
A text-based RPG full of choice and action. Fight for survival in the midst of the Roman invasion of ancient Caledonia. Strategize one dice roll at a time as emotions affect your performance. Use willpower to outsmart opponents, gain allies, wage war, or strive for peace. How will your story end?
Modeled estimate, not a reported figure. How we estimate →
About


Rome has crossed Hadrian’s Wall in full force. Your only hope is to reach Dunadd, a seat of power, and unite the tribes. But first you need to warn Wid, your loyal brother and the only family you have left, beyond the memories of a father you would rather forget and those of a mother you struggle to hold on to.
Will you save those close to you, or risk everything to make an Empire bleed?
Customizing your character’s appearance and traits is just the beginning. Choose your thoughts, words and actions to further shape your body and mind throughout the story.
Emotions affect the success of all dice rolls, in and out of combat. Use your character’s willpower to perform at your peak in battle and guarantee success in negotiations.
Reveal ideas holding you back and forge your mind into a weapon strong enough to brave beasts, men, and your own heart.
Interact with lifelike characters and discover what drives them. Decide what you make of them and mold relationships into deadly rivalries or walk-through-fire friendships.
Analyze your opponents and navigate deadly battles. Spare, save, kill, or abandon characters. Play it safe, or pull off feats worthy of legends to compete for status and influence.
Will you merely survive, or will you find something worth fighting for? Can your choices change your fate and craft a legacy that will echo through the ages?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Easy recommendation from a player who enjoyes rpgs , visual novels and choose your own adventure games Very pretty visuals, audio and music. The RPG mechanics are simple yet intuitive and while mostly percentage based have a nice sense of progression and characer evolution. Although there is a rough chain of events that you follow, there are quite a few ways to approach stuff and I have certainly had some fun with different playthroughs. Really enjoyable time with it.
This interactive "visual novel" has taken too long for someone who bought this years ago. I've never bought the first few pages of a book and then waited years for a dozen pages here and there. The game also has low-fi visuals that look generated. However, in an ocean of mindless drivel, this medieval fantasy has a more thought-provoking concept than other digital media. The redundant visuals may turn some away and the fact that a cheaper novel is more entertaining nags the mind while playing. Try it out if you need a book that paints the pictures for you. Personally I like this genre because I can relive my youth of reading Goosebumps interactive fiction.
A nice game. It feels like something that may affect all texbased rpgs to come. I cant believe this is made by a solodeveloper
very elaborate. Try it.
Nice little game
Quite unique little game. I hope the third act is coming soon.
Innovative storytelling and character development — one of the best RPGs I've experienced.
I really enjoy this game. I'm not gonna address the things that are still not working 100% since it's a game in development, so yeah, not everything is perfectly balanced etc. So like I said, I just really enjoy this game. I like the story and the historical time and place it's set in. I like how, even though it's only text, it still make me feel as if every moment matters and every choice has consequences. I like the stat building a lot. It make me feel that I could've, if only. Or it makes me feel that I succeeded, but only just. It's a fun game play that for me really works. Congrats to this solo developer! Keep it up :) *EDIT* Also, really important, I think the stat system behind the game is ingenious. It feels inspired by people like Eckhart Tolle. If you've done any quality type of therapy you'll understand that the concept behind this game is very true to human nature. The success of your dice rolls is determined by your control or lack thereof over the broad spectrum of human emotions. All the characters are guided by past trauma and pain or perceived slights and their emotions constantly guide their actions. With the main character is basically like you're doing self-therapy throughout the game, if you want to, to sort out your own primary reactions to everything that happens or other people's responses, which in turn makes it easier for you to determine how to continue. I think it's touching that the developer has spend so much time mapping humans as emotional beings into a video game. Very inspired.
Interesting and compelling concept Gripping story and intriguing characters fresh mechanics (that are sometimes not fully clear) happy to see and play the final game
yuh
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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