
In Savage Halloween the world is taken over by monsters from the afterlife who were trapped in the Earth after a Halloween party, and now they have decided to make their new home here.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.5/day in the week to Jul 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 108reviews | 94% | — | $10.4K |
| $4.99 | 197ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than biolab wars for sure but the creator still doesn't know proper level design. Levels are way too long and yet again enemies are just scattered around without thinking. About %70 of the enemies are at a place that they can't hit you while you can. Like throwing enemies. They don't even throw their projectile to you,always throw at the same angle and yet creator doesn't mind placing them in front of you and make you just stand still and shoot them because they can't do anything to you. Not to mention the ones projectile get destroyed by hitting ceiling which make it even more clear that creator just put them randomly. I lost counting how many vertical going down sections there are while you shoot stationary bats that can't hurt you. They just exist to waste your time. Just like the moving platforms. All you do is wait for them to come,land on them then wait for them to reach their destination. I especially hate that one platform you put at a place that you are supposed to go down instead of a ladder and that just waste player's time. The auto-scroll sections are too long and bland. You keep waiting until an enemy to spawn which you can kill immediately and then you go back to waiting again. What even is the point of giving ammo to weapons here when you give the player tons of ammo? I didn't run out of ammo at all. Also weapons are not great either. Your main weapon is the strongest weapon ironically. The spread bat shot is useful at close range but the cooldown make it less fun to use. Ghost weapon can go through tiles. But the frog weapon has a big cooldown that make it painful to use. I used it against some enemies that dies to it in one shot. Chicken is the worst weapon. It takes ages for it to explode and the damage it causes isnt that great for that cooldown time. Boss fights are in similiar situation with biolab wars. Still better than biolab wars because they are slightly more interesting. They just repeat exact same pattern. Stage 7 boss for example it dashes you,throws two bags then falls into the very edge of the screen and repeat. Nothing exciting or interesting,do the exact same thing over and over again and boom boss is done. The game has a "hardcore" mode,at least that's what it claims. So what is the difference in hardcore mode? You die in 1 hit. That's it. Everything else is exactly same. Just make the player die in 1 hit because that will kill player more therefore it is hard right? No. A proper hard mode changes level design or enemy-boss patterns. Like what megaman 10 does. This is just lazy design. You don't give players harder challenge by just making it a 1hp game. Levels are the things that give the challenge and that should be made harder(without making them unfair of course). Also since you always die in one hit there is literally no point of not picking dominika for this mode since she has speed advantage and all other characters lose their hp advantage. I see lots of games that claim to be inspired from retro games like contra,megaman,battletoads etc. But games like this one just think that having 8-bit style graphics are enough. People don't play retro games just because their artistic style, they play them because of the fun challenges they provide. Not all of them great of course but those games created with thoughtful design which this creator doesn't understand for sure. Try games like: -Tanuki Justice -Cursed Castilla -Volgar The Viking Those games provide well thought challenges like the retro games we all like,maybe even better not gonna lie. So if you are tired of modern games that just make games long for the sake of making them long with unthoughtful repetetive level design those games are the way to go.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
| $4.99 |
| 48ratings |
| 86% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Entretenido
[h1]Irgendwo ist immer Halloween... [/h1] Was soll man groß zu Savage Halloween schreiben. Wer einen Turrican Shooter im Halloween Gewand dringend in seinem Leben braucht ist hier goldrichtig. Man fetzt mit einem der drei wählbaren Charaktere mit jeder Menge unterschiedlicher Munitionstypen wie Geister, Rutschfröschen oder Explosionshühnchen durch die Level auf der Jagd nach dem obligatorischen Bosskampf. Der Schwierigkeitsgrad auf normal ist recht moderat und da das Spiel auch zwischndurch "speichert" kann man seine drei Leben + Fortsetzung (3) gut nutzen. Als Fan von Retro Plattformern geb ich zwei Daumen rauf.
Awesome. Very scary.
The controls are a little awkward and stiff; and at times seem delayed/unresponsive while shooting at the same time. The problems are for the most part minor though given the cheap price of the game. The overall game play, while fairly simple, is rather fun and the Halloween theme is nice and well done.
He leido las reseñas negativas... Y claro que podría mejorarse en algunos pequeños detalles,... Pero en general, el juego esta muy guapo, y engancha a nivel de querer acabártelo,... el diseño de los gráficos, y sus colores, con su estética retro, está muy vacilón,... también la música, los sonidos de efectos, la variedad de armas, los 3 personajes para elegir,... tiene 8 levels con sus respectivos Bosses + otros 3 minibosses en minijuegos,... Y es muy barato. Lo único negativo es que no tiene idioma español, pero de todas formas hay poco texto para leer.
fun and varied
amei o jogo é bem divertido principalmente se você joga com um amigo ou companheiro, recomendo 10/10
Contra and Megaman of our time.
Н норм че,хорошая годная контра,с небольшыми вкраплениями баттлетоадса,однозначно брать по скидону,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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