
Join the Fatebounds as they travel the world of Legrand in a desperate attempt to stop the Mugna Feud, a war of unparalleled savagery, and uncover the sinister forces behind it!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8.5/10 I almost didn't play this game because of all the negative reviews. And i regret that I almost let other reviews stop me from buying the game. You should buy this game and you should try it for yourself. Im a sucker for turn based battle, 2d backgrounds, full 3d battles, and hd video cut scenes because it reminds me of my childhood favourites from ps1 and psp. Legrand Legacy hit so many of these marks. I miss this genre of game, and you might like it too. If developers make more games like this, i would buy them, even at a higher price values. Compliments: -runs great on a rog ally a 13/15/15 watt tdp. Had to limit fps to 90 so as not to run at 500-1000fps. So, it performs great! -has a nice hd artistic appeal. player just had to turn up the quality in settings. -i figured out the combat event without tutorials, it isn't as difficult as people say. the tutorials did however get me to try things like blocking and checking enemy weaknesses. Its not complicated. -combat/boss difficulty was at a healthy level. wasn’t so hard that i could level a few times and then beat a boss. I liked that i didn’t just breeze through the game. -so far i like the story. the dialog is a little simple at times, but i think thats on purpose due to the story which i shall not spoil. -i like the characters so far. I like that they’re not underdressed and there hasn’t been any fan service yet. thats a win in my books. -crafting system was pretty cool. felt comfortable and fairly easy to figure out. There, of course, is room for improvement. And these suggestions are not meant in to in any way stop anyone from playing the game, i just think these are nice haves. -eye pleasers: moving water on world map and in cities, water is one of the best ways to make people happy in environmental detail. animated environments in general will make the world more immersive. -I liked the art of the environment, but aiming it slightly more towards realistic would have been nice too. It was a little too much like a “painted” picture. some people might like that, and so do I, just not as much as the higher detail of something more realistic. -there were some spelling/grammar errors in dialogs I hope to see more from the developers!
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
I can see The Legend of Dragoon in this game ^_^
1.當初是因為JRPG+老遊戲的3D畫面很對味才開始玩的,但最後實在玩不下去,個人只玩6個小時棄坑,要看本遊戲全破評論或深度評論,建議篩選遊玩30小時以上的評論。 2.遊戲讓我感到痛苦的恰恰就是遊戲核心戰鬥系統,看的出來想走特色的JRPG回合制,但首先就是補血技能雞肋,前期順發治療術補10%,隨便一個補品就可超越,補血技能毫無意義,再來就是特色戰鬥行動QTE,加上王血量很厚,就算條難度簡單,也還是感覺到血厚的煩躁感,只能說非常托時間,當要戰鬥數十回合時,只會感覺QTE是個爛系統,就這樣再角色技能及物品都受限攜帶4個的情況下,搭配非常緩慢的回合制(感覺比古劍1還緩慢),讓我玩起來相當痛苦。 3.劇情方面只玩6個小時不好說,但大綱了解差不多,一樣是JRPG王道劇情,但太多西式的專有名詞,某某城戰爭怎樣某某地方要去我們是某某人某某種族,再加上大部分時間是沒有搭配BGM所以很乾,帶入感很差。 4.小遊戲我目前只玩到第二次戰旗,我買遊戲是要看劇情+JRPG,你給我玩超長時間的戰旗,還不煩死,拜託給個自動戰鬥吧。 5.道具系統也不夠人性化,想搞特色單一種類補品還細分單體補血、橫向補血、縱列補血跟全體補血4種類,還有攻擊道具跟復活道具,然而一個角色只有4格攜帶物品,限制太過,裝備只有單一製作系統材料要求高,需要從怪物身上取得,但材料卻沒有搜尋系統,造成玩家根本無從下手去打怪收集。 6.最後談僅有的優點,遊戲立繪大城市場景很不錯,但城市內部細節樣式就很單調了,世界觀感覺有野心,但劇情文本對談卻不夠順暢,我想最大特色大概就是會動的2.5D頭像很棒吧。 7.整體初期6小時的體感很差,佩服那些稱到20.30甚至40小時以上全破的玩家,感覺同樣是JRPG獨立遊戲EARTHLOCK相較之下各方面都好很多。
great game. great story. art style.
If you love JRPG with turn-based mechanics, I can recommend this much. With the said price, the game offers you the old nostalgic era of JRPG. It also has mini-games that you can play along your journey, from rock-paper-scissor to tactical battle, to even fishing! For the QTE itself, you can turn it off in the setting if you don't like it.
Is it the best JRPG out there? Not by a longshot Is it OK? Yes, definitely so. And sometimes, OK is good enough. The writing can be all over the place, the ending is so bizarre and [spoiler]tragic for absolutely no reason what so ever, I was more annoyed than anything else to be fair[/spoiler], the combat system isn't the most fun but it sure beats the forced strategy minigame that you have to go through several times during the campaign, bosses being hard are more equivalent in "they've got a lot of health", and going for a full completed run is not rewarding. However, I finished the game. And while it doesn't do anything perfect, it does everything OK. The dialogue writing is off, but the general direction (except the ending) is OK. The strategy game isn't fun, but at least it's forgiving enough you don't have to retry after making sometimes stupid moves, the combat isn't the best but once you have a rhythm going, it's passable, the bosses are invulnerable for effective status effects for items you crafted but they never hit too hard as if it's impossible to beat, etc. And I really liked the graphics. I love PSX's eras themed games, and this was FULLY that, in detail. So yea, I give it a pass. Not the game of the year, but if you've got it, I'd definitely give it a run. It's unique, for sure
I wanted this to be good, but so many ways to get lost.. couldnt equip new gear I made.. not very user friendly.. got a refund
Pretty sure my negative review from years ago was deleted. Still giving it a thumbs down.
Legrand Legacy é um jogo lançado em 2017 por um pequeno estúdio chamado Semisoft, e é inspirado em JRPGs, especialmente os de PS1 e PS2. Uma coisa que dá para perceber de cara é que o jogo não teve uma verba muito grande, pois os gráficos e animações são bem simples, o que não interfere muito na experiência, apenas as cenas em CGI que são bem toscas, mas também são raras. O game utiliza aquele esquema de personagens em 3D e cenários pré-renderizados, que são pintados a mão. E nas batalhas o ambiente é todo tridimensional, como acontecia nos Final Fantasy de PS1 por exemplo. As batalhas são por turnos, e como em Legend of Dragoon e Shadow Hearts, você precisa apertar o botão no tempo certo para tirar mais dano. Quanto ao sistema de combate em si, nada a reclamar pois é simples e eficiente, assim como a evolução dos personagens em que você pode distribuir pontos em 6 atributos diferentes, com isso destravando novas habilidades. Mas eu acho que o game tem um balanceamento um pouco esquisito, pois inimigos teoricamente fracos tiram um dano exagerado de você em certos momentos. Ainda na questão da gameplay, uma decisão bem questionável é o limite de peso no inventário, algo que não é muito comum nesse estilo de jogo. Isso porque o jogador recebe muitos itens depois das batalhas e é fácil ficar pesado, especialmente na primeira metade do jogo, já que depois o limite do que se pode carregar aumenta. E parece que o próprio jogo tem ciência disso, trazendo a opção de desligar o limite de peso. Quanto a história e trilha sonora, o game faz um bom trabalho, mesmo não sendo um destaque dentro do gênero. Um aspecto interessante é que o jogo se diferencia de muitos JRPGs em sua ambientação, pois traz cenários inspirados em culturas do Oriente Médio, saindo um pouco da influência europeia medieval(apesar de ainda estar um pouco presente). Algo que não gostei muito é a navegação nas cidades, pois é fragmentada. Quando você chega no fim de um cenário, abre uma tela com o mapa da cidade, e você pode ir em qualquer região do local. Achei uma decisão estranha, e tira a conexão dos ambientes. Agora o que mais me incomodou, foram os diálogos. Não me entendam mal, sabemos que JRPG sempre foi um gênero focado em história e com muita conversa, inclusive Persona 4 é um dos meus jogos favoritos. E o ponto é que esse jogo está longe de ter tanto diálogo quanto um Persona da vida, só que as conversas ao meu ver muitas vezes se estendem a mais do que o necessário ou não são muito bem executadas. Em alguns momentos fica repetitivo, com explicações que demoram mais que o necessário. Até quando é um diálogo mais casual para dar mais interação entre os personagens(o que é bem vindo), eu sentia vontade de acabar logo. O jogo possui diversos mini-games, alguns legais e outros nem tanto. Eu fiquei pensando se deveria recomendar ou não esse game, e no fim devo dizer que se você é uma pessoa que realmente curte JRPGs e está sem muita opção do que jogar, pode dar uma conferida em Legrand Legacy numa uma eventual promoção. 6.5/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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