
Restaurant Empire 2 is the most realistic and comprehensive restaurant business simulation available, featuring 4 cuisines, 600 recipes, 4 huge cities, 2 campaigns with a total of 34 missions, 1400 interior objects, and a mix of business strategy and role-playing gameplay such as cooking contests.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As old as Restaurant Empire II is, nothing on the market comes near to this game!
Overall: Recommendable game. Enjoyable, inexpensive, and charming. Some detail: The game holds a lot of potential to be far better than it is. The storyline and characters try to be charming but are inherently misogynist and a slightly over invested in pushing stereotypes. The highlights of this game are the recipe items and the individual ingredient management. The ability to price them varyingly. The cooking shows are a good pace breaker as well. The business management aspect in terms of the data the user gets for their restaurants' performance is very well done as well. Gripes: The game has absolutely terrible decor options. They say 1400 decor items but this is absolutely a manipulated statistic used for marketing purposes. The user does not get access to any more than an average of 15-17 wall decor items, 5-6 table decor items, 10-12 floor decor items. This is per restaurant. And it remains the same. In essence, if you're truly building a restaurant empire, with this game you'll just end up having a fast food chain in terms of decor. The variety is so unbelievably low that it feels like a demo. Furthermore, the highlight of the game, which are the recipes and ingredients also brings its downsides, which is the management of the special ingredients. The user interface makes it so taxing on the quality of life for the game that it literally makes you want to play the game less the more restaurants and recipes you have. Individually making 3 clicks for each ingredient for each recipe in order to set the special suppliers is ridiculous. The user would break their mouse's left click simply by playing this game alone. Lastly, the chefs, the game does not allow hiring of chefs directly from a hiring panel. Instead, they come as special guests randomly and ask to be hired. However, if by mistake you fire them, you can never get them back and you'll be a chef short for a long time. There is also no option to give training boost to the chefs so you have to deal with the bad food preparation complaints whenever you get a new chef for a long time. Perhaps the devs had the intention to use this forced limitation in order to create more challenge or difficulty but it simply does not make sense at all and does not help make the gameplay experience more enjoyable. Conclusion: It can be understandable that at the time when this game came out, they perhaps couldn't add a lot many more decor options, but it is also not that convincing because games like The Sims were out around this time and they had a lot many more decor options in a similar playstyle. Additionally, they may also be running on a far lesser budget than what something like EA can pump into their games. The game needs: Far more decor options. Far better ingredient/recipe management options. Sensible Chef hiring and training options. The game has: Potential. It needs to become a full fledged game from a demo that it is in its current state. For the current price, its fine. But perhaps it can have more paid expansive options.
A favorite game from my childhood. A lot of fun and great to come back to every now and again.
Best restaurant game out there even thought it is an old game. I wish they made a third on. Ive been waiting for years. I judge all restaurant games based off this one. Story, challenges and achievements. Never boring and ive played it again from the beginning a few times over the years.
Jogo muito bom! O primeiro Restaurant Empire fez parte da minha infância (tinha comprado pela revista da CD Expert - bons tempos...) e me distraiu por varias horas, mesmo num pc batata da época. O primeiro game já tinha as culinárias italiana, americana e a francesa; com os restaurantes tendo temas (um exclusivo de cada culinária com mais dois temas que funciona com qualquer culinária); No segundo game houve a adição da culinária alemã. Os temas dos restaurantes são: 1) Steak House (exclusivo da culinária americana): Um tema rustico com uma pegada texana; 2) French Restaurant (exclusivo da culinária francesa): Um tema clássico da alta gastronomia; 3) Italian Restaurant (exclusivo da culinária italiana): Foi o que menos gostei, porque lembra mais uma pizzaria genérica do que um restaurante; 4) Music Restaurant (funciona com qualquer culinária): Tema musical que puxa mais para o rock - o meu favorito; 5) Seafood Restaurant (funciona com qualquer culinária): Tema focado em navio; 6) Rainforest Restaurant (funciona com qualquer culinária - adição do Restaurant Empire 2): Tema focado em floresta tropical africana - Floresta do Congo (acredito que seria mais legal se este tema fosse exclusivo de uma nova culinária como o da República do Congo, um dos países onde a floresta está presente); 7) Aqua Restaurant (funciona com qualquer culinária - adição do Restaurant Empire 2): Tema de "fundo do mar"; 8) Racing Restaurant (funciona com qualquer culinária - adição do Restaurant Empire 2): Tema de formula 1; 9) German Restaurant (Exclusivo da nova culinária do Restaurant Empire 2): Tema estilo "castelo" que funciona com a culinária alemã. O jogo também adiciona mais dois tipos de estabelecimentos do ramo de alimentação, sendo estes: 1) Coffee Shop: Funciona como uma cafeteria, onde o foco são as bebidas a base de café e cia. O cardápio é focado em bebidas de café quente e gelado, vitaminas, chá e alguns acompanhamentos como sanduíches. Vem com três temas, sendo o contemporâneo, urbano e europeu. 2) Dessert House: Funciona como uma casa de doces. Aqui é onde a diabetes "ataca", o cardápio é bem focado em bolos, tortas, sorvetes, pudins e etc. Vem com quatro temas, sendo o contemporâneo, o tradicional, tema de doces (estilo do conto de João e Maria) e o tema de chocolate. Na questão da campanha, ele tem duas, onde a primeira é a mesma do primeiro jogo e a segunda campanha é nova, onde é focado nos Coffee Shop e Dessert House. Na minha opinião o modo Sandbox poderia ser mais desafiador; aparentemente todas as receitas já são desbloquadas e você já começa com um restaurante e com pelo menos 500.000 de capital inicial. Poderia ter a opção de começar sem grana alguma, e você ter que pegar um empréstimo para abrir o primeiro restaurante; O chef que você escolhe para te representar poderia começar com 0 habilidade, para ele ir "upando" com a prática; As receitas poderiam começar todas bloqueadas, com apenas 1 de cada categoria abertas para começar, e você ter que comprar novas receitas ou ganhar com torneios como ocorre na campanha; Poderia ter competidores físicos, sendo um competidor principal (que funcionaria como o personagem do player, mas controlado por IA) e os competidores "genéricos" (que seriam restaurantes pequenos pela cidade que influenciaria no movimento que o seu restaurante e o do concorrente teriam, forçando você aumentar a qualidade do atendimento, dos pratos e ter um preço competitivo onde você teria que achar o preço justo que o seu público estaria disposto a pagar; Claro que seria interessante se fosse possível o player poder definir o tipo de público que ele quer atingir, pelo menos no tocante a classe econômica, onde de maneira simplificada existiriam a classe A (público mais exigente disposto a pagar qualquer preço mas que querem que tudo seja perfeito - atendimento, comida, conforto e decoração - restaurante de luxo), classe B (meio termo, onde eles querem uma certa qualidade, mas ao mesmo tempo um preço justo por isso - uma churrascaria da vida) e a classe C (um público que não liga muito para atendimento de qualidade e requintes, sempre buscam por um preço mais baixo - fastfood). Desta forma o jogador iria montar o restaurante pensando no público que quer focar, onde para atingir a classe A teria um investimento maior (com maior risco) e para atingir a classe C teria um investimento menor (com um menor risco), pois teria menos exigências e reclamações. No final das contas, eu recomendo o game, mas em promoção.
So let me get this straight: you're gonna use GenAI to make new capsule art for a game that came out... *checks* SEVENTEEN YEARS AGO? Man, even older games aren't safe anymore. Thanks for ensuring that I'll never buy another of your games, past or present, Enlight!
good old days
本作试图通过餐厅评分来丰富后期可玩性以期解决模拟经营破局后的无聊部分但最终还是一个平平无奇的餐厅模拟。 玩法自然是开店装修请人做菜收钱,装修部分因为游戏的弱智AI(寻路整不好那就别搞模型碰撞啊)和单纯换皮导致高度雷同,墙边一圈中间两桌完事开始撒装扮演出,从头到尾没有任何变数。主厨和菜式因为有熟练度和评分开始还有那么点意思,厨师能传帮带可以来回调共同进步,菜式可以通过随机事件里的额外调料和好供应商抬星级。但新鲜度中期就已经消耗殆尽而且还要被老游戏不方便的设置所折磨,菜式连个好过滤器都没有全靠肉眼观察(剔除使用烤箱的菜式全靠查监控)和左右键总览。后期唯一能做的也就是微调菜单价格和改套餐了,如果你在钱只是个数字的情况下还有兴趣的话。 剧情的问题是太拖,我也是倒霉连着玩了三个重复度超标的游戏。刨去这点作为少见的有对话选项的模拟经营本作还算值得一玩,初代走王道打大坏蛋路线二代多了点感情纠葛总体不过不失。但问题就在重复上,初代你要开七家(实际八家)换皮餐厅,参加十来场需要玩迷你小游戏的厨师竞赛,还会被一些机制坑,比如同个区域的顾客是有限的,结果剧情在一个地方开四家餐厅直接玩抢人大战。玩到后面只求看个结局,结果大坏蛋还一笔带过。 二代直接归零从头开始上来就扔出来两家店(其中一家还需要重新装修)当场破防跑去云了下剧情完工,推荐直接玩二代。
It has a lot of depth, and I think it's a decent game, but the interface has aged poorly and I find it too frustrating to be worth the time. There doesn't seem to be a way to turn off edge panning, and with all the buttons right on the bottom, I'm always moving the screen around when trying to click on stuff. The menus themselves are cluttered and hard to understand what things mean. It's not very clear what the solution to an issue is when there are complaints. And perhaps most annoyingly, you can duplicate recipes so that you can create different versions (quality) of them, but there is no way to remove the duplicates. The last thing I did before uninstalling was pay $9000 to a customer to reveal a secret ingredient for one of my desserts. The magical change was 100 teaspoons of cinnamon, which increased the cost of the whole dish about 8x. Feel bad for my guests.
Classic PC game. really fun! The camera controls a lil wonky but overall very fun.
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