
"Bingle Bingle" is a "roulette-building" game where you create your own roulette wheel and build strategies around it. Combine balls, bets, tokens, pockets, and badges to trigger adrenaline-pumping synergies, win millions or billions of chips, and beat the casino.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


"Bingle Bingle" is a "roulette-building" game where you create your own roulette wheel and build strategies around it. Your goal is to combine balls, bets, tokens, pockets, and badges to create adrenaline-pumping synergies, win millions or billions of chips, and beat the casino.

Features
Turn every number into the same number, freeze pockets, install portals, or even devour them!
Combine over 200 badges with 20 quest rewards to create your own build.

Face off against the casino's animal dealers, earn bigger rewards, and strengthen your deck!

If you fail, you start over from the beginning, testing both your skill and your luck.
Find the item combinations that can break through the changing situations of every run.
After your first clear, House Edge mode lets you challenge casinos under 18 far harsher conditions.
Start with 300 chips, then challenge yourself to win 1 million, 10 million, and even billions of chips in Endless Mode.
Choose a class and use special abilities! Five classes with distinct play styles are waiting for you.
Clear 14 challenge modes, each with its own special conditions.

Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game WAS amazing, put in 40 hours in a week. WHY IN THE WORLD DID YOU NERF EVERYTHING. Add more levels don't make the game harder.
Bingle Bingle had promise, but I don't feel like it lived up to it. I bought the game in anticipation of full release, but after looking into it I don't think the 1.0 release will actually address the core of why the game didn't click for me. The crux of the problem, in my opinion, is how clunky everything feels... Just figuring out what you are upgrading and why is annoying. You can upgrade several different parts of the same token... and they are used for betting but they are also balls... and you have limited turns and you have to place bets and also play balls within the turns you have... none of it tracks with actual roulette. You can't bet on any number right out the bat; you can bet on colors or on lines. Why? The game needed some reason to upgrade your ability to bet... I guess. You can upgrade your balls, but they are tied to tokens... why? Those are different physical objects that aren't at all connected. You can upgrade tokens to make the bets different, and to increase amount, and also to select what order they come up... it just feels weird. You can use the top or bottom of a token... but tokens are just one thing... It is way too abstracted from actual gambling in a way that doesn't even serve the gameplay. During my first few runs I didn't understand how things interacted in general; at least once I bought an upgrade that overrided another one without realizing what I was doing, wasting tons of resources. I didn't know what counted as a special pocket, or if a pocket can have multiple bonuses on it, or really much of anything. Despite all that confusion I didn't find it very difficult. I tried to make the whole table red, and bet on red, and get multi balls to all land on red. Seemed to work well enough. At any rate, it didn't feel enjoyable to me. It didn't give the rush or the satisfaction of other gamble-like games I've loved. A shame really, because I thought it had real potential.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Czech, Dutch, Hungarian +9 more
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's more there than I was thinking, but at the end of the day they failed to turn a game about RNG into a game about strategy. I've beat Isaac with the Lost, I've gone infinite in Balatro, but the end-end(?) boss of this game is only winnable with pure RNG giving you the most OP run of all time. You have to pay to disable his abilities, but they are random and the ones you can disable are random and you need cash so if aren't on a cash run good luck. And if he doesn't give you the option to disable the abilities that end your run, good luck. I wanted to like this, but the achievements are just annoying and every game is basically the same after a very short period of time. I probably got my monies worth, but I doubt I'll open the game again ever.
This game has huge potential, really fun gameplay loop. The problem? It's occasionally running like a slideshow presentation. Lagging, stuttering and needs a lot of work in that regard. The music is really repetitive, which doesn't help, it gets annoying quickly. It absolutely needs different soundtracks while playing (OR change the theme slightly like other games like Balatro). Do I recommend getting this game right now? Absolutely not. If it's running like this for me, it's gonna be just as bad for you. Does this game have potential and new content that isn't super repetitive? Yeah, i'd say so!! Other than that, the game is a lot of fun and the art style and animation is stunning. You can tell they put a lot of effort into this game, it's rather different than a lot of rogue-likes.
The game does not communicate clearly. The mechanics are clunky and unintuitive. I don't like it very much. Balatro was way more elegantly designed. This feels like it has too many half-baked systems, plus it's ugly. I could forgive Baltro for a similar graphics style on behalf of its merits, but this games doesn't have them. Just watch some videos first and decide for yourself.
Who designs a gumbling rouglike this way?! The visual design is great, but mechanically it's awful... You're chips are a wager and when you put bets on them they get consumed. it's so stupid I hate it. I hoped it will be more like "dice a million", but it's so overcomplicated and unclear.
While the game can initially be quite confusing thanks to its layout, if you've played Balatro before, your understanding will be accelerated. If you haven't... just keep playing it and you'll pick it up. That aside, the game is rich with charm and is one of the more visually-pleasing pixel art games I've ever played. Fantastic animations, character design, and music so good it caught me off guard. My community and I loved it! The pricepoint might seem a little high, but it's worth it.
Like Balatro but roulette. incredible game, imo better than balatro but that's subjective, and its not by much. i love both games.
I just dont get it. I love Balatro and a roulette Balatro would be sick but either im too stupid or everything is too confusing for me to get it.
Yea, I dunno what it is, but the game just isn't as fun as I thought it'd be. It doesn't feel like there is any randomness to the game. The amount of times the wheel has landed on my number without anything attempting to encourage it to, is crazy in comparison to how Roulette normally plays out. Plus when you add the upgrades, and all the extras, the game is just a dull rinse repeat cycle that just doesn't work for some reason. I dunno if it's that there isn't enough turns/spins you can do(?) or what, but each round just feels far too short, then suddenly you are back at the shop. You will spend 90% of your time looking at the shop and upgrades window, and 10% of the time actually spinning the wheel and playing. It's just boring. It should be the other way around. They should have a higher amount of chips to achieve per round, and like 15 spins, not 5 on average. It simply feels like the wrong direction was chosen for gameplay. The game isn't "Bad," but it is just sort of boring and extremely repetitive. I'd rather be watching the ball spin around longer, with more actual randomness, then a guided experience the way the game is now. There is just too much in place to ensure the ball lands exactly where you want it to, which makes the idea of it being a roulette wheel irrelevant. PS: Things like the ice mechanic shouldn't exist, it's just dumb and further exasperates the above issues, drastically limiting where the ball can land. It's like the devs wanted to further shoot themselves in the foot after already doing so.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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