
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 13.8Kreviews | 81% | — | $3.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good story but the gameplay is really bad, too much talk!!! You spend more time watching then playing.
必须先玩女主线,男主玩不了一点
top Game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
боевка и камера в целом, как не погляди, с одной стороны кусок кала, а с другой стакан мочи. Сюжет, наверное, единственное что запоминается в этой игре. Локации серые. Враги визуально, месиво пьяного японца, после трудовой недели, в баре. Пока что прохожу, но опять же, только сюжет и цепляет. Почему то все японские игры в такой стилистике, напоминают Евангелион, меняй только названия организаций, главного врага и систем. После прохождения дополню. UPD: Прошёл за Юито, за Касанэ проходить не буду, по той лишь причине, что уже тошнит от игры, из-за того что переиграл. Может когда нибудь пройду нг+. Сюжет понравился, но не более. Последний акт проходил пару дней, потому что как по мне это самая глупая и душная фаза игры. Достаточно вырезать 2 часа долбежки с мобами и оставить только босса в ласт локе. Финал очень задушил только этим. В целом игрой остался доволен, смотрю сейчас аниме по игре, чтобы все закрепить. Купить можно даже за фулпрайс, как минимум 25-30 часов геймплея на одной сюжетке обеспечено, с клишированным сюжетом а-ля опять же ева ниер и все в этом духе. Без спойлеров, но мотивации главного злодея добряка, очень что-то напоминает хд
dse手柄完全玩不了一点,指示图标和按键完全不符,太神秘了这按键,目前试出来的r2是option,方块是X,X是O,三角没变化,O是方块,十字键和左摇杆互换。。。太难绷了这奇妙配置,更别提这还只是菜单页面,战斗又是另一套,检查了steam输入也没有打开,看到有人说进游戏再连手柄会好,也不行,我又不是药师兜,指望我能有中了神经阻断后还快速适应身体的能力吗?
쓸말이 많긴 하지만 줄여서 스토리라든가 그런걸 넘어서 조작이 구림 어느정도 참을수 있음 근데? 회피? 진짜 못참겠음 액션 rpg 게임에도 소올 라이크 게임에도 느껴보지 못한 회피임 그냥 다 쳐맞음 짜증이 확남 카메라가 적을 못따라감 그냥 구린듯 마우스 움직여서 어드정도 참을수 있음 유대이벤트도 어느정도 참을수 있음 근데 글이 ㅈㄴ 많아서 지침 초반에는 3명인가? 대충 하면 되는데 후반가면 동료가 많이 늘어서 그만큼 유대이벤트를 하게 되는데 그냥 존나 길음 근데? 유대이벤트 안하면? 스킬이 강화가 안되네? 사실상 반 강제라고 볼수 있음 후반대 쯤 가면 적들이 개 많이 튀어 나오는데 하나 하나 ㅈㄴ게 아픔 약간 준 보스급이 잡몹으로 쏟아져 나옴 그것도 어느정도 참을수 있음 근데 자폭 하는 새끼는 도저히 못참겠더라 솔직히 중후반 까지는 흥미로웠지만 다향한 ㅈ같음이 나를 반겨 포기하고 싶어도 엔딩이 코앞 인지라 그냥 엔딩 보긴함 스토리 자체는 잘 모르겠네 이거 재밌는거 같으면서 재미 없는 느낌 애니메이션같은 느낌? 떄로는 유치한 느낌도 있고 나름? 나쁘지는 않았던거 같기도? 아마
Ich fand die Story des Spiels sehr gut. Das Gameplay hat mir auch sehr gefallen. Die größte Stärke war jedoch die Charakterbindung zwischen den Figuren. Wurde richtig positiv überrascht von dem Game
Nier but far Good Stuff
Love the combat that this game brings with using your teams powers depending on the enemies you are fighting. Also the little cinematic cut scenes you get to watch when you finish an enemy or when you're using your powers. The music as well really elevates the fights especially the boss fight. The story is good and like that in one of your quests it bring you to watch the anime to get the codes you are needing.
战斗不错,剧情有点拉,但美术巨好
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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