
A text-based RPG full of choice and action. Fight for survival in the midst of the Roman invasion of ancient Caledonia. Strategize one dice roll at a time as emotions affect your performance. Use willpower to outsmart opponents, gain allies, wage war, or strive for peace. How will your story end?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Rome has crossed Hadrian’s Wall in full force. Your only hope is to reach Dunadd, a seat of power, and unite the tribes. But first you need to warn Wid, your loyal brother and the only family you have left, beyond the memories of a father you would rather forget and those of a mother you struggle to hold on to.
Will you save those close to you, or risk everything to make an Empire bleed?
Customizing your character’s appearance and traits is just the beginning. Choose your thoughts, words and actions to further shape your body and mind throughout the story.
Emotions affect the success of all dice rolls, in and out of combat. Use your character’s willpower to perform at your peak in battle and guarantee success in negotiations.
Reveal ideas holding you back and forge your mind into a weapon strong enough to brave beasts, men, and your own heart.
Interact with lifelike characters and discover what drives them. Decide what you make of them and mold relationships into deadly rivalries or walk-through-fire friendships.
Analyze your opponents and navigate deadly battles. Spare, save, kill, or abandon characters. Play it safe, or pull off feats worthy of legends to compete for status and influence.
Will you merely survive, or will you find something worth fighting for? Can your choices change your fate and craft a legacy that will echo through the ages?
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 511reviews | 95% | — | $237.4K |
| $18.99 | 59ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More than ten years in development and all you've got is static cinematics, quiet reading, almost no personalization for the character and the game is not even finished. Where are your work ethics?
This is a very engaging story line. I enjoy the multiple lines of choice available. It is something between reading a novel and playing a game. I am only playing the demo.
schaft ihr auch deutsch, wenn dann wäre es klasse, , danke.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $237.6K | 837 | 84% | $9.99 | |
| $237.2K | 554 | 95% | $19.99 | |
| $237.2K | 2.8K | 72% | $2.99 | |
| $237.6K | 1.5K | 90% | $4.99 | |
| $237.2K | 697 | 95% | $17.99 | |
| $237.7K | 318 | 62% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 13K | 88% | $19.99 | |
| — | 0 | — | — | |
| $0 | 2K | 96% | Free | |
| $222.5K | 475 | 95% | $9.89 | |
| $144.5K | 384 | 78% | $12.99 | |
| $6.2K | 53 | 87% | $3.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A unique roleplaying game! Choices and priorities really do matter. You can romance if you want or live an aromantic asexual dream. You can be an antisocial lone wolf or friends with anyone. You can save everyone or let everyone die.
If this game were longer. with more fighting it would be in my top 5 videos games. I love this game. but I want moar... and unfortunately it isn't long enough for me. Still a great game though.
Great game. Innovative, interesting, exciting... I'm amazed on how easily they make you live the story, without cinematics nor walls of text. I recommend hidding the exact results of the decisions.
Its a good little story. (In the current state only up to ACT2) A game where choices actually matter. Characters can be killed off and the decisions and influences they may have in the latter parts of the story go right along with them. I haven't noticed if they are replaced with generic "fill-ins" to help direct their absence but so far, it doesn't. If they die, they die and the story just continues on without them. While there are really only a handful of characters that seem to be able to die off or simply abandoned to their fate - said fate can alter how the story plays out in some way shape or form. I understand it is a pretty big undertaking to account for every character, but it would be nice if said characters actually played more of an integral part throughout the story instead of just being ... side characters. Overall though, the story is pretty good so far and the way the choices and actions plays out is nicely done.
Chinese plz!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Death is permanent and more common than I expected. The percentages aren't really accurate. I have failed 12 times in a row on a 43% chance of success check. It was required to make that roll in order to prevent game over, or I would have never bothered. That was followed by a 5% for good result, or 70% roll for bad result check. I would cheat this normally. In general, the story is interesting, but the mechanics need some tweaking. I have been playing on normal difficulty. More recommended than not recommended.
[i]"O receio silencioso de que vocês possuem a mesma essência, maculada pelo sangue dele, perde a força que o sustenta."[/i] [b]Sacred Fire[/b] não se apresenta como um RPG comum. É uma obra que, por sua própria estrutura, convoca o jogador a refletir sobre os dilemas humanos de forma mais profunda. Ao deslocar o cenário da saturada Idade Média para a Antiguidade, quando Roma expandia seu domínio violentando os povos considerados bárbaros, o jogo traz à tona uma alegoria de uma verdadeira história dos vencidos: a narrativa não do império, mas das pequenas comunidades que resistem, das vozes ameaçadas de silêncio, das cinzas que teimam em guardar brasas. Essa escolha não é estilística apenas, mas filosófica, no sentido de que é nuclear para a escrita daquilo que está sendo contado. O/A protagonista, homem ou mulher, pertence a um povo que vive à beira da aniquilação, e cada decisão feita em jogo é menos um cálculo de vitória e mais uma sentença ética. O sistema de dados e atributos, que poderia reduzir-se a mecânica trivial, ganha aqui densidade porque balança de forma única o risco da probabilidade e o peso da moral. Jogar é atravessar a tensão entre ser sujeito e ser objeto da História porque cada escolha se recusa a ser mero entretenimento, e o jogo insiste em devolver ao jogador sua própria responsabilidade. A narrativa não conduz à uma catarse simplista, mas expõe diversas contradições entre os persenagens complexos e decisões que não oferecem soluções fáceis, apenas dilemas arriscados. Agora, fico à espera do último ato, pois o jogo permanece em acesso antecipado. Apesar de não estar finalizado, minha jogatina até aqui me permite constatar que este jogo é um exercício de memória historiográfica. Ele se distingue por recusar a superficialidade da ação vazia e abrir espaço para o pensamento e a dúvida. Ao checar a tela dos créditos e perceber o tamanho reduzido do time que o fez, fica cristalino o trabalho artesanal que vem sendo feito ao longo dos últimos quatro anos por aqueles que o estão desenvolvendo. Quando o último dado for rolado, espero sair lembrado, pois jogar Sacred Fire foi, para mim, como travar uma batalha contra o esquecimento.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.