
FORGE YOUR OWN TALE The latest standalone entry in the SaGa franchise, SaGa Emerald Beyond, brings together the very best elements of the beloved series to offer each player their own unique gameplay experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2000時間以上プレイしてしゃぶりつくした上での感想です。 正直いって通常のプレイヤーの方には全くお勧めできません。超絶周回ゲームなのですが、せんせいの試練&トレードのテンポの悪さ、装備技セットが無いなどの要素でユーザビリティが致命的に悪いです。 「一度クリアしてしまうとクラウドにデータが記録されて二度と最初からやり直せない」という信じられない仕様となっていて、有識者が攻略を練ることができません。なのでWikiや攻略サイトなどに書かれているのは全てエンドコンテンツまでやられた方が書いた情報なので初心者には参考にならない場合が多いです。 また、序盤を超えた辺りから敵の強さのバランスが非常に悪くなり異常な程キツくなります。最初と最後だけ戦闘バランスがとれており、中盤は完全に破綻している印象です。エンドコンテンツに入るくらいまで進めてしまえば戦略的にかなり面白いゲームになるのですが、数十時間はつまらなく苦しい時間を過ごすと思っておいてください。それが耐えられるヘビーサガユーザーのみ楽しめると思います。
Ah, SaGa games that make sense...mostly. Going from a storybook TTRPG to a more Planescape one, EB has a loose...plot? Maybe? We need a Vaatividya for these things...anywho, its funny, betrayals happen, alot of open-ended world-building happens, vignettes ala Dragon Quest happen. It's good if you take it at face value, just dont expect linearity. Now, the combat and character building did the SaGa thing of throwing decades of series concepts into a big vat, but also having Trade and Train functions to keep your team and gear up to date for new strats for this really neat take on combat. Its a 3D timeline. That you and the enemies fight over to "link" together and stop the other. Really goes well with the older stuff like Conditionals and moving characters around the timeline. Also has the best song, not of video games, but of 2024. Ito's really hit a new level now with this "defend your dissertation on the game's systems against the end boss while amazing tunes play" like how Hamauzu did it.
无限后沙加逐渐变得小众,这可能反而让作者有了落地复杂到疯狂玩法的空间。整个游戏在绯红行动条系统的基础上做了一定改善(我个人认为的,比如翠没有绯那个角色死后如果在同阵营其他角色中间诱发复仇连招的机制,玩绯的时候因为这个机制不敢打死一些敌怪感觉非常不爽),连携、单人乱舞、各种counter等等机制带来的战斗体验非常或者说太丰富了,我认为在负面意义上到了眼花缭乱的地步。此外还有每个世界角色路线玩法的不同、种族差异和属性装备技能的培养等等,真的能让人沉浸其中,但个人建议想要游玩的朋友做好投入精力学习的准备,我没看攻略瞎玩某个角色到最终boss差点死档了。。作为傻刷rpg爱好者,如果我不是系列粉丝,很可能不会深入的游玩这款游戏,反过来讲,如果是享受挖掘机制和玩法的朋友,这款游戏可能真的适合您。翠确实不太可能成为玩家都能适应的爆款,但我能玩到这款精彩的游戏已经很开心了。 游戏音乐和角色美术一如既往的赞,尽管模型很穷就是了。。剧情没什么感觉。 最后感谢河津和其他作者。感谢SE对沙加还算上心,感谢社群的朋友做攻略移植汉化!期待浪漫沙加3大重制,不那么期待无限沙加hd。。
Probably the most complex JRPG out there. Incredible battle system, and the "scenario" system probably doesnt work like you'd expect. You re-run them and often end up playing 95% different scenarios each time, as the world revolves around your development and your choices. Is it the highest budget game out there? Definitely not. But it's probably better than most games with 100x the budget. Also works well on the Steam Deck if you're into that.
this game is good! :thumbsup:
This turned based RPG is worth your time if you can accept what it is trying to do. First and foremost this game is all about its incredible combat system and subsystems that support it. I might go as far to say it is the best turn based JRPG combat you will find due to its depth, customization, and speed of action that provides a fun experience throughout many hours of play (see my play time for example). Perhaps as important as the gameplay, going in you must understand that REPLAYS ARE EXPECTED AND PART OF THE EXPERIENCE. You should expect to play through the game with the different protagonists, some multiple times, to see the whole story. The good thing is the gameplay keeps it interesting throughout that span. If you are going for secret hidden bosses and endings, the additional time spent might get to be a bit much. The caveat here is with the focus on combat being so high, some other aspects of your traditional JRPG experience get compressed and streamlined, which may not be appreciated by all. Critically, I think you will have the most fun leveraging the only existing guide on GameFAQs for this one, mostly to help understand how learning techniques work and understanding why multiple laps through a protagonist's story or a given 'world' changes so much. I have 150+ hours on this game and enjoyed it throughout. It started to drag as I worked toward the hidden bosses, as I had to dig into some combat mechanics I had not invested as much time in. Still, making it through this many hours of a JRPG is a highlight for me. The combat is so good and it will be hard playing a more traditional game afterwards. This game's mechanics are an extension of SaGa: Scarlet Grace's, as far as I understand, though I have not played that one. I suspect it is the only other game that will satisfy the same way for such fast, frenetic, and deep turn-based combat.
This is a turn-based RPG for the mechanical purists. While VERY low-budget in its presentation (it's also a mobile game - but as in, an actual full game that just happens to be on mobile phones, completely absent of typical mobile game systems like microtransactions), What you're getting is one of the tightest turn-based combat systems in the genre, with tons of freedom in builds and party comps to play around with - all that fits together in a logical if slightly unintuitive manner. Starting out, you'll have absolutely no idea what the hell is going on to the point that you may bounce off of the game entirely because of the lack of tutorial easing you into the game's many systems (PLAY THE DEMO FIRST, SERIOUSLY). But if it digs its hooks in you, you'll be unable to put it down for at least a playthrough.
間違いなく人を選ぶゲームかつ変なゲーム&テンポが悪い&トレードがカス と悪い部分は多々ありますが戦闘に中毒になる そんなサガらしい?サガ最新作です。 ※ゲーム全体のテンポが悪い&トレードの苦行についてはsteam版なら解決手段がないことも無いのでこれからこのゲーム遊んでみようかなと思う方は調べてみてください。
nice game
I find the combat in this game interesting enough to outweigh all of the very real negatives. I wish they would have crafted a more interesting story and allowed for more exploration. Sometimes getting to the next area feels like a chore, but most segments move quickly. I'm recommending it because the combat really is THAT interesting.
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