
The loved ones we lost long ago returned to us on the island, in different bodies. Who can we trust now? A classic story-driven JRPG blended with survival mechanics. Gather your party, choose who you trust amidst the mysterious events unfolding on the island, and fight to survive.
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Sahir: Shiv of Memories is a classic story-driven JRPG blended with survival mechanics.
The loved ones we lost long ago returned to us on the island, in different bodies. Who can we trust now?
Year 1716. The 6th Voyager Fleet, leaving port, is crashed by a violent storm. A group of survivors washes ashore on a misty island, insisting their long dead loved ones have returned, reincarnated in unfamiliar faces.
There are no such records from previous expeditionary fleets, and indeed, no surviving explorers... Under the island's mists, neither real nor truth becomes unclear. Don't forget who you are... Can you trust those beside you?
Sahir: Shiv of Memories is a classic story-driven JRPG blended with survival mechanics. Gather your party, choose who you trust amidst the mysterious events unfolding on the island, and fight to survive.

• Shape your story through your choices
• 5 playable classes, with their own unique mechanics
• 7 party members, with their distinct backstory
• Modernized turn-based combat with 200+ unique skills
• A vast island to explore, rich with mysterious stories
• A unique atmosphere infused with Turkish, Slavic, Celtic, and Buddhist mythologies
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
This indie JRPG is a rare gem that blends Turkish and Slavic mythologies into a dark, intriguing world that feels both ancient and unfamiliar. The lore pulls from deep folkloric roots, cursed spirits, and old legends, giving the game a distinct identity. The art style leans toward classic JRPG aesthetics with a gritty folkloric edge, and the world feels heavy with history. Exploration is rewarding, especially for players who enjoy piecing together mythology through environments, dialogue, and subtle storytelling. The combat music stands out in an epic way. It adds weight and intensity to battles, making encounters feel dramatic and memorable without overwhelming the gameplay. Overall, it is a passion driven indie JRPG that confidently explores different mythologies and delivers strong atmosphere, lore, and sound design.
I think I found a gold before it is popular.
A chair for a specific purpose... Also loved that drunk psycho mushroom guy. After a real long time, I am enjoying a scenario/story of a game.
A JRPG with a proper cook/craft system I am so invested.
I think there is a lot potential here. Sahir is really ambitious for it's developers first project, will keep waiting for more.
This is a game I've been waiting for a long time; its story is very rich, incorporating elements of Turkish and Slavic culture. I can say that I found myself immersed in the game, and the graphics are truly beautiful. I think it's a game that appeals to me; a lot of effort has been put into it. I'm still trying to figure out the story; it's not finished yet.
My new RPG dose. Many different PCs, classes and items, also loved the ambience with the soundtracks.
I bought this because the premise sounded intriguing. I have a soft spot for weird games, obscure stuff, and lesser-known titles. Got a bunch of 'em in my library. I was initially skeptical, but told myself to wait it out. Give it time to resolve, and have patience. I'm really bummed that I did. But, I did see it through to the end. Before the game begins, you're asked to pick an affinity for your abilities. There are certain affinity-specific options throughout the game. Then, you're shipwrecked and need to find out what's going on with the island. My first issue is that, very early on, you're told of these places fighting each other. There was a war, now the territories are here. There's a bucket of Proper Names and Things all at once. Enough that I can't really grasp it, but I figure I will eventually. It's slightly more difficult trying to ascertain the plot when there are several spelling mistakes alongside a plethora of grammatical errors. I think the game would strongly benefit from a proofreading. I still enjoyed the plot, mostly. Eventually the player encounters monsters and combat ensues. I absolutely **despise** the combat in this game for a multitude of reason. Your characters have levels, but those are obtained purely through specific points in the story. You do not get money from combat either. All you obtain from combat are various items you need for crafting. There is food around the island. You can consume it directly or craft with it to obtain better materials. There are a variety of foods you can find on the island that give you various amounts of hp. If you use food in combat, it doesn't say how much it will heal! I think this will heal for +20 hp +24 magic, oops it's the +10 hp +4 mp, guess I'll just perish now. Whoops. Then there's delays. Every time something, anything does an attack, there's a delay. I can count 1 Mississippi, 2 Mississippi in my head between the time there's a thump, and the time that the damage number shows up. This, again, contributes to why combat feels, to me, painful. It's not only under-rewarding, but horrendously slow. The game says that you get this huge variety of things you can do in combat. Problem is, they're so bland that they blend together. On one character I see "one enemy low thunder", "one enemy low physical damage", "one enemy high physical damage", "1-2 enemies ice", and "all enemies medium ice" as skill options from the skill tree. There's so many "hit thing for low/medium/high (element)" skills. Most of them don't feel distinct in combat. It also bears mentioning that crafting uses a consumable item, as does saving (unless using clocks that appear in certain areas), and changing your party. Then there's crafting. Go put stuff in a pot. Not select from a list of recipes, but just, you know, guess. Most of the recipes I gained were early game. Keep that in mind. You can craft equipment too. This time, you get to choose from a list. However, you can't see the list unless you're crafting. You have to expend an item to see the list of things that are available and if you want to save and restart then you have to have the save... Oh I guess I wasted a crafting tool. If I craft this, is it better than what this person has on? I guess I need to remember that since the game. I wouldn't care to go back and forth if I wasn't being charged a currency. Also, why does equipment crafting fill up a bar? Just make the thing. Also you can, at the time of this writing, craft the "tier 3" item (which is just supposed to be a divider). I don't know if that does anything. You can, by the way, make combat easier in a way I suspect the dev did not intend. Once your group is stronger, go to a place with a weak enemy. Engage combat, and kill off all but one enemy. Then, proceed to select defend across the board and mash accept. If your people are strong enough, you'll heal beyond what the enemy can damage, thus obviating the need for as much healing. You can also forge explosives. "all enemies, low fixed", "one enemy, high fixed", "all enemies, high fixed". Keep this in mind. I feel like this game does too much when less would be better. I'd rather have every character have four skills max and they all feel distinct. I know one character does poisons, and the other has an ailment cure. One has a couple buffs. The damage ones feel like there's too much. I'm not going to remember all the recipes for crafting food, just let me pick from a list. Should I craft this? I'd like to know how it compares to what this person or that person is wearing.
As a life long gamer with a focus on RPGs, I recommend this Indie game. Liked the ambience and loved the combat maths. Anyone who enjoyed Suikoden or FF7 in a period of their life should definitely try it.
This is a small game trying to achieve big the story is strange and engaging, the combat isn't boring, and the music is legendary. It's worth a try if you like the genre.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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