
Saints Row 2 brings true freedom to open-world gaming. Players can play as who they want, how they want, and with whomever they want in this sequel to the much acclaimed and tremendously successful Saints Row.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 25 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 12.9Kreviews | 75% | — | $3.2M |
| $9.99 | 1.1Kratings | 78% | #26 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite its extremely unfinished source code for the pc port, this remains one of, if not the best game ever created.
game dont work anymore
Childhood. that's all i can say
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 5.5K | 88% | $17.99 | |
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 4.5K | 81% | $22.99 | |
| $3.2M | 8.9K | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 48.9K | 96% | $9.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| — | 2.1M | 88% | — | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $45.6M | 128K | 84% | $19.99 | |
| $4M | 8.9K | 56% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch, Danish, Swedish, Russian
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the greatest
*Constant crashes and buggy as hell.* They want your money, but they didn't even care to program the Xbox or PS controller onscreen button prompts. Peak gaming industry respect for its customers! This isn't "aged poorly", it's actively sabotaged and left to rot. The game deserves better, but the industry trained us to accept half-baked launches, endless patches (or none), and "mod it yourself" as normal. No wonder the same clowns who grew up getting spit on by buggy games are now the ones shipping glitchy electric vehicle that brick on the drive home. Same energy, bigger price tag.
that's my name and they know it
worst pc port of all time, install the juiced patch to fix it best open world crime game of all time
3 hours and I still couldn't get past 3 missions due to the game crashing no matter what its settings are Buy a ps3/10
I [b]love[/b] Saints Row 2. In the quote unquote good ol' days one the Xbox 360, it was the third most enjoyable game I played (behind Bad Company 2 and Skyrim). I have played it back to back almost too many times. I [i]hate[/i] the Saints Row 2 PC port: horrible performance; bugs and glitches; and lest forget the "newer hardware mo' problems" curse the port suffers from. So, in concluison: is Saints Row 2 a good game. Yes, I very much think so. Is it worth all the endless hustle to just get it kind of running on pc? Absolutely not.
W game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.