
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a hidden gem of a diamond for sure. It features two sides, there is the RPG scroller side to the game and then the rice farming/base life side. Both are great and merge together rather well. The story features you play as Sakuna, who is the harvest god, she has lived a life of luxury because her parents efforts who have been missing since she was young. Due to a incident which resulted in humans gaining access to the rice storage room and setting fire to it (accident) Sakuna is banished from the realm to a island full of demons, a island her parents once farmed the rice she is so proud of. Here you experience the story of Sakuna finding what is causing the rise in demons as well as investigate parts of her parents old life here. RPG: The rpg is a platformer/side scroller rpg, you use your reignment to climb cliffs and scale ledges. You also can have several skills which operate in tandem with this meaning you can find skills you like and take advantage of certain situations. The fighting is fun, It can take some learning at some points but its mostly pretty fun, You also have a day/night cycle, during the day enemies are normal hp and balanced, during the night hours, monsters get more aggressive and are stronger, you also have a hunger which whilst it wont kill you, it benefits to eat meals (which offer buffs) to take on challenges. Rice farming: Before you head out to slay demons the game has a unique mechanic. Whilst farming isn't new to some rpg's, this is focused to one crop, RICE! The farming is very detailed, you control literally everything, weeding, water levels, water temperature, plowing etc and this includes harvesting, drying the rice, airing it and everything else. You rice can get blights or be harmed by insects and you even have a fertilise system to help fight blights, insects, recruit decks to eat them etc. Its very detailed. At the end of the harvest your rice is graded, then a unique mechanic kicks in, because you are the harvest god, your rice harvest directly gives you stats. You don't level up for stats so much in this, your harvest will reward them, so each year you will get stronger depending on your village efforts. This is pretty interesting and unique and blends the rpg side together well. You harvest materials by killing demons to fertilise the rice to buff your stats. You can also make brown rice which doesn't offer much stat bonus but can offer brown rice as a ingredient too. The game is a perfect blend of mixing farming and combat, there is a small element to the house its self, you can chat to companions, recruit them as gatherers to gain unique materials, there are some sub-quests and you can craft new armour and clothes too. The story is actually very good too, i honestly really enjoyed the ending and leading scenes to it. If you enjoy RPG's with a bit of farming, i recommend this whole-heartedly, its great fun and feels like they found a very unique formula. couldn't praise this game enough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]您是否推薦這款遊戲?[/h1] 否 主要問題都在戰鬥系統上面 以下體驗是手把方面來說的,因為這遊戲沒有純鍵盤操作是綁鍵鼠 他左蘑菇頭設定0死區(他有支援ps手把原生輸入,所以我不想用steam x input,更不想用其他第三方軟體) 你往前推放開的回彈都會讓你往後看,導致各種攻擊都會錯邊打不到敵人 那你推著前打敵人不就好了?你放開前的普通攻擊還有技能攻擊都不一樣 用十字鍵不就好了?我想我們沒討論的必要 他的前前(後後)是小撤步 你的蘑菇頭推著右>上>右也會被判定成撤步... 你明明就有L2、R2(LT、RT)根本沒用到 你任何順發的技能(甚至普攻)優先度都低於敵人攻擊 而敵人任何小怪都有一定程度的霸體,你只能確保敵人現在沒要攻擊,或是用有霸體的技能 導致攻擊的節奏非常糟糕 還有很多鏡頭問題、白癡地形 你的羽衣又只能八方向讓這白癡地形更痛苦 [h1]您是否推薦這款作品?[/h1] 是 因為這作品極具教育意義 讓人們了解到種田是多麼辛苦 還有種田需要注意到的哩哩摳摳 農夫們是付出了多少努力才有我們天天在吃的米 甚至日本農林水產省都跟他合作 https://youtu.be/eyH5TXqCEE4?si=Rz8hkMoKvYO-8MFP 作者也是親自下過田的人 [hr][/hr] [h2]動畫小心得[/h2] 以劇情來說改編的很棒,把很多地方都弄得更通順等等 但對種稻的教育意義少了滿多的,滿可惜的
全実績解除。 発売当初、農業部分がガチと評判になったのでハードルが高いかと思ったが、攻略情報など見なくてもクリアは出来たし、ちゃんと米も育ち収穫できた。 やればやるだけ上達するし、農書に従ってやるだけでも格50以上は達成できる。 アクション部分もそこまで複雑ではないし自分で慣れて上手くなっていくバランスも良い。 別に年数制限などもないので、後は時間をかけて能力をあげていけば誰でもいつかはクリア出来るだろう。 やり込みっぽい要素もいくらかあるし、良いゲームだった。
米作りでステータスが上がるというデザインが設定ともマッチしていて秀逸 米作り自体も、米の品質や収穫量を上げるために肥料や田んぼの水量など自分で考え調整していくのがちゃんと面白い、かつ程よくめんどくさい プレイ前は稲作ゲームという印象が強かったが、アクションゲームとしても思った以上に面白く、様々な技を駆使して縦横無尽に動き回りながら敵と戦う爽快感のある戦闘が楽しめます。敵が強いと感じたらいったん米作りに専念すれば多分ステータスでごり押せると思う 米作りと2Dアクションを、日本的な世界観を土台に見事に調和させて面白く仕上げた快作。オススメです。
Game is fun, Get it full price or discuounted, you are getting your money's worth either way. Its not perfect, however. Combat and movement is clunky and can be frustrating and the lack of diversity in enemies can make it seen repetitive. The story moves along well enough to keep you engaged and doesn't drag for too long despite the 30hrs to beat it. Its paced well imo with enough stuff in between to not make it a drag to complete.
The game does a lot right, where it goes wrong for me is that the combat aspect of the game which is a frustrating trial and error experience. This game was clearly designed to be a relaxing experience but the combat is designed in a way where you have to take damage and you can't avoid all of it. Do a successful parry only to have a second attack do damage to you anyway, that is if the game allows you to do what you want it to do, it doesn't feel responsive as if it has a bunch of latency. Your grapple is horrible to use, you can only use it in 45 degree angles which doesn't work at all, vaulting ledges is inconsistent, enemy targeting is inconsistent, some hits don't connect to the enemy. It all seems designed to have the player take damage, because that's what they want, for you to go back farm better gear and farm rice to only absolutely stomp everything in a single hit afterwards. From a technical standpoint it's really good however, there is fun to be had if you can overlook the issues that turned me away from the game.
锄禾日当午,汗滴禾下土。 谁知盘中餐,粒粒皆辛苦。
combat is fun, not too meaty but enjoyably the farming is complex in the best way, focusing on a single crop means the game can have an unprecedented amount of depth making you actually care for your rice in a way no other game in the genre has come close to the story is very enjoyably as well, fitting for it's subject a lot of it is about personal growth which is true both for the main character and her newfound companions, growing and maturing as people and coming together
I really enjoyed this game.... it takes you by surprise... but the amount of work put into the rice field farming system is amazing.... to the point that it really goes overboard, it takes years (in game i mean) to actually start to understand what you are doing. Not that you need to do a perfect job or anything.... but if you get obsessed about aiming for near perfect results... this thing will drive you mad, xd Gameplay is engaging and fun, while still leaving ways to customize your gameplay and try different things. I had a great time with it, sometimes it maybe become a little tiring..... growing the fields seriously can take a lot of your energy But still a great and pretty unique game
While first impressions might suggest Sakuna: Of Rice and Ruin is a side-scrolling action platformer, what it actually is is an in-depth rice-farming simulator that includes a free side-scrolling action platformer - adventuring out into the wilderness to hunt demons is just a part of a gameplay loop that revolves around the cultivation of rice, from seeds to sprouts to fields of grain ripe for the harvest, and I never knew how much I wanted that until I got it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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