
As a detective tasked with bringing down a dangerous terrorist group, you fight on two fronts: interrogating suspects & managing your team and its reputation. With time running out, how far will you go to stop these criminals? Manipulation, threats or even torture? Does the end justify the means?
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
[b]My Playtime:[/b] 15.9h (100% achievement, finished the game 3+) [b]My First Playthrough:[/b] 9.1h [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (19 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]Interrogation: You will be deceived[/i] is a visual novel game where you have to interrogate suspects and get a confession from them. It consists of 10 episodes that connect to each other. [b]Pros:[/b] - 3 difficulties - Different dialogues based on your choices in early chapters [b]Cons:[/b] - Boring story - No dialogue log - Too many unnecessary dialogue options that look similar in the last episode, especially on the hardest difficulty [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [i]The dialogues are not interesting, and the game requires you to find which options you think will give the +1 and -1 of the suspect's statistic most of the time.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] The game uses a black-and-white color palette with realistic-looking characters. I'm not sure whether the characters are photos or not due to their color scheme, but it was still detailed out by adding some outlines to their shapes. I like this approach since it makes the game look more serious. [h3]Story[/h3] The story focuses on a terrorist group called "Liberation Front", which is emerging as a threat to the city. Being a police officer, you are tasked to lead a team of three to get a confession from some suspects heading your way. The story is linear with minor dialogue options. These options will change some dialogues and will possibly lead you to bad endings. The bad endings themselves can be vague. There are so many dialogue options and your stance that matter to the game, and it can be hard to figure them all out. You might even get stuck on them by accident. One example is episode 8, where you are forced to answer a series of questions, and if you didn't do well in the previous episodes, you will struggle to find the correct answer to get out of this situation. https://steamcommunity.com/sharedfiles/filedetails/?id=1985492628 That being said, the story itself is boring. You are given three people that you can manage, but you won't bond with them apart from some chit chat at a bar, which barely scratches the surface. The main conflict itself only focuses on how well you are at doing your job, and the fact that you'll be kicked out of the office if you are not pleasing everyone. The terrorist threat themselves are shallow. At the end of the day, you'll be forced to clash ideologies with them, with them preaching to change the world. Well, that's quite normal in most games, except that these people don't seem convincing enough to me. I hardly even care about them, and got bored midway. The game might have multiple endings depending on the choice that you take, but I have already lost interest in them to care at that point. https://steamcommunity.com/sharedfiles/filedetails/?id=2531725372 [h3]The Game[/h3] [b]Gameplay[/b] The game focuses on you interrogating other people. Each episode, except one, will have at least one suspect that you can interrogate. In some cases, there will be a timer, and you need to finish the interrogation before the time is up. I like how the timer only moves when you choose a decision, though. In any case, your job is to convince the suspects, whether it's through force or persuasion, to cough up info that can lead you to the next target. When there are multiple suspects, you also need to cross-check their statements against each other, finding a hole that you can pierce through. You need to do some profiling on the suspect to figure out which approach works better for them. Those who are violent do a good job of coughing up info under pressure, while white collar workers tend to work better if you are being civilized. You'll exchange questions and answers with them, sometimes choosing from certain options, which will change their empathy and/or fear. The more empathy or fear the suspect has, the more info they are willing to cough up. https://steamcommunity.com/sharedfiles/filedetails/?id=2240142598 Aside from the empty story, the interrogation is always unique in each chapter, with a theme and a list of suspects. However, as the story goes on, the theme becomes more vague. Heck, you even detain some people that was thought to be the perpetrators without any evidence in the last chapter! This makes the conversation tread around vague topics like ideology and such, which is something that I don't enjoy. [b]Managing Team[/b] Aside from the interrogation job, you have to do other police tasks. You can assign your team to do some tasks, allocate a budget to your team, and make a press conference report after every interrogation. These will affect your standing within three factions: the public, the press, and the authority, and getting a bad relationship with any of them means a game over. Luckily, the game allows you to rewind a chapter if you end up in that position. However, I don't like how this gameplay becomes the most determining factor in whether you get a game over or not, even though you'll spend most of your time doing the interrogations. [b]Length and Difficulty[/b] The game has three difficulties. I finished the game in the hardest difficulty at first, and then played in the easiest one after that. The difficulty differs in the dialogue options; in the easiest difficulty, there are fewer dialogue options, and most of them only focus on the most important dialogues. To be honest, I found the hardest difficulty to be annoying since they have too many unnecessary dialogues. I finished the game in 9.1h. Since the game has a lot of achievements that require you to replay the game, I replayed it several times until I got them all. To be honest, despite the game having different dialogues based on your choices, it was boring to replay them all. [h1]Conclusion[/h1] Despite being a fun game at first, [i]Interrogation: You will be deceived[/i] feels like it's dragging down at the end. It can be taxing to play the game even during the first playthrough. You'll get thrown into an interrogation after another without context, and there are just too many unnecessary dialogues that you need to read. Heck, you can even skip most of them and just care about the statistics. The game ends up becoming a "choose which option the game wants" for me, and it wasn't fun guessing them all. I didn't have much fun playing the game, so I'm afraid I couldn't recommend it.
Great game with a solid story behind it, but it becomes increasingly frustrating as it goes on—especially from Chapter 7 onwards. Even when you know who the culprit is, you're forced to follow a very specific dialogue sequence. If you don’t choose the exact right options, you fail the mission due to a strict time limit. I ended up having to follow a guide step by step just to finish Chapter 7. At that point, I wasn’t having fun anymore and decided to stop playing.
Reviewing (mostly) every game (or DLC) in my library, part 311: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) [i]Interrogation: You will be Deceived [/i]is an unusually cerebral game that mixes noir aesthetics, political tension, and investigative gameplay into something that feels both grounded and unsettling. It’s a story-driven strategy/management game on the surface—but under the hood, it’s a pointed critique of policing, terrorism, and power. Here, dialogue is the weapon, the trap, and the mirror. If you're in the mood for something morally thorny, visually striking, and full of tension, this is well worth your time. It’s not perfect, but it is powerful, and it definitely leaves a mark. 🪫[b] Pros:[/b] [list] [*]Interrogations feel tense, personal, and reactive. The core mechanic—questioning suspects using tone, logic, and persistence—feels incredibly well-realized. You're not just clicking the right keywords; you're reading body language, adjusting your approach, juggling suspicion and sympathy. Sometimes you're forced to go soft when you’d rather pressure. Other times, you toe the line between persuasion and abuse. It captures the psychological chess of real interviews in a way few games even attempt. [*]Writing is sharp, heavy, and thematic. The game pulls no punches when discussing systemic inequality, police brutality, radicalization, or state surveillance. The writing rarely strays into melodrama or lecture. It instead trusts you to wrestle with difficult ideas. Characters have believable motivations and conflicting ideologies. You won’t always agree with them, but you’ll understand why they do what they do. [*]Stylized black-and-white visuals hit hard. The stark, sketchy art style reinforces the mood beautifully. It's gritty without being grotesque. The minimalist portraits and bleak backgrounds give the game a haunting, neo-noir vibe that matches the moral ambiguity of your decisions. [*]Decisions feel like they matter, both narratively and strategically. You're not only trying to solve individual cases, but also managing public opinion, your team, and the overarching war on domestic terror. Every decision—who to arrest, what to leak, what to prioritize—has ripple effects. There are multiple endings, and it’s easy to see how you could reach wildly different conclusions depending on your approach. [/list] 🪤[b] Cons:[/b] [list] [*]The interrogation mechanics sometimes feel too rigid. While the idea is great, in practice, certain interviews boil down to finding the “correct” script rather than truly responding dynamically. You may fail a segment just because you didn't say something in the precise order the game expected, even if you clearly understood the suspect’s psychology. [*] Later chapters can feel tedious or overly punishing. As the plot ramps up, the difficulty spikes hard. Suspects become harder to read, your resources get stretched thin, and failing even one thread can lead to cascading issues. Instead of feeling tense, it can sometimes feel like you're stumbling through trial-and-error until something sticks. [*]Not a game for people who want “fun.” This is a dark, political game where almost every outcome is bittersweet at best. You're meant to feel complicit, unsure, and uncomfortable. That’s a strength artistically, but it makes the game harder to recommend to someone expecting a traditional detective power fantasy. [/list] [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
A narrow thumbs down from me. I think the ethical dilemmas it wants to create are fatally undermined by how frustrating and awkward the gameplay is. There are better games in similar genres, like Neo Cab or Orwell. But despite not really caring about the story, the variations on the interrogation scenario did hold my attention long enough to complete it.
Interrogation tiene tres modos de juego disponibles de entre los cuales elegí “novela visual”, así que esta reseña se basa en dicho modo. Desde el comienzo el juego te permite colocarte en la piel de un detective que puede ser muy comprensivo o muy brusco, por no decir extremadamente violento. Dado que lideras una fuerza de trabajo, es necesario que des órdenes y tomes decisiones además de realizar los interrogatorios. En algunos casos las situaciones son apremiantes, lo cual lleva a que los interrogatorios tengan límite de tiempo. Sin embargo, el tiempo no avanza hasta elegir una opción de diálogo y eso permite que puedas leer las conversaciones tranquilamente antes de tomar una decisión. La historia no contiene casos policiales comunes, sino que se centra en capturar a un grupo terrorista. En lo personal, ese tipo de historias suelen aburrirme pero esta es lo suficientemente entretenida y además cuenta con distintos finales. Nota final: No es un juego caro y tiene rejugabilidad, pero es mejor si puedes esperar a que esté en descuento. 8/10
The premise sounds interesting, but the game is unplayable for me. The frame rate appears to be much faster than intended and the animations keep flickering. I tried to apply the fix shared in the discussion threads (enabling VSync and disabling G-SYNC in the Nvidia Control Panel), but it doesn't fix the issue. I won't refund the game because I got it for pennies, but it would be nice to get an official fix for this issue.
The first case was interesting - you had to piece together conflicting witness statements and figure out the solution to a crime. But as the game went on I enjoyed it less and less. The "cases" became "We arrested three people who happened to be in the area, now figure out which one is guilty with no evidence". And the game was much more interested in the philosophy behind terrorism rather than anything to do with logical deductions. I also slowly began to notice that if I thought like an extreme leftists, I would immediately know who the terrorists were -- the white male small business owner who teaches Sunday school is obviously evil, of course. Blerg. I made it through about 6 cases before finally noticeing I wasn't having any fun.
The interrogation mechanics and writing are interesting enough to keep things engaging at first. Unfortunately, the slow pacing and repetitive gameplay kept it from being anything special. Not bad, but not particularly memorable either.
couldnt get mom to talk tried beating didnt work bomb went off cuz mom wouldnt talk :(
En [b]Interrogation: You will be deceived[/b] tienes el rol de un detective que deberá realizar interrogatorios haciendo preguntas estratégicas a los sospechosos para obtener confesiones y resolver una serie de casos criminales. Se puede optar por obtener estas confesiones recurriendo a la coacción o de manera pacífica simpatizando con el sospechoso. A medida que avanza la historia, tu objetivo será desmantelar una organización terrorista obteniendo confesiones de personas relacionadas con esta. También liderarás un grupo de trabajo y será tu trabajo delegar responsabilidades y dar órdenes. En mi opinión, es un juego muy disfrutable, y al ser accesible se pueden pasar un par de horas muy divertidas resolviendo los casos sin necesidad de tomarse el tiempo de pasárselo entero. Me llevé una buena experiencia. Lo recomiendo, especialmente en oferta.
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