
A sandbox tactical RPG of steel, fire, friendship, and shonen anime. Assemble your crew, customize your Mech, and lead them in cinematic turn-based battles through a world ruled by rogue AI. The bonds you forge will decide who survives!
Modeled estimate, not a reported figure. How we estimate →
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About

Humanity has lost the war. The wastelands are now crawling with rogue AI and scavenging war machines. You and your mercenary crew fight to survive, taking on contracts from the last remaining cities built high above the wasteland.

Fly across a massive open world filled with settlements, machine lairs, quests, and unexpected events.
Take on contracts, recruit new pilots, and shape your crew’s legend one battle at a time.

Plan your moves during the Planning Phase, then watch your strategy unfold in fully animated, anime-inspired combat sequences.
Injuries, panic, and breakdowns can strike at any moment—but so can heroism.

Create and recruit your crew. Command a four-pilot squad, each controlling a different Mech subsystem.
Dodge, fire, deploy coolant, or unleash special tactics using the game’s unique Timeline System, where every second counts and every action shapes the flow of battle.

Between missions, your airship becomes home.
Cook, train, or relax as your pilots bond, form rivalries, and grow through their experiences.
Each relationship influences how they fight—and how they survive.

Collect and assemble Mech parts to build your perfect war machine.
Balance protection, heat, and ammo to match your playstyle, and unlock new Mech frames with unique strengths and loadouts.

Your Mech can be rebuilt—your pilots cannot.
Manage morale and fatigue, face the consequences of your choices, and discover who you and your crew truly are in a world on the brink.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very very cautious "recommended". I haven't put a ton of hours into Nitro Gen Omega, Don't get me wrong, the game has a lot of great qualities. The combat system is quite novel and fun to wrap your head around. Its presentation too is overall pretty amazing. The artstyle is vibrant and the animations with all custom characters lare so full of personality. It's clear a lot of love went into this. However: There are a lot of weird little issues and bugs one will constantly run into. A lot of the UIs, while looking stylish, do feel awkward and intuitive to use. Some core functionalities like deleting a save are just gone, and I can't tell if it's a deliberate aspect of the mechanics or an oversight. Also I have run into quite a few bugs, the most consistent of them being stuck at redline, flying in circles around the hub while my crew won't stop asking me for their payday with overlapping text boxes, rendering me unable to enter any other input. I don't like putting a game like this down, It's really neat and scratches a particular mech shaped itch for me. There are absolutely the bones of a fun videogame here, but in its current state I can't really recommend it unless you have a particularly high tolerance for jank.
TLDR - for 20 bucks I'd give a thumbs up and handwave the rest. For 30 they need to drop a meaty free update. The combat is fun, but after about 15-20 fights, you've seen everything. And it's just a matter of enemies having more HP the further you get. The game is overpriced for what's available to do. The "main story" also just ends after you finish the last boss, no fanfare or any of the previous quest givers thanking you or rewarding you for a job well done. No upgrade parts for your mech after beating the boss. Yeah you can roam around the rest of the map, but there's nothing new left to do. I had the game beat at around 23 hours, and spent about 2 more hours wrapping up the rest of the achievements that aren't currently bugged (2) and a few I don't care to ever do. All of the activities on the ship are the exact same scenes. Character relationships don't really matter at all though, and the time would of been better spent fleshing out the combat and working on more animated scenes for the quests. The buffs from cooking/smoothies seem pretty lackluster, and a grind to try and find everything you can make, for no real reason. Beating the final boss is just a matter of hoping you get the right RNG parts when the stores refresh. For example I was waiting around forever to find a better "Heart" so I had enough power to actually equip all the other better parts. There's only two stores out of all the towns that seem to carry those parts. Probably could of beaten the game 3-5 hours earlier if you weren't just waiting on RNG. The thing that sucks about this, is from looking at the tin and before you start playing it. It's like, damn this kinda looks like it's going to be Fooly Cooly (it's about the same length :) ) or Gurren Lagann. And then there's just nothing, barely a story, no encyclopedia to look up enemy types, shop characters copy and pasted in every city. If they handled the rest of the game like they handled the cutscene that happens before the final battle takes place, it would be a far better game. It's just kinda crazy there's only one real cutscene in the game. Edit - I know it sounds harsh, but the art style and mechs all look fine. They just need to add more scenes and interactions. And put about 33% more work into every aspect of the game. Or drop the price to 20. Oh also customizing your own characters, a lot of the clothes and accessories clip through each other. Edit 2 - devs released an update that fixed some of the above issues, if I circle back around to it - I'll see about updating and changing the review.
A game with incredible potential that does not live up to it AT ALL. Nitro Gen Omega ends up being a title that leans heavily on its admittedly extremely innovative and flashy combat, but almost every other aspect of the game feels shoddily done and underbaked to the extreme. The core gameplay loop gets extremely repetitive and didn't grip me at all, the story adds nothing to proceedings, and the relationship mechanics are shallow as can be. This genuinely feels like a game at the START of early access, not the end. As for the combat, it's a brilliant idea that falls short only because of the lack of options you have, and honestly annoys me more for how much wasted potential is in its back and forth of placing actions on a timeline. I think the asking price is genuinely UNHINGED for what's on offer. If this was a 10 dollar game I'd be willing to overlook some of its flaws but as is, it feels like a borderline greedy asking price for what is effectively the overall quality of an alpha tech demo. If you can get it for 70% off, Maybe.
This review is positive. I love mechs, I love gurren lagann, i am the ideal audience. And this scratches the itch. That being said this game makes me so mad. I just got done spending hours on one enemy to unlock the ocelot. And immediately uninstalled. I have played the game for 25 ish hours total and spent three - five of those hours grinding against 200 marble contracts because my monki mech is too week for 4-5 skull contracts. The game stopped offering me 3 skull contracts when i bought one legendary part and 2 skull contracts pay a fraction of what I need. I bought a legendary part I thought would get me over the hump to unlock the ocelot mech. (Keep in mind the variety for how mech parts effect your playstyle is very limited on the monki so i've been fighting enemies for 10+hours using missile, double shot, and deploying smoke or proximity mine where able. Very repetitive). The legendary part (ability reposte) does not work against the boss for the ocelot despite how it reads. I felt done with grinding and said either I beat this boss or I quit. I abandoned my ironman ruleset and redid the fight over and over and when I finally beat this fight it wasn't due to any strategy, but pure luck. I decided currently the game is not for me and I would love to reap the rewards of what I worked towards with the ocelot, I am now bored. The idea of grinding a base level ocelot up to max against the same cheap contracts ive been doing for hours is enough. I just don't care. Essentially, I love this game. I love mechs, I love developing and kitting the mech, I love building the lore and relationships with my characters. But this game is incredibly abusive in making you want to like it. You will see the same cut scene a million times and it runs at 3 frames per second. Its a sandbox mecha but the map is so small and if you're stuck on the monki like me there is only three towns worth visiting until your mech is all legendary parts. The hardest part is the only time you might feel like you're doing something different or might have a different playstyle is if you unlock a different mech. I'm not even sure on that since I uninstalled. the game just gets very redundant because it requires you to max the mech with generic parts before you can unlock other mechs and by that point i just feel done. Its fine to love this game because no one else does the same thing, but it hurts because you will throw a lot of hours away for nothing and by the time you get to unlock variety, you will be tired of playing and this comes from a Kenshi / Rimworld / grind enjoyer. I look forward to what the devs bring and wish all the best for this game but I think I will throw in the towel. I complain because I care. If anyone makes it past the 20-30 hour grind to unlock another mech and it feels good let me know. Would love to find the inspiration to keep going.
I enjoyed the game's Combat a lot, it's honestly gorgeous and would had been even better with more polishing, but the Story feels super rush and at the last campaing mission it felt like it was scrapped without a propper cutscene (Hence my statement that it felt rush, beside being super short), spent most of my time upgrading my robot, nevertheless, i would only recommend this game for its combat and it still feels like a early access game that needed more depth.
im afraid this game is mid. it feels like there missing content and it can get frustrating at times. although im giving this a negative review I did enjoy what was there hopefully the developers will release more content in the future like the promised pvp mode
I tried my best but the game don't run correctly. When there is an animation (like the cinematic when you enter a mecha for exemple before every battle) the FPS goes crazy. Like, it's not that it was the core of the game to feel in a anime... P.S : To anwser the dev, I know how to recognize a difference between a cinematic that mimic the effect of an anime with few frames and a cinematic that doesn't run smoothly. Like, mine is going slow and fast with unegual fps ; or maybe it is an effect that I don't know...
バージョン 1.2.2、メインストーリーをクリアした時点での感想です。初期機体「モンキー」のみ使用しました。 [h1]アニメ風演出だけでなく、実は計画フェーズの駆け引きが面白い。[/h1] 本作最大の魅力は、やはりアニメ風の演出です。アクションごとに対応するカットを再生しているだけとも言えますが、ターンごとに一連のシーケンスとして見せられるとダイナミックな戦闘シーンに感じます。テレビシリーズのアニメや特撮で使われるバンクシステムに通じる巧みさがあるのかもしれません。 その上で、私は演出を見る前の計画フェーズも非常に面白く感じました。計画フェーズでは6セグメントに分割されたタイムラインに攻撃や移動といった複数のアクションを配置しますが、その配置はプレイヤーと NPC で交互に行われるため読み合いが発生します。空振りすると見せかけて後から接近するアクションを配置したり、プレイヤーの補助アクションに後から攻撃を重ねられて窮地に陥ったり、アクションの選択だけでなく配置順も重要になるのです。また、各機の立ち位置を東西南北の4マスのみとしたことも戦術的な立ち回りが発生するギリギリのシンプルさを実現していて、その割り切りの良さが気に入っています。 複数のカットを連結することでダイナミックなシーンが生まれる実行フェーズと、その動画編集にも似た作業に戦術性をもたらした計画フェーズの組み合わせは、非常に良く練られたデザインです。 [h1]ユニークな戦闘の一点突破。マニアックな作品として好き。[/h1] アニメ的演出と戦術的メカニクスを組み合わせて魅力的な戦闘システムを実現したというだけでも、本作は十分に価値のある作品です。一方で、個々の戦闘以外に関してはアラが目立ち、標準的な RPG として期待すると不満が目立ちそうです。 例えば、オーバーワールドでの探索は申し訳程度といった印象で、拠点間の移動に時間がかかるだけで特に驚きや発見はありませんでした。また、敵のバリエーション自体は多いですが、新たな敵が出現する次の難易度へ挑むには地道な機体強化が必要であり、既知の敵と点在する拠点を十回、二十回と往復して煩わしく感じる時期もありました。 特に、ゲーム内情報の整理・閲覧機能が乏しく、 QoL を損ねていることに関しては今後改善されてほしいです。具体的には、訪問済み拠点で売っているものを再確認するには時間をかけて移動するしか無い、膨大な組み合わせがある料理の効果を知るには限られたアクティビティポイントを消費するしか無い、という制約が不便に感じました。
WOW this game is incredible its so beautiful and the game concept is unique and interesting The best way i can describe this game is its a love letter and child of super robot wars mixed with battle tech mixed with persona with a cloudpunk type story telling and exploration BRAVO
Played a rough 4 hours, i enjoy the game but it's very unrewarding. Busting my ass quest after quest in battles where it felt the game wanted me to lose early on and then, no real reward. All while trying to keep my crewmembers from getting pissed off from battles or those random events -_- Edit: After additional hours i see there is more freedom than i first thought. You can take other select safer missions to accumulate marbles to bulk up your mech. The is a set storyline but it doesn't stop you from flying to other cities to freely take missions to strengthen yourself. So, back again with my two cents. Love the game, beat the story and I hope there will be a DLC with something additional or another game. Hard to find enjoyable games nowadays. Played 64 hours, enjoyed every bit, would recommend
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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