
Struggle for survival. Death before surrender! Experience the dramatic story and epic, action-packed battles of the Sanada clan during Japan's Warring States period.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 748reviews | 84% | — | $315.7K |
| $49.99 | 883ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
個人認為 劇情直到第2次佂討小田原前還不錯 不明白遊戲後半段劇情焦點 集中在描述荼荼和幸付之間感情 買入遊戲前還期待 劇情會怎樣描寫 幸村在九度山隱退後14年後 48歲中年的人生仍何以發光發亮 怎料到幸村被暗榮魔改成 日本第一觀音兵 , beta 男 ,有點失望 在關原會戰前的上田城之戰, 真田兄弟戰埸上對決本來是嚴肅的命題,被描寫成像足球小將運動對決般 有點像部份日劇通病, 前期很好看,中期開始下滑, 後段劇情暴走 但昌幸的劇情還不錯,例如 武田家滅亡後的心態轉變, 為誰而戰 ,關原會戰為何選擇西軍 等 遊戲減價後還是值得入手
关东百万军,无一是男儿!
长蓧之战,两位哥哥的战死,让年轻的昌幸当上家主,他带着真田家走过武田的灭亡,归顺丰臣,再到丰臣德川的两头下注,这个过程走错一步就会导致真田家不复存在,每每想到真田家的处境,昌幸真的能夜夜入眠吗
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 15: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Languages: English, Traditional Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然很多人认为本作剧情如同大河剧一般精彩,但笔者认为本作是远远不能和同期三国无双7和战国无双4相比的。首先就是茶茶的塑造极其垃圾。茶茶从一开始被塑造成了敢直面父母自焚的少年枭雄,到后面的自闭少女,最后又变成了废物女人,塑造的形象着实拉胯,这个角色被光荣塑造成了打一开始就是一个有着自毁倾向和严重ptsd、企图cosplay父母玩天守自焚的自闭傲娇少女,剧情中期茶茶被真田幸村引导变得相对开朗也只是为了铺垫她和真田幸村的cp设定而已,对于全局剧情并无太大贡献,而且后面她又变回废物自闭女人让幸村前面的努力更像是个笑话。其次就是茶茶和幸村的cp设定拉低了幸村参加大阪之战的逼格,让人感觉幸村只是为了一个自闭傲娇女人就决定与天下为敌,而不是为了理想为了忠诚为了恩情忠于丰臣家与天下为敌。明明可以像战国无双往期作品那样描写真田幸村是因为丰臣家对真田家的恩情、幸村本人对建设天下的理想甚至战国乱世的阴差阳错而保卫丰臣家参加大板之战,而光荣非要写幸村为了一个傻逼女人参加大板之战,太愚蠢了!就是这么一段整个真田丸剧情都在铺垫的最重要内容被幸村为了茶茶这个傻逼女人进入大板的设定给毁了,悲情英雄成了弱智舔狗。 然后就是其他的各种人物设定。女忍作为战国无双元老级角色历经战国无双1、无双大蛇、无双大蛇z、战国无双3、战国无双4到了真田丸居然还是没有一个本名。并且因为角色定位和光荣在本作中力推的猿飞佐助(幸村的贴身忍者)和浅井茶茶(cp/伴侣)高度重合而被边缘化,整局游戏中作为能在城镇中探索的角色只有前期一的小会,后面的剧情推进中更多是作为一个工具人存在,我觉得真不如按照战国无双4动漫的设定让她作为幸村的青梅竹马陪幸村战到最后,当然女忍这代没有战死令人欣慰,终于有了一个归宿。然后就是村松殿,整体就是一个存在感不高的花瓶,建模十分美丽,对剧情贡献不多,甚至不可操作,平时在城镇探索里如果不是特意去找她根本不知道她对某事的态度,我无法得知光荣制作她的本意是什么,反正她并没有起到人物介绍中所谓“真田家归宿”的作用。 最后就是游戏性的问题了。那个sb探索的概率能不能改改,死活刷不出的健壮运输兵等垃圾特殊兵种真的不是为了拖游玩时间而设定的?并且地图设定也有问题,那地图复用太多了吧,就算战国无双4本体的地图也不多也不能复用到这个程度,就可着一部作品复用?战国无双3也有很多优秀地图啊,非要一直复用那么几个地图是嫌玩家恶心的不够快么? 当然整体而言抛去茶茶的部分以及丰臣家分裂的原因等本作品还是相对不错,但是之前的种种缺点让本部作品瑜不掩瑕,让笔者必须给一个差评。
A Warriors Journey, Not just a War. By focusing solely on Masayuki, Young Yukimura and their retainers, Koei Tecmo finally achieves What the mainline Warriors games often miss, The genuine emotional weight. watching Yukimura grow from a cautious boy into the "Crimson Demon of War" gets you more into the character and also wonder from time to time about the real life person, and just leaves in that Wow moment. anyways the game also takes you from battles to managing your castle town, exploring the outskirts of the towns and this creates a great rhythm that is deeply addictive. The gameplay is peek Warriors - Fluid, Flashy and satisfying.
非常有趣的遊戲 雖然是老遊戲了 玩起來還是很棒 RPG感十足 帶我們了解真田家的故事 而且還可以操控其他腳色玩 唯一美中不足大概就是不能創新腳色XD 明年就是毛利元就誕生530周年 希望也能出個毛利丸 強烈推薦要有IF線 可以拯救隆元 毛利元就七星燈續命 最後由元就擔任西軍統帥打敗東軍 想想就刺激 另外戰鬥系統跟腳色模組可以改用三國無雙八代那個模組跟系統(我超愛八代) -- とても面白いゲームです。古い作品ではありますが、今プレイしても十分に楽しめます。 RPG要素が非常に充実していて、真田家の物語を深く知ることができますし、他のキャラクターを操作して遊べるのも魅力です。唯一の残念な点を挙げるなら、オリジナルキャラクターを作成できないことでしょうか(笑)。 来年は毛利元就公の生誕530周年ですので、ぜひ毛利家を主役にした作品も出してほしいです。 また、IFルートの実装を強く希望します。隆元を救うことができて、毛利元就が「七星灯」で延命するような展開があれば面白そうです。 そして最終的には元就が西軍の総大将となり、東軍を打ち破る――そんな展開を想像するだけでワクワクします。 さらに、戦闘システムやキャラクターモデルは『真・三國無双8』のシステムやモデルを採用してくれるとうれしいです。(私は8が大好きなので!) -- 上記はGoogle翻訳によるものです。
多年之后再来体验一下。按幸村的故事线重排关卡顺序,仿佛看了一部大河剧。和原作相比,基本素材复用,不得不说光荣在冷饭技术上挺有创造力的。不得不吐槽一下,部分关卡的部分“一手”,需要按L3发动的这一个功能,临通关才知道。教程里应该有吧,应该是看了太多“冷饭”重复的教程,忽略了“新菜”。
就是为了最后关买的
[h1]关东雄兵近百万,竟无一人是好汉[/h1] 玩之前看到说十几章白开水只为大阪夏之阵,事实也的确如此。父子三人都塑造得挺好的,如果说十六章夏草是轰轰烈烈的殉道,那终章又怎么不算一种钝刀砍肉呢……
One of the best warriors Spin-Off. The narrative approach its a great Idea and the day and night Implementation on the Battle is great
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $692.9K | 1.3K | 82% | $29.99 | |
| $773.7K | 1.8K | 83% | $19.99 | |
| $681K | 1.4K | 74% | $19.99 | |
| $602.6K | 516 | 86% | $29.99 | |
| $236.5K | 233 | 88% | $29.99 | |
| $34.3M | 30.2K | 93% | $48.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $315.7K | 776 | 57% | $8.99 | |
| $315.8K | 406 | 78% | $19.99 | |
| $315.8K | 972 | 67% | $19.99 | |
| $315.9K | 704 | 82% | $14.99 | |
| $315.9K | 3.1K | 85% | $4.99 | |
| $315.5K | 892 | 80% | $11.99 |