
Take a father’s journey to hell in order to save the souls of his wife and child. Insanity's Blade: The Chronicles of Thurstan is the first in a series of games based around the journey of a sword possessed by a father's powerful grief and hatred. This is the tale of the sword's creation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nuestro protagonista es Thurston quien busca vengar la muerte de su esposa y de su hijo de unos demonios que masacraron todo el pueblo dejándolo en llamas, la aventura que recorrerás estará plagada de destrucción, gore y blasfemias, ciudades en llamas, cuerpos que cuelgan, pantanos oscuros donde emergen criaturas extrañas, criptas llenas de huesos y montañas de cráneos, mientras desciendes por los caminos sombríos y llenos de muerte donde se encuentran las puertas de los infiernos custodiadas por los demonios. El juego es de un estilo de árcade retro con un toque de rpg, donde debes matar a todo, plataformas y evitar obstáculos, los controles consisten en 3 botones, golpe, agarre y salto, realmente los controles son muy sólidos y fluidos para un juego 2 d. A lo largo de la campaña obtendrás diferentes armas desde dagas que obtienes al subir por primera vez de nivel, espadas, bolas de pinchos etcétera..., cada una son llamativas para experimentar. También durante el viaje recolectas monedas para canjear por vidas o subir de nivel el lanzamiento de dagas de tres a cinco vías de dagas ardientes o el nivel de personaje, cada misión cuenta con un límite de tiempo, lo que hará en algunos niveles tengan que ser re jugados para superarlo arriba del temporizador... Antes de comenzar tu aventura podrás elegir entre el modo historia donde verás un mapa de campaña con 16 misiones en donde los entornos cambian entre sí, este modo agrega misiones secundarias en las que buscas armas secretas, guardar partidas y re jugar las misiones o el modo árcade que consiste en jugar la historia de un solo tirón, pero no podrás guardar partida. El nivel de música y sonido es increíble, puedes cambiar la música en opciones entre la de 8 bit o 16 bits para que no se te haga repetitiva. El nivel artístico es genial, hay demasiados objetos en pantalla bien detallados en este mundo infernal. El juego tiene modo cooperativo, pero nunca lo jugué con alguien. Solo lo probé para obtener los logros. Es un juego muy recomendado, no hay muchos con esta temática de bárbaros y acción oscura donde te toparas con criaturas decrépitas al igual que los lugares que visitaras en un atractivo combate de carnicería constante.
Looking into this game before I started playing, I saw on HowLongToBeat.com that the expected completion time was less than 3 hours. I’m not the sort of person to complain about short games, in fact I rather enjoy short focused experience, often more than a long meandering one. So, eyes open, I plugged in the fantasy realm of Insanity’s Blade, expecting a brief, retro, hack ‘n’ slash with all the eighties trimmings. The story of Insanity’s Blade is that of Thurston, vengeful warrior and purveyor of seaside amusements, as he sets out to rescue his wife and son from hell. He’s accompanied on this quest by a dwarf called [strike]token player 2 avatar[/strike]Finn. It all starts off rather well. The chunky retro style graphics are nicely drawn and authentically animated, the gratuitous violence of the grapple moves is entertaining, and the music adds nicely to the grim atmosphere. There’s some fun ideas too. ‘Corpse Surfing’ downhill sections of the level keeps the tempo up and looks very cool to boot, ripping the arms from enemies to use as weapons is gruesomely entertaining, and a side scrolling shooter level in which you ride on undead Dragons beat Game of Thrones to the punch by a couple of years. Unfortunately, the game seems to run out of this kind of idea before it even reaches half way. Mid boss battles are the first thing to suffer, as their defeat very quickly becomes a matter of standing next to them hammering fire. And it is ‘fire’, a very short way into the game you gain the ability to throw knives, and this in turn can quickly be upgraded (via the in-game shop) to be a three or five way spread. This renders the lovingly crafted grapple moves almost completely useless and makes the game feel like some kind of Ghouls and Ghosts/Contra hybrid - without coming close to the qualities of either. This is perhaps the biggest issue the game has. It wears it’s influences so brazenly on it’s sleeve that it’s hard not to compare. As well as Ghouls and Ghosts and Contra there are similarities to Splatterhouse, Rygar, Black Tiger, and even Castlevania IV to name just a few - and each and every homage paid makes you wish you were playing the game being mimicked, rather than this lacklustre pastiche. It doesn’t help that the game seems overly concerned with it’s dull, unoriginal, and very poorly constructed story. Each level begins and ends with a lengthy text crawl, the only purpose of which is to clumsily link the different themes of each stage, with unintentionally hilarious references to the player 2 character that bring to mind ‘Poochy’, and the unceremonious return to his home planet. By halfway the game has already started reusing enemy designs, and soon after that it begins to recycle bosses. At one point you fight the exact same boss at the end of three concurrent stages. Death becomes ever cheaper as the game wears on too. You level up throughout the game simply by slaughtering the massed undead. The first way the game tries to balance out how OP you’re becoming is to throw endless waves of enemies at you. Unfortunately, it doesn’t balance the item drop rate so by simply wading into the hoards hammering fire you will occasionally, even often, be rewarded with a health vial that negates any threat. The next thing it does is to introduce enemies that spawn from nowhere, with no warning, often right on top of you - the most frustrating of which will be forever remembered in my personal lexicon of ♥♥♥♥♥♥ game design as ‘That ♥♥♥♥♥♥♥ Wraith Thing’. Nevertheless, I slogged on, more out of sheer bloody-mindedness that I wouldn’t be bested by this crass nonsense than any desire to see the endgame. Frustratingly, the final battle has the seeds of a great idea, whereby you alternate between some vertical platforming and fighting the big bad in three phases. Unfortunately, this too is bodged, with the platform providing more cheap deaths and the boss battle providing no challenge at all. ‘Style over substance’ is a lazy and over-used dismissal, and it’s often thrown at games that are nothing of the sort. It is, however, completely accurate in the case of Insanity’s Blade. With the gameplay so far below average it’s left to the graphics to be the strong suite, and they can be very nice, particularly in the early stages. But even in terms of the visual design there are issues. Chief among them are several instances of ‘faux-mode7’, often a pet peeve of mine with this kind of new-retro game. Top tip: replicating a visual effect that was cutting edge 25 years ago on a PC 1000 times more powerful is not impressive. It’s pretty clear that the developers started with a clear plan to pay homage to adventure platformers of yesteryear but quickly ran out of ideas. It’s incredibly telling that, at one point, only a short way into a stage, the game glitched skipped me straight to the end of level text crawl, and I was happy about it. Ultimately, the worst thing about Insanity’s Blade is just how average it is; damned by the fact that not only is it not good enough to be worth 3 hours of your time, but, ironically, if it was a worse game it would probably be more interesting. Insanity’s Blade - I can’t remember the last time I shouted the C-word at my TV so often, or so venomously as I did slogging through this exercise in mediocrity and cheapness.
Казалось бы, очень самобытно стилизованная под ретро игра - вместо стандартных трендов тут прям аркада с градом кинжалов аля Gods, похожими на аркадные анимации и груды выпадающих очков из врагов. В первом уровне герой отрывает демону руку и ею избивает остальных, крутяк! А в третьем игра даёт тебе просраться, потому что уровень долгий, ловушки смертельные, босс больно бьёт, а жизней всего ничего и те покупные. А потом всё превращается в тыкву. Броски и отрывания конечностей больше не используются, потому что вся остальная игра это зарубливание мечом и застрел кинжалами (это одновременная атака в игре), сложность пропадает всякая, потому что здоровье растёт само по себе и его даже не надо покупать в магазине, враги ничего со шквалом кинжалов сделать не могут, а боссы убиваются вперемяс. Уровней много, и они до ужаса занудные, повторяющиеся боссы, враги в качестве боссов, последний босс просто поражает своим дебильным видом - натурально лыбящаяся рожа. Вторую половину игры деньги накапливаются, а магазинов уже нет. Ну короче да, это похоже на аркаду, которую прозёвываешь закидывая монетами и толком не вдумываясь, что вообще в игре происходит, офигеваешь от тупого сюжета. Стоит сюда добавить дёрганость и примитивность самого движка, уродливую графику - получаем реально дерьмово-безумную поделку под ретро, нестандартную в своём направлении закоса по это самое ретро.
Accidentally got the Hand Solo Achievement. 7/10 reminds me of NES
A throwback to 80s arcade design, with all the good and bad that entails. If you weren't around for that bit of gaming history, it basically means that "F*** the player" is the central design philosophy. Deaths that seem unavoidable unless you know they're coming, enemies carefully positioned to knock you into pits, unskippable dialogue boxes and lmore await you in this game. The best thing that I can say is that it has a rockin' chiptune soundtrack.
Not recommended. There are better games out there. I guess this feels more like a sega game or arcade game than an nes game to me. I don't care for the throwing infinite weapons as fast as possible bullet hell style for a side scroller game. Makes the throwing mechanic kinda useless when you can just spam the x button constantly.. also looks weird when you swing your weapon and it throws ninja stars constantly or whatever the weapons are. Maybe if I played it a bit further I might feel different just don't care for the attack. A separate thrown weapon with a quantity would make more sense to me. Granted its when you upgrade the weapon you start throwing 3 knives etc but necessary to upgrade to move through game. It's not bad for the price especially when on sale but overall rather spend time on games like slain: back from hell.
最后一关60帧是必要的
Пиксельный Платформер - слешер в духе Дракулы на Sega mega drive 16 бит ! проходиться на ура ! Есть пару сложных мест и пару боссов, а так довольно легко пройти . Олдам как я зайдет ! : )
Game looks cool in the trailers, but is plagued by some of the worst controls I have ever experienced in a 2D sidescroller. Forced keyboard controls that don't make sense and feel clunky. Though you'd just use a controller? Too bad, sucker - controller only works for player 2! Google "Instanity's blade controller" if you don't believe me. DON'T BUY
I'll have to come by to give this one a better review in the future. It's a good game, at least on a budget. Definitely geared more toward arcade cabinet veterans.
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