
A strategic game about the war of Napoleon and the Russian Empire.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]An uncomplicated strategy for an evening or two, if you do not stay too long Quite interesting gameplay, I liked that there is a link to the history, amused by the view of Red Square I advise fans of this genre, the performance of the game is good [/i]
Defense towers, war in the war with Napoleon, simple and straightforward, but no less exciting - the creation of defensive structures and troops. I also really liked the music - it is very inspiring and fits harmoniously into the game.
[h1]Наполеоновская какофония инфернальных звуков[/h1] [strike]Токсик в треде. [/strike] По одежке судят…Так, что это у нас тут? Интерфейс и он смотрится как некое инородное тело: он нелеп, растянут и он явно мигрировал с мобильного гейминга. И это не единственный элемент, заимствованный с компактных девайсов: еще имеются ежедневные награды, а также квестики. Складывается впечатление, что игра планировалась как ф2п. Геймплей — это стандартный тавер дефенс, без каких-либо ноток оригинальности и прорыва. Защитные башни становятся на заранее предусмотренные точки. Стреляете по войскам недруга, получаете монетки, в общем все как обычно. Эти самые пушки кстати можно апгрейдить не только каждый раз сначала в бою но и перманентно, вставляя различные купленные и вылутанные после миссий механизмы в соответствующие слоты для улучшения. Звуки. Вот оно! Вот оно! Полагаю, что разработчикам, а в частности композиторам (если тех, кто придумал звуки игры можно таковыми назвать) удалось слетать в ад и насладится всеми инфернальными мелодиями пыток, после которых из ушей хлыщет кровь. А, что было дальше? А дальше они вернулись в земное царство и кропотливо перенесли услышанное в игру. Музыка игры — это пытка, а звуки битвы просто нестерпимы. Одного этого хватает, чтобы не рекомендовать игру. P.S А еще в игре можно рубить березки и получать за это монетки. Ну это уже совсем ни в какие рамки. Рубить исконно Русские березки?! Мы, же играем не за французов в конце концов, а против их. Не играй в игру – спасай Русскую Природу! [code] [url=http://store.steampowered.com/curator/31454424/][h1]Куратор по стратегиям, заходите и подписывайтесь. Будем рады каждому![/h1] [/url] [/code]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very limited tower defense game _without_ free placement. It fell flat on me, sorry.
Another Tower Defence game I own on the STEAM system, 1812 : NAPOLEONIC WARS is one of my favourites at the moment. As the title suggests, the game concerns Napoleon's invasion of Russia - but from the viewpoint of the defending Russian forces, whom we play. The game features over 100 levels and each is scored by up to 3 medals depending on how well we do, although they can be repeated for a better score if necessary. There is a maximum of 6 allied units including both Infantry and Artillery of various types, but strangely - considering the fame of the Russian Cossacks who played a pivotal role during the campaign - no Cavalry is present! Units begin quite weak but as the levels increase they can be built up to become formidable fighting formations thanks to 5 upgrades, which can be increased to a maximum of level 10,. Upgrades are purchased via the gems which are won during the game. Gems can also be used to buy 3 weapon types, including rockets, which are used during missions to weaken enemy units as they advance across the landscape. All the usual Tower Defence rules apply so any fans of the genre will instantly feel at home once the game begins. Placing units is limited to certain locations on each map but we have the ability to upgrade them (up to 4 levels) and sell unwanted units at a later date. The battle continues until either all the French attack waves have been defeated or a set number of enemies exit the edge of the map, spelling instant defeat. Sometimes trees can be felled for extra resources while often locations can be unlocked if we have available resources at hand. One nice touch is that during certain missions allied units - controlled by the AI - will lend a hand in helping turn the tide of battle, while others (such as baggage convoys) must be protected at all costs. Graphically the game is fine with various levels of zoom. Sound is restricted to the like of cannon fire and musketry, explosions and the sound of marching boots. A daily log-in reward is helpful, at least initially, yet soon becomes mute when all our units are at maximum strength. Then these rewards are best sold for gems, which soon no longer become needed either, except to purchase yet more of the 3 weapon types mentioned above. Bombarding enemies with an abundance of these weapons makes the game incredibly easy though! Enemy French units include marching Infantry columns, Cavalry, Artillery and Air Balloons. This is the only flying unit. Infantrymen die and Balloons crash when their health is depleted, although Cavalry and Artillery are slightly harder to destroy as the troops tend to dismount once their horses and guns are destroyed and continue the advance on foot. Eagle (flag) bearer troops give bonuses to nearby units although sadly there are no Napoleon or Marshal units to add historical appeal! Settings include music and sound controls, a full screen option, reset progress (essentially beginning the game once again) and a choice of 6 languages. Incidentally the game was last updated in late 2020 with the inclusion of the Korean language, and FIRST GAMES INTERACTIVE has now moved onto other things so future updates look improbable. Indeed, their catalogue includes several Tower Defence games set in Ancient Rome, Ancient Greece, Ancient Egypt and the Wild West, although since the only flying units are always Air Balloons they do look somewhat odd and out of place in those set in the Ancient world! Still, 1812 : NAPOLEONIC WARS is a fine game and is sure to cater for Tower Defence enthusiasts and those (like me) with a keen interest in this historical period. However, there are many things I would like to see included to improve the experience. Including allied Cavalry units could make enemy Infantry form square, thereby temporarily slowing their advance as they pass by. How about giving enemy units the ability to attack our own as they approach, ensuring we need to maintain our troops with resources to ensure they are not destroyed during the level? This would nicely add to the strategic element of the game. A skirmish mode would be nice, too, featuring random maps to increase re-playability value. The game comes with NO Achievements or Trading Cards so currently the only incentive to keep playing is to ultimately complete the game. All in all, and despite the odd unwanted Americanism creeping in (the term "Ranger" was NOT adopted for Skirmishers by ANY of the European Napoleonic armies - think Riflemen, Jaegers and Voltiguers instead!), the game is enjoyable to play with various level designs (including winter and night missions) and is therefore highly recommended!
There is nothing here that you haven't seen elsewhere, the graphics are dated, the gameplay is mindless tower defense and unfortunately the setting does not bring enough to the table to be interesting, infantry just lobbing bombs at passing troops. Only for fans of the genre.
I love this genre. Interesting missions will not let you get bored.
[quote][url=https://www.gimmgimm.com/]叽咪叽咪,每天都好玩![/url] 喜欢的话欢迎[url=https://store.steampowered.com/curator/27162873/]关注叽咪叽咪鉴赏家[/url][/quote] 说是有中文,其实是机翻。不仅是机翻,还经常缺字,毫无诚意,完全不能忍,这样的所谓“中文”还不如没有。 游戏音乐莫名其妙的卡顿。游戏无论是UI还是防御塔升级培养、每天登录领升级配件这种功能设定,都透露出浓郁的手游风。塔防玩法没什么新意,游戏的难度曲线也不是很合理,防御塔的升级和培养也没有什么策略性。
Solid tower defense experience.
selbst wenn man alle waffen auf ´s vollste aufgerüstet hat, bleiben viele level, auch bei einfachem modus, zu schwer , sonst ganz ok
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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