
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 13.8Kreviews | 81% | — | $3.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很无聊的游戏,连爽都没法爽,不知道为什么有这么好的技能设计非得要搞的这么无聊的战斗,再加上无聊的剧情,真正的鸡肋游戏。
За сюжет лайк, за геймплей лайк, за музыку лайк, за катсцены (нормальные) лайк за персонажей идите ♥♥♥♥♥, за геймдизайн пошли в ♥♥♥♥♥, за катсцены статичные ♥♥♥♥ ваш рот вот вроде и боевая систем заебись, а вроде враги, локации, бои ♥♥♥♥♥♥ кал портящий впечатление вот вроде и сюжет заебись, а вроде и персонажи в нём настолько ♥♥♥♥♥ нулевой вес имеют и настолько хуёво(никак) расскрываются, что ты их конфиданты ждёшь как день рождение вроде и анимированые катсцены просто ♥♥♥♥♥♥ мясо в плане хореографии и мимики с ахуеным экшеном из которого бы получилось 3д аниме, а вроде бы и НЕанимированые катсцены с летающими квадратиками и ёблами выглядят настолько хуёво и являются настолько хуёвым решением, что тебе каждый раз когда в этих ♥♥♥♥♥♥ ♥♥♥♥♥ квадратиках показывают "экшончек" бои хочется глаза выколить что б тебя там слезами не затопило от мысли "ну как же это можно было ахуено сделать, анимировав нормально". Вроде и музыкальны темы норм а вроде и че за недо ретроэлектротехноперсоно ♥♥♥♥♥♥(ладно просто не мой жанр) И самое главное Вроде и разрабы хотели заебашить себе типичный жрпгосвский дух с командой, превозмоганием, драмой, дружбой, но поместили его в такой ♥♥♥♥♥♥♥♥♥ для этого сеттиинг и в такую неподходящую по концепту историю что это привратилось не в дух а ♥♥♥♥♥ в лёгкое пованивание И вроде я и доволен тем насколько сюжет ахуено замудрён, взаимосвязан, построен, какой там антаг и тем как он закончился(ахуено), нахожусь в ♥♥♥♥ от того как тут пиздато синергируют между собой ВСЕ абилки и то как а финальном файте использовал почти всех, да и в основной игре тоже ♥♥♥♥♥ себе ещё на старте, а вроде и какого ♥♥♥? И жаль в стиме нет нейтральной оценки, тем не менее дизлайкать игру я не хочу
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Меня заставили поиграть в неё... P.S. Не судите пожалуйста, но сюжет тут калл, а геймплей, ну, ну..ну...ну норм, во👍🏻 И как игру пройду, дополню, всем желаю добра и позитива! (не покупайте эту игру) :)))))
Love the combat that this game brings with using your teams powers depending on the enemies you are fighting. Also the little cinematic cut scenes you get to watch when you finish an enemy or when you're using your powers. The music as well really elevates the fights especially the boss fight. The story is good and like that in one of your quests it bring you to watch the anime to get the codes you are needing.
Nier but far Good Stuff
Es hat spaß gemacht die Story zu erleben und zugleich auch die unterschiedlichen Charakter Entwicklungen zu verfolgen. Das ende zieht sich leider nur wie Kaugummi, was wirklich eine Gedulds probe ist.... Aber leider etwas nötig weil man sonst nicht für den Endkampf gewappnet ist. Also Extra Leveln ist nicht unbedingt nötig, habt einfach spaß beim Erkunden
战斗不错,剧情有点拉,但美术巨好
2026年8月14日03:16:08 一周目通关。 评价:4.7星。 全成就难度:中等。兑换礼物的素材需要刷很多次,有些支线任务也比较耗时间,其他都还好。收集方面只需要记住待命阶段刷好感做支线就行。 我玩下来觉得这个游戏是非常值得游玩的的佳作,整个剧情的演出我很喜欢,我玩下来可能有一大半时间都在看对话吧,就跟边玩边看剧一样。 战斗方面,各种组合键位有很多,但是技能之间的切换还是很顺畅的,说明也做的很详细。怪物将物品与人类肢体结合的设计我觉得还是很有新意,但是换皮怪太多,种类太少,打到后面比较单调。闪避的手感有些黏滞奇怪,很多时候不如靠疾跑来躲避,是一个不小的问题。 对我来说对话使用这种像漫画一样的方式来展现还是第一次,我觉得挺新鲜的,剧情里有很多的信息量和对话,用这种方式比单纯的站桩对话可能要好一点。但是我觉得CG动画还是可以再多一点,明明建模也挺好看,动作也不僵硬,但是游戏里使用的还是比较少,很多动作和场景都是直接跳过了,没有用动画展示出细节来。 游戏内的队友羁绊系统做的很用心,量大管饱,好感度剧情也是巨多,感觉看好感度剧情和我自己玩的时间占比差不多了。包括有角色图鉴和敌人图鉴,以及对应的详细文本介绍,我都很喜欢。拍照模式感觉离人物远一点就不是很清晰,而且只能改人物的表情不能调整姿势动作。BGM很多也很好听。 这是我在一周目女主线最终章之前,对于之前剧情的一些思考,于此记录: 重线“阶段4”我在想,整个世界到底是以多条平行时间线还是单条时间线来运转?如果是单条,那么跨越时间的能力也就相当于一个不可控地预见超远未来的能力。但既然有红丝线作为导航,CG里出现了那么多红丝线,就是代表有一个个时间线。游戏中从主时间线最开始去了一个重没有去到未来的时间线,也代表游玩的这个主时间线和那条未来线不是同一条,并非在同一条上跨越到未来。并且在同一条时间线上改变过去,会影响到这条时间线的未来。这个游戏世界观将时间的未知性质做了创新设定,很合我的胃口。 推到初见渡月那一章,我根据剧情推测时间在这个宇宙中也可能相当于一种无处不在的无形介质,和空间一样,所谓的时间跨域都是在特定的介质区域上进行的。红色系线能力既可以做到在一条时间线上前后跨越,也能将一定范围的空间进行时间回溯。但不管怎么说都是很模糊的概念。从剧情来看,时间上的穿梭还是会留下很多副作用,在个体力量和科技水平都不够的情况下,红色系线脑力者更像是一个不成熟的产物。 我是真的很喜欢这个游戏里很多角色对于事情会做出逻辑分析的台词,观感上就是一群聪明人,说的话有现实依据和理由,讲究科学同时也对整个世界观如何呈现给玩家有了很大的帮助。主界面最开始介绍女主是遵循理性主义所以我直接选女主线了,但我在“待命阶段6”之前看到的更多是有理性但不多,一旦涉及到直见的问题就几乎舍弃了理性,这样确实可以,但自己实力不够的情况下,能改变什么?我想这并不是一个遵循理性主义该有的样子。如果没有身边四个神队友,我真不知道这样一个鲁莽、自以为是的主角会走向什么样的结局?还有一点,就是该庆幸结人队没和重队在前几次冲突下彻底为敌,才让后续有了可以改变的契机。在这一点上我认为男主单纯的性格反而起了正作用,烂好人的同时还会察言观色知晓人性,这一点比前期女主好多了,女主是到中后期才逐渐变得会处理情感方面的问题。这一点卡连的经历也很相似,两人算是走上了不同的路吧。 看完结局,我果然还是喜欢这种大圆满的故事,虽然有时结束后面对自己的现实又会感到些许惆怅。不得不说卡连还是干了不少事情,改变历史后对主角这条时间线的现实影响不是很大,没出现什么巨大意外。 最后我想说的是,游戏前面部分有很多智斗、猜忌以及反转的剧情,很多时候只能窥见一角,我玩的过程中大部分疑问和冲突直到初见渡月章男女主小队汇合达成统一后才算是豁然开朗。人物的戏份处理的很不错,主角团13个人都有人格魅力和令人印象深刻的点,我觉得是很好的。包括最后面的BOSS战,本来我很早之前就预料到卡连可能是最终BOSS而觉得有点掉价,不过最终战还是设计的很精彩的。 在两条线以及人物羁绊章节没有全部完成之前,根本没有资格去评判剧情的好坏。游戏分了两条线那么它就要有不同的表现手法,也不应该给你展示大量重复的东西。
Bad
Realized I never reviewed this mess of a game, time to change that. HOLY CRAP THIS GAME IS A MESS! Its hard to explain just how wonky everything in this game is. There are cool characters, that you dont get to play, interesting characters with backstories, that are not you or your party, theres nifty design choices, but you look like dumpster divers after a rave, and the plot attempts to be deep, but lands about as strong as an anime made for 10 year old boys. Playing the game from the dual protagonist thing they do is just raw tedium. Because the plot (and everything I mentioned above) is so bland, you MUST sit though it twice in order to get the full picture. Sadly, that full picture is just more anime tropes and "Power of Friendship" nonsense mixed in with 1,000,000 unanswered questions. Even on sale you are getting a bunch of gibberish.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2K | 59% | $59.99 | |
| — | 0 | — | — | |
| $14.9M | 5.2K | 48% | $69.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.3M | 12.2K | 93% | $14.99 | |
| $3.2M | 5.8K | 94% | $14.99 | |
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 4.8K | 81% | $19.99 |