
Make burgers with assorted ingredients, memorize orders and be quick before time runs out. Make your customers happy by eating delicious hamburgers, but remember, nobody likes to get wrong orders.
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About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Just take the burg- oh it fell on the ground...[/b] Make The Burger is a pretty straightforward title. You own a fast food truck that focuses on making burgers. Pretty much thrown into it, you start with only the few basic ingredients and one table for your customers to sit, wait, and eat. Customers will occasionally sit at your table(s) asking for a burger (indicated by the burger icon in a speech bubble). Once you click on them, you’ll get a little order ticket that will show you what they want on their burger indicated by icons and how much time you have left until they leave. Of course, those that you haven’t taken orders from will also leave after a while. You don’t have to make the burgers, but only put the toppings. As you go into your truck, you may notice that tickets don’t carry over to your burger making station. This aspect makes it a memory game and thus harder than it would normally be. You’ll need to try and memorize what’s on the ticket, pick out the ingredients, and send it out. Thankfully, if you put on the wrong ingredient, you can take it off and put the right one one before you complete it. Once that’s done, you’ll be taken back outside and you’ll need to drag the burger to the waiting customer (so lazy won’t even come to get their order tsk tsk). This also comes with a slight complication where you can actually drop the burger on the ground. While other games will use currency, this deals in your customers Happiness. At first, it was pretty confusing as points to buy ingredients lowered until I figured it out. As you’re delivering correct burger orders, Happiness will increase based on the ingredients they asked for, while it decreases if customers leave in a huff or given the wrong order (which will explain your points going down despite not buying anything). The Happiness you build up will then be used to buy more ingredients or even another table to serve more customers at the end of the day. Of course, this decreases Happiness and requiring you to try to regain it back before it completely depletes. I had problems with two tables, which determined my downfall, so I can only imagine how it is with five. The ingredients you’ll be buying does increase Happiness more than the basic ones, but it will also make it more complicated on you. Requiring you to remember the icons for more ingredients as well as the category (which I did find it helpful in remembering orders). Not to mention adding more tables will just make it way harder as more customers are coming in. And more customers mean more tickets and more impatient customers that will most likely walk out on you before you get the chance to make their burger. Though, the game does progressively get harder on its own. You only start at putting a maximum of three ingredients on burgers, but that increases after a certain day (or maybe customer?) milestone is hit. Giving you more to remember and more shops to buy better bread, meat, and mystery ingredients that you can only visit during working hours. Your run ends if the Happiness of your customers goes all the way down. Which, I suspect, means that no one comes to your food truck anymore. Despite it being obvious that Make The Burger is meant to be a straightforward time management memory game, I do think there could be some improvements made. Since the game puts you right into it, I really wished the first day was used as a tutorial to ease you in. Showing you how you’ll be taking orders, how the orders will hide after over half of the time is gone, your run will run out if Happiness does, and that the currency you’re using is Happiness. This can be implemented either by having a separate option in the menu or the game could automatically skip it if it detects that you already played through it (with possibly the option to uncheck it if you need a refresher). Perhaps even a casual mode that gives you more time as well as an option to look at tickets at your burger making station (for those that don’t want to do a memory game at the moment); a way to ease up timers especially as you get more tables; and a key to quickly switch between the outside and inside of your food truck. Other than that, the only bug I ran into was that the music cut out. [h1]Verdict[/h1] While there are improvements that could be made, it’s a nice game for the $3 asking price. It does what it sets out to do, and does it with a unique art style that personally drawn me to it. So if you’re looking for a difficult, fast paced memory game about making burgers, pick up Make The Burger. Just be warned that it is a difficult game that ramps up as you buy more and continue through the days. It’ll be a good game to pass some time or catch up on some podcasts. [code]💜 Check out my other reviews at [url=https://witchsreviewcorner.com]Witch’s Review Corner[/url] or visit my Curator[url=https://store.steampowered.com/curator/28714255/] The Witch’s Corner![/url] 💜 [/code]
‘Make The Burger’ is a rapid clicking memory game with a cute artstyle. There is potential but as it stands, I feel as though several improvements could be made to have the game become a more comfortable experience. There’s no campaign/levels, just constant progression til you fail. As something that is only played with a mouse, it suddenly becomes overwhelming with the amount of complex orders being placed. Thankfully, you can stop and take a break without losing progression but once you lose, all save data is lost too. My biggest gripe at the moment is dragging the burgers to serve them, it’s easy to miss the customers and doing this action repeatedly I found to be physically painful. This could possibly be solved with a waitress to hire, someone who collects tickets and serves food? The customers are incredibly impatient too, perhaps we could upgrade the musician to slow them down? It was fun at the beginning but overall, the gameplay is too simple for the high skill ceiling. If it was made with a typing mode and/or the availability of more than just tables and ingredients to purchase, it would probably be more enjoyable.
I love burgers and I like the art style of the game. But how the hell should I ever be capable of serving more than two tables at once when I have to memorize the ingredients and the customer that ordered it while time is ticking down quickly? Glad that I can just order burgers and not have to prepare them for customers. I would suck at that. I'd love to see the feature to see the actual order while I prepare it. Without that, it's not a very fun memory game.
[h1]★☆☆☆☆[/h1] Such a disappointment, the game looked like it has a lot of potential but it unfortunately isn't a good game. With the lack of an early access tag I doubt the game will be updated to match people's expectations, so avoid this game if your looking for a fun and casual cooking game. The game is a memory game with a food skin, customers walk up to the table, you click on them to see their order and you need to remember the ingredients and their order when you make the burger (the ingredients aren't shown there). After preparing you then serve the correct customer the correct burger and get points. That's the whole gameplay loop right there, you eventually get more tables and more ingredients but that's it, just a linear difficulty curve with no gameplay improvements along the way. - The graphics are nice - The audio design is meh at best, the music muffles out the sound effects but even with the music soft enough to hear all the sound effects there isn't really much going on there. The game ultimately looks charming but feels like a downgraded Diner Dash (a game from 2009). I don't like dumping on indie games but yeah, I didn't have fun with the game nor did it play or even feel like what I expected it to. As such the game gets a 1/5 from me.
Serving burgers so fast I’m basically a Michelin-starred Flash. 🍔⚡ Mess up an order? The whole neighborhood gets sad. No pressure. Great fun, pure chaos, and hey—burgers solve everything. Follow my curator page for more burnt buns and burger runs! 🍔🔥✨ [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
I would LOVE to say I recommend this game, however there is a major flaw in this game: the memory system. If there was a possibility to be able to view the orders whilst making up the burgers, this game would be so much easier and more satisfying. Half the time when I'm trying to deal with one order, flicking back and forth to view the order, I am losing valuable time and the other customers just walk off... and sadly yes this has resulted in numerous "Game over" moments far too easily. If the Developer could implement this, then perhaps I'd be willing to change my review, but as it stands it does make the game not fun to play. Having said that, I really do love the graphical art choice, the music and the overall style!
This game is aesthetically cute but it's a memory game you click on the customer memorise what they wanted and go create the burger, there's no ticket showing what they wanted but you can click off the grill menu go back to the customer to get the details however it's all timed. Gradually you get so many ingredients, so many customers and tables that it becomes overwhelming. I can't enjoy this game like other cooking games because it's a bit too fast paced for me. There's no levels or construct, no ratings it's just endless and aimless and anxiety inducing this just isn't fun.
I would not recommend this game to other people. The game is a simple memorization game with a re-skin. It is NOT Diner Dash. It is NOT Papa's Burgeria. You simply read the tickets (that customers give you with their order) and click on the ingredients to make the burger. After about 12 days, you will not be able to keep up with the customers and will start losing "happiness" (also counts as the game's currency) and eventually lose. I'd say don't give this game a try.
It's not really a cooking game, it's all about memorizing ingredients to increase your happiness because you should buy more ingredients and make a new high score. Trying to remember ingredients as fast as you can doesn't make the game fun. https://howlongtobeat.com/user/mentalmynx/reviews/u-107349/1
Short version: Basically, this is a fun little game, and given how cheap it is you're going to get a decent value for your money. It's not without it's faults... And those faults can be annoying, but at the end of the day it's fun, I enjoyed it for a while, it costs as much as a small snack and lasts way longer. Something that's interesting about this game is that your currency is happiness - there's a money score but that's just your high score. You buy things with happiness points. Which doesn't make a lot of sense but is an interesting game mechanic I suppose. Definitely reminds me of a cook, serve, delicious type game, but definitely works differently enough to not be a carbon copy or a knockoff. PROS: -Fun. That's... Kind of important for a game. There's not a lot on this pros list but honestly this one has a lot of weight, since the cons didn't undo how fun this game was. -Lovely pixel art graphics. -Cheap Cons: -The big one is that the game could probably use some more balancing. I never bought a second table because there was no reason for me to, and I tried to put off buying upgrades for as long as I could because there was nothing pushing me to buy them. It was easier getting orders right the less customers and the less options I have. Sure, upgraded dishes supposedly give you more happiness form your customers, but it was never a noticable amount, and certainly not enough to offset the amount of happiness I lost form buying them. What's stopping me from just making the simplest, plainest burgers for eternity? I'd last way longer than if I tried to get fancy. I only really bought upgrades if I was getting bored and felt like I could handle it. -The game goes from 3 toppings per burger, to 4, to 5... Then back down to 3, and then repeats the cycle. Granted, things like the speed at which customers come at you gets higher, but it's still a huge relief going back down to 3. Which jsut helps let the game feel unbalanced. -NO HIGH SCORE TABLE FOR A HIGH SCORE BASED GAME. How am I supposed to defeat my best run if I don't know what my best run WAS? Am I supposed to... REMEMBER it like some kind of caveman?! (All jokes aside though, seriously. local high score, please) -I got bored once I reached 40,000 points. At that point I had been playing the game for nearly 2 hours and because I was avoiding getting too fancy with my burgers, and because the game reverted me back to 3 toppings per burger, I probably could've kept playing for quite a while longer and felt like it'll take too long to get to the point where it really feels like I'm fighting again, so I just quit. -After a certian amount of time has passed, you can no longer check what's on a customer's ticket. -sometimes i'd click one customer and it would open two order tickets and i wouldn't know which one belongs to who. -UNLIKE cook serve delicious, there's no keyboard shortcuts, you have to manually select each topping. And unless you're one of those madlad speedrunners, I feel like there is only so fast a person can reasonably click things, but the fact i miss customers implies the game thinks i could be going faster. -Minor bugs: Music cutting out, clicking the game when y ou're tabbed out doesn't get you back into it, etc. -I think the game should be less about "memorize what the customer wanted, then try to select it in a menu without ♥♥♥♥♥♥♥ up" and more like "what the customer ordered is right in front of you, make it as quickly as you can", as well as maybe having some diner dash style additional challenges. like customers asking for side dishes, having to pick stuff up, etc. or being able to buy things to increase customer's patience, etc. This feels like a tiny little indie passion project in both good ways and bad ways, and while I feel like I've exhausted all I can from this build of the game, I feel like I had fun and that this game has potential to grow, and if "Make the burger 2" comes out it'll be worth checking out for the better polish and new features.
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