no natural phenomenon.
It was the arrival of the Voidrax, dimensional invaders on a conquest to destroy other species and drain the energy from their souls.
With his new abilities, Kaser must travel across worlds and dimensions to face terrifying enemies head-on to save his sister, and humanity.
And so this hero’s journey begins…
FIGHT FOR EVERYTHING
Legends are born from trials.
So steel yourself for electrifyingly fast, dynamic combat that pushes your reflexes and resolve to the absolute limit.
Your enemies are relentless and will show no mercy. Neither must you.
Unleash your skills, combat abilities, and swordsmanship to chain fast and fluid diverse combos; dishing out truly devastating damage across each combat phase.
And think fast to dodge or parry incoming attacks, outmanoeuvring menacing creatures and toweringly monstrous bosses to stay alive in dynamic jaw-dropping encounters.
Simple to grasp, challenging to perfect. You have total freedom to fight your way; switching weapons, mixing attack patterns and learning your enemy’s movements in adrenaline-pumping battles charged with spectacular visual effects.
CHARACTER EVOLUTION
Kaser has the potential to grow even stronger, attaining new skills and abilities throughout his mission.
By earning Experience Points, you can unlock and choose more attributes from the character Skill Tree.
Experiment with your picks and try different combinations to build, define and refine your personal playstyle for the challenges that lie ahead.
Weapon skills
Enhance your combat prowess by unleashing attack combos amplified by each weapon’s unique special stats. Vary the range and impact of each attack as you swiftly switch weapons, combining effects for maximum damage.
Arena Power
Harness potent skills granted by the dragon-like creature, Arena. Unlock a variety of Arena Power abilities to boost attack damage, enhance healing, and generate protective shields.
Burst Pursuit
Intensify and stylize your attacks with precise, high-impact bursts of strength by timing your button presses during weapon combos for devastating results.
Fusion Merge/Fusion Blast
Charge the Fusion Gauge through attack combos and abilities, summoning Arena’s claws to strike fiercely at enemies. This upgradeable skill unlocks new combat techniques as Kaser advances on his mission.
Survival skills
Stay in the fight for longer by boosting your dodge reflexes, and honing the fine art of precision parry timing.
Epic weaponry
Collect a diverse array of melee weapons and define your playstyle with stylish, effective combat.
Each weapon’s unique stats can greatly influence your tactical approach as you unleash flurries of light or heavy attacks, dodge incoming blows, and swiftly adjust your stance to maintain control of the fight.
Seamlessly swap weapons in the heat of battle to adapt your attack patterns and execute a wide range of powerful combos.
Weapon customisation
You can enhance and customise each of your weapons using special weapon fragments discoverable during your adventures.
These fragments offer endless possibilities as they can transform the appearance of your weapons, boost your combat or healing capabilities, or even upgrade your fighting style.
Attach fragments to your weaponry and experiment with unique combinations to uncover thrilling and powerful effects as you build the ultimate weapon.
STUNNING WORLDS TO EXPLORE
Prepare to adventure far and wide across dangerous dimensions, majestic lands, and strange new worlds filled with mysterious architecture.
From snow-covered vistas to long-lost ruins, ancient alien relics and more, you will meet allies and enemies each with their own unique background tale to be told.
As relationships evolve over the course of his journey, Kaser will come to understand the true meaning of friendship, family and ultimately, sacrifice.
Optimized 4K graphics
Explore majestically vibrant vistas with customisable graphical quality options and unlocked framerates, with support for performance boosting technologies.
Ray tracing
Discover unparalleled visual realism with lifelike shadows, physically-accurate reflections, and high-fidelity lighting effects through advanced ray tracing technology.
DualSense® controller support
Experience powerful abilities and the impact of battle through adaptive triggers and haptic feedback of the PlayStation® DualSense controller on a wired USB connection.
High Dynamic Range display
Enjoy richer colours, vivid brightness levels, and deeper contrast for intricately detailed, ultra-realistic visuals on HDR-compatible gaming monitors.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2Kreviews | 59% | — | $2.1M |
| $59.99 | 6.6Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Graphics look cool. Animations do, mostly, also. However Gameplay loop is extremely repetitive and at the same time easy, you just run through the levels; enemies are however real damage sponges so encounters take a lot of time just because you have to spend 5-10 seconds on each enemy in a group of 20 Parrying comes in two kinds: either it's extremely easy (for blue attacks) or extremely hard (for all other attacks), but either way it is completely unnecessary because you can spam dodge TSFH tracks instead of OST is crazy ♥♥♥♥, I was listening to those 20 years ago, hearing them in the middle of a video game breaks immersion immediately Story was written by a 16yo fanfic writer BTW there is also immense lag in the initial cutscenes (in the prologue) which is apparently all over the internet, everyone knows it, its been there for almost a year, and never fixed. If anyone is curious, it is not because of your hardware, it's because the cutscenes are pre-recorded videos and the video player used is trash
if you can handle devil may cry you may like this game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese* +2 more
| $29.99−50% |
| — |
| 79% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ve only spent about 3 hours with Lost Soul Aside so far, but I already feel confident enough to share a review that might help those who are still hesitating because of the mixed reception surrounding the game. From the very beginning, Lost Soul Aside pulls you in with its gameplay mechanics, combat system, skill progression, impressive visuals, and overall high production quality. The voice acting is surprisingly solid, and the dialogues feel well balanced—not too short, not too long. The story isn’t bad either, although in many moments you may find yourself skipping cutscenes, something the developers almost seem to expect by giving you a dedicated skip button. If you’re reading this review, here’s the most important thing to remember: Lost Soul Aside feels like a perfect combination of the intense, skill-based combat found in Devil May Cry, Ninja Gaiden, and Final Fantasy. Right from the start, the game demands serious skill—comparable to playing Ninja Gaiden on Hard difficulty. It constantly pushes you to improve, react faster, play smarter, and master increasingly complex mechanics. This is not a game that carries the player. It requires strong reflexes, quick decision-making, and the ability to execute effective combat combinations. Boss fights are challenging, and their animations, transformations, and attack patterns are genuinely impressive. The game only has four chapters plus a prologue, which further reinforces that this title is aimed at players who enjoy intense, high-quality challenges inspired by some of the best action games out there. The soundtrack is another strong point. It never feels intrusive and occasionally delivers moments that genuinely elevate the experience. One of the more unique elements is your flying companion, which adds personality, atmosphere, and a fresh dynamic to the gameplay. If you’re looking for a casual adventure and expect an easy ride, this probably isn’t the game for you. It can be frustrating, and you’ll likely get angry more than once. For some players, that frustration will be motivating; for others, it may be a dealbreaker—which likely explains the mixed reviews. That said, for hardcore players like me who enjoy difficult, demanding combat, Lost Soul Aside is absolutely fantastic. Story: 9/10 Characters: 9/10 Skills & Combat Mechanics: 9.5/10 Graphics: 9.5/10 Difficulty: 9.5/10 - Hard Price-to-Value: 9/10 Overall: 9 / 10
我操你大爷,本来想着给个好评支持下国产的,毕竟喜欢动作游戏。尼玛就非要加些傻逼跳跳乐,解密,小游戏。打个BOSS还要切大剑去激活护盾给你搞倒计时,明明快通关了,直接卸载了,烂尾就烂尾了。傻逼设计,亏你还是玩忍龙的。 老子就想知道是索尼让你加这些畜生设计还是你自己加的,你自己加的以后别做动作游戏了。 本来就是冲着战斗爽来的,中间夹杂着恶心的小游戏解密跳跳乐,真以为很好玩? 这游戏发售这么久了,制作人有没有去补一下这10年的游戏?你是否知道自己在闭门造车? 人家忍者组知道自己的短处,但是别人一直在扬长,把长板延长,你的短板那么明显,还为了照顾大众,拓展受众搞些解密小游戏,技能树,符文还搞些apg元素的,属于是既要有要。 你要是做成纯粹的动作游戏不含这些垃圾解密小游戏,说不定在这个圈子口碑还不错,真的垃圾这些设计。
[h1] 생긴 건 파판인데.... 액션은 이스 같아요! (근데 게임이...참....) [/h1] 로스트 소울 어사이드.... 파판 느낌에 처음 트레일러 봤을 때까지만 해도 대작일 줄 알았다... 하지만 막상 까보니 나사가 조금 많이 빠진 게임이었다. 나온지 좀 지나서 그런지 최적화 쪽으로는 잘 모르겠는데... 스토리도 너무 급박하게 전개되는 것도 이상하고.. 스토리 플롯도 나사가 빠진게 몰입하기 좀 힘들었다. 특히 보스들의 디자인이나 잡몹들의 디자인도 그렇게 잘 만들어진 거 같지도 않고... 사이드 퀘스트 없이 일직선으로 진행하는 게임인데, 특정 부분에서 너무 루즈하게 물고 늘어져서 게임 진행하는데 쉽지 않은 게임이었다. 게임 플레이는 파판 보다는 이스의 느낌을 많이 받았다. 보스러쉬라던가 나이트메어 난이도 등등 비주얼만 파판느낌을 가져오고 액션은 이스의 방식을 채용한 듯... 근데 이스에서 볼 수 있는 시원시원한 액션은 글쎄 여기에서는 찾아볼 수 는 없었던 것 같다.. 이게 개발기간이 10년정도 걸린걸로 알고 있는데... 개발 기간 대비 게임이 많이 아쉬웠던 그런 게임이었다.... 마지막으로 게임을 제공해주신 [b]J'[/b]님 정말 감사합니다
爽快刺激的战斗,就战斗系统而言是截至目前为止国产单机的天花板。 但那又臭又长的场景是真的一言难尽,为了一点精致的馅包了10年乏善可陈的皮,最后诞生了总体中规中矩的成品,着实可惜了。 希望老冰继续发扬自己的长处, [h1]同时多学一学项目管理学。[/h1]
This game is gorgeous with flashy combat but I can't with this PC port. It's horrendous, during combat I keep shader stutters and it boggles my mind how bad insane that is. This game was in the works for decades and it comes out like this. Please do not play this game if you want to play something like this go for Final Fantasy XVI, not this piece of junk.
不像打磨了十年的游戏 像十年前的游戏 游玩至此我早已无力吐槽。。。。。 不过要说优点的话也是有的 人物建模挺不就好看的吗 动作系统打起来其实也挺爽了
I totally forgot to review this game after I beaten it long ago. This game is a hit or miss. If you have high standards and want good story and combat, then this is not the game for you. For me, I waited a decade for this game and this mostly sits on the 70% Miss and 30% Hit and here's why. I didn't care about the story, it was garbage, seriously. Just hire a good writer/author and work from there. However, the combat was what i really was aiming for. One of my most favorite moves, Shadow Rend + Obliteration technique was not if, one of the best moveset in the entire gaming industry and only that move lmao. (Don't count DMC because that's biased and we all know its better) But the combat is mostly lackluster and has NO FREEDOM to decide how you want to combo. The spin to win is your bread and butter combo. Air combos are decent but not the best if you are aiming for that. Only the sword and twinblade has the best performance when it comes to aerial. There is no incentive to try out new movesets and use them in battle because certain movesets are more reliable and are combo chained into another moveset. I don't like how one specific moveset is your bnb combo starter and the greatsword has no force and barely does any damage? Unfortunately I don't blame the devs. Bing Yang was a prodigy, and has the most potential out of every other game combat specialist employee you see often. I still see it within him and he was an inspiration to me as well to think about combat mechanics and cool movesets. Hopefully his next game is much better and doesn't suffer from development hell like this. The trailer was NOT the same compared to the full game. This HAD to be a last minute call here. I don't think this game was worked for a decade because a disaster had struck somewhere around that lifespan of development. I anticipated this game for a whole decade since middle school. I was disappointed but I enjoyed the game and Bing Yang's vision.
这游戏放在十年前或许是佳作,但放在今天只能算个平庸之作。游戏的人物表情 台词 怪物的造型设计、剧情演出效果、场景远景等各方面细节都做的挺粗糙的甚至是让人难绷,战斗动作方面还行能勉强到及格水平。不过能坚持十几年最终还是把游戏做完了也算不错了,看在制作人头发都做秃的份下还是勉强给个好评吧
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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