
The Mall Empire allows you to build and manage the operations of a modern mall. You must plan where to place facilities in the tower that include restaurants, shops, rest areas, retail stores and elevators.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't let the positive reviews fool you. There's nothing of quality here. It's just a bad clicker, nothing more. Nothing's explained. Many things don't work as they should. There's no point to the game, and no purpose. It plays like a game that was just released for early access. The fact that this is the full release is unbelieveable. This game clearly needs many more months of development to be considered a full release. I understand that this game is the dev's first, but this is not the condition you release a game in. Period. I have over 700 games, and this will be the first one I ask for a refund for. Avoid.
Saw this game available on Chrono.gg for $2.50 and saw that the reviews were mostly positive, so I decided to take a punt. What a complete waste of $2.50. There's really nothing here that resembles strategy or even gameplay, for the most part. You buy store blueprints with a "heart" currency, build new stores with money, sell products to gain money and hearts, rinse and repeat. There doesn't seem to be anything more to it other than the relentless clicking. To collect money from the stores you have to click on the store (which has a 4x4 pixel icon on it if there's money to be collected), then click on a menu icon to collect its money. As stores sell goods they'll level up, get a 4x4 upgrade icon and then need to be clicked on and upgraded by clicking on the menu bar, putting 5 points into two mysterious stats using tiny, tiny buttons, then click the close button on the upgrade window, then click the close button on the next "You have successfully upgraded your store with these exact stats that appeared on the previous menu" window. The whole experience is a miserable UI disaster that would be far more comfortable in a touch-based interface, but which would *still* be terrible even then. It would just be *less* terrible. The developers seem to have abandoned the game back in April, and probably aren't coming back; I don't think there's anything worth saving/patching here anyway. Not without totally redesigning the game from the ground up. The soundtrack is pretty sweet though, I'll give them that much. But yeah, the only reason to write this review is to try and counter the ridiculous number of positive reviews this game has. This is not a positive-review game. It's a terrible, terrible game, and you should not buy it.
Not a bad little time waster if a little simplistic. Take out a loan, build a bunch of stuff, and collect the lewt. Bonus if you can click alot and get the bigger cash (which is actually annoying). For $2 (in the summer '17 sale) and with 400 actually not gratuitious (in the age of cheevo one-upping) achievements, it is all right. Buy it on sale or in a bundle and I think you will be ok with it. 5/10 on sale
"Mall Empire" ist ein kleines Management Spiel. Zumindest scheint es auf den ersten Blick so. Als 1994 "SimTower" erschien, überraschte es mit erstaunlich unterhaltendem und interessantem Gameplay. Man baute nach und nach einen Wolkenkratzer aus, platzierte Geschäfte und Aufzüge und versuchte, die innere Ökonomie in Gang zu halten. Dabei war dieser Urvater detailverliebt und komplex, bis hin zu der Möglichkeit, jeden einzelnen Bewohner zu verfolgen. "Mall Empire" versucht sich in der gleichen Kategorie und erreicht den Urvater in keinem einzigen Aspekt. Im Gegenteil, es ist simplifiziert bis zum Abwinken, nach kürzester Zeit stinklangweilig und ohne jede Komplexität oder taktische Tiefe. Man baut lediglich Geschäfte, für die man Blaupausen freischalten muss oder Aufzüge. Letztere brauchen keinerlei Management. Die Kunden kommen im Haufen. Waren sie in einem Geschäft, zeigt das Spiel seinen eigentlichen Kern. Denn nun müssen wir in einem Zeitlimit auf das Geschäft und auf eine Schaltfläche klicken, um Einnahmen zu generieren. Zudem können wir Geschäfte im Laufe der Zeit aufrüsten. Man erhält immer fünf Punkte, muß also immer fünfmal Klicken, um eine Aufrüstungsstufe voll auszuschöpfen. Und das ist es eigentlich: ein Clicker-Spielchen mit ein wenig Gedöns drumrum. Die Einnahmen erhöhen und potenzieren sich rasch. Herausforderung kommt nie auf. Spaß sicher auch nicht. Die schwache Grafik, die nervige Musik oder das oft schwerfällig reagierende Baumenü brauch ich da kaum noch ins Feld zu führen. [h1]Wertung:[/h1] 3/10 Atmosphäre -/10 Story 3/10 Grafik 2/10 Sound 2/10 Spielmechanik 1/10 Balancing 2/10 Spielspass [h1]Fazit:[/h1] Clicker-Spiel im Management-Mantel. [h1][b]2/10 Gesamtwertung
[b]Mall Empire[/b] is a seemingly attractive indie strategy/management game which is entertaining for a while but is unfortunately full of flaws that don't let the game live up to its full potential. Check out this review and many others on Save or Quit: http://saveorquit.com/2017/09/08/review-mall-empire/ This game tries to mimic similar successful titles, Project Highrise being just one example. Your goal is to get as much money as possible by building a shopping mall and evolving it as you get more customers and more money. The concept is fun and the game looks like fun at first but soon enough, it becomes obvious that there are countless problems that ruin the whole experience. Let's start at the beginning. As soon as I started the game ... it crashed. "No problem," I said to myself. "this can happen sometimes." Sure enough, the game started normally next time. However, a few hours later I started browsing the community forum and it seems like this has been happening to a whole bunch of people. I tried starting the game multiple times and it still crashes about 20% of the time for some reason. The tutorial is somehow helpful, but it is sadly filled with grammatical errors, typos, and other things. Here's an example: "If you will upgrade stock, then your store will can to sell more products." Luckily, the tutorial is more or less the only thing you will have to read in this game. The graphics are overall quite good-looking. The main menu is beautiful, the stores and the environment are also okay. The animations don't quite hit the spot, though. People buy things like this: 1. walk to the store, 2. touch the store for a millisecond and 3. walk away immediately. You don't see people spending their time around the mall and shopping like they're supposed to. They just come and go and they're not particularly slow at doing that. Another animation issue is the lack of the day-turning-to-night-and-vice-versa transition animation. When the daytime "times out", the bright background instantly switches into the dark one. Since I'm already talking about time, here's another thing I noticed. I'm sure you know that all similar management games have time control buttons which allow you to speed up the time to ensure you can waste your whole weekend more effectively. This game has that too, but that is not the problem. The problem is the pause button. When you pause it, the time stops - no surprise there. However, when you resume the game, the time doesn't start running normally, it just fast forwards to the time the game would reach had the pause button not been pressed. "But that's good," I hear you say, "at least the game got you plenty of money in the meantime and you don't have to take loans and stuff!" Well, no. You see, although you lose a lot of in-game time, your other stats don't actually change. In that time, no customers arrived and entrusted you with their hard-earned money. There is another issue regarding time in this game, but it invokes giggles instead of rage. One in-game day lasts two minutes in real life and progresses the in-game clock by one week. For some reason. I don't understand what is the point of having the day and night cycle if you're not gonna stick by it. The issues do not end here, sadly. I really can't understand why I have to collect money myself. Every once in a while, a certain store will inform you that it is now time to collect the money and that you have 30 seconds to do so. No other similar game does this and it's for a good reason: it's annoying and it's dumb. Also, as you get visited by your beloved customers, you earn the so-called "rating", which is a sort of customer satisfaction. You can then [i]spend[/i] the rating (goodbye, logic) to buy store blueprints. This game also features a store upgrade system, which allows you to, you guessed it, upgrade your stores. This sounds good and it is, in fact, crucial if you want to succeed in this game. Why? Because without the upgrades, some stores have as little as [i]FIVE[/i] pieces of their product in stock. "Want to buy some bread, buddy? Well, that's bad luck, five people came before you already." Ridiculous. And that's not the only weird thing with Mall Empire's stock system. Even restrooms and parks are limited in how many people they can serve per day. This weird system brings up a very interesting question: how on earth do you earn any money if you can only sell five loaves of bread per day? Here's the obvious solution: you raise its damn price. I had a nice long laugh after I noticed something when I upgraded the restrooms: a single usage of the toilet brought me [i]fifteen hundred dollars[/i]. Those better be some gold-plated toilets for that price. The controls are no better, too. You can't zoom in or out, which can be a problem once your establishment consists of more than five floors. Moving the camera with your mouse for some reason also lags the customers (the FPS did not drop one bit, however) while the time counter ticks down seconds like usual, which in theory reduces your daily profits. When placing stores into your mall, you may also have issues with stores that take up more space. When I was trying to place the bar, I somehow placed it [i]over[/i] some of the existing infrastructures. This prevented me from collecting money from the covered up areas. I could destroy the bar in order to reveal the stores beneath, but I would lose $350k (this game does not refund your money when you destroy stores. Of course.). Although this is not a full list of everything that is wrong with this game, I will only mention one other thing: the achievements. There are 400 of them and they were obviously integrated into the game to attract achievement hunters. Nothing wrong with that, we cannot argue the principle of supply and demand. However, the achievements are screwed up in a number of different ways. Firstly, you get the "build" achievement when you buy a blueprint for a store and the "buy a blueprint" achievement when you build a store. Furthermore, the achievements which you are supposed to get when you reach a certain amount of gained profit in a month work the same as the achievements for total earnings, but with one little difference: you get the achievement for total earnings 1-2 minutes [i]after[/i] the "in a month" achievement. I do also want to say that I love the music in this game. It's funky. There are a lot of things that make this game bad, but for some weird enough reason, I still played it for about two hours straight. I couldn't stop. Do I recommend it? Not really, no. This is the poor man's version of Project Highrise and I do mean poor man's. Both games go on sale quite often and if you feel like managing some buildings, you should only buy this game if you're a bit desperate and you're as broke as you'll ever be. I'm not saying you won't enjoy this game - for a few hours, you probably will. I did. But still, do yourself a favor and buy some other game with a decent level of quality. With love, BirdCute [quote]Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of the reviewing process.[/quote]
heartfelt sympathy for the devs but the game really has close to zero gameplay value. Felt more like an idle game (with pause if you make the window inactive :( ) than an actual simulation game
TL:DR - Don't buy it, even on sale this is just a broken and boring clicker game which you HAVE to stare at to even let it run. Many bugs (some game breaking) which are easy to come by and developers have still not fixed them since April. Will update my review when any progress/fixes have been done. But for now do not waste your money on this boring clicker game. It has potential but it is failing to show itself. ---------------------------------------------- I have played games like this before, I loved them and was happy when I was gifted this because it looked like it would play like those games where you build a hotel and decide what goes where and such. But....this is a let down... The game pauses when you click off the game so if you want it to run in the background, too bad you will not get any gain at all. The pause button in-game does pause the game but soon as you press play again it speeds up how many days/nights you would of missed to begin with making it pointless as a pause button! You have to click your shops to get the money and after a while this gets boring, specially when you have many shops and you NEED to scroll across the screen to check if a shop needs money collecting. You can scroll with arrow keys but it is PAINFULLY slow that I question why even have it there. The mouse scroll is much faster. If you don't feel like collecting from your shops, there is an "auto-collect". Good, you can semi-afk while reading a book (though why you would use your computer just to run this boring game and not use it for more fun things is beyond me) HOWEVER. It only collects 50% of what you would of gotten if you collected it yourself. You can rank up your store if certain parts are met, such as enough shops or customers. But this is where auto-collect is more of a death sentence. Some of the items you buy, such as advertising, is daily. Which means if you bought the 10k one, you lose 10k everyday. WHY! Why not just let it be a one time thing and let me re-buy it if I wanted more customers? why force the money out of our pockets over something that seems to be a one time thing like the other upgrades were? that is stupid and misleading as well. No where does it state it is daily, this is why my money kept being drained like hell and heck the increased customers did nothing of use for me anyway. Lastly, some of the placeables do not work. When I want to make a new floor, it won't let me. So I place a hallway down which is 10x more. Still nothing. If a hallway DOES place down it is only 1 room! while the floor which is marked at 10k (is actually 100k nice typo developers) fills the next entire row. So what the hell? Why have a floor and hallway if both do the same thing but one just makes 1 room, just get rid of it. While you are at it, bloody make sure it works. I don't want to be clicking 5 times just to hope it places an actual floor down. Heck on some save-files I could not place a new floor at all, so I had to start a new game and lose my progress, this has happened TWICE! Wonderful, thank you.
TL;DR: It looks like it still on its early version. Consider it before buying: its a incomplete version of something that will never be completed. Full review: Well, the game only launches when I choose the "fastest" graphics. Otherwise, it crashes. First off: there is no zoom. And I can't navigate using my keyboard, only mouse. And its annoying. It seems that there is no quest/misson either. Its just a regular sim tower with new (?!) graphics. It seems that there is no "info" about the shops/stores. Its just a poor quality sprite. The costumers comes all together and leaves all together. Like a mob of zombies. Its ugly. It lacks tutorial. I don't know what am I supposed to do. The concept is fantastic (as proven by Sim Tower.) but I was hoping for something much more... 2017. It seems it is an earlier version of something that could, but will never be really enjoyable, neither for hardcore gamers or casual gamers.
A game without a goal. This should have never been a paid for game. I've seen far better games that are free or browser games. Do not waste your time, this game is just pointless clicking. From the fact that you can't go bankrupt to how the customers don't choose the shortest path to their store, and just so you know they only visit one, this game sucks big time. I mean, it doesn't even have sound? Don't waste your time. I think this is the first game I ever played that was this pointless. What a waste.
English in this game is awful, making sometimes the [i]tutorial[/i] hard to understand; tutorial which consists of 12 tips. That's it. You'll find yourself confused wondering what the hell to do; and when you will understand it, you'll be already bored given the repetitiveness of the game. Refunded after 10 min.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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