
The Backrooms: 1998 is a first-person found footage psychological horror survival game where it tells the story of a young teen after accidentally falling into the depths of The Backrooms in 1998. Roam freely, mark, explore and try unravel the story - however you are not alone. Don't scream.
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TRIGGER WARNING: This game may be disturbing to some audience as this game contains disturbing footage, sounds, fear nature, jump scares, gore, extreme violence, murders and intense horror that may not be for the faint of heart. Play this game at your own risk.
The Backrooms: 1998 is a is a first-person found footage psychological survival horror game where it tells the story of a young teen after accidentally falling into the depths of The Backrooms in 1998. Roam freely, mark, explore and try unravel the story - however you are not alone. Don't scream or it will hear you. Mind your footsteps, if you step on glass it will hear you. If you knock over objects, it might hear you. Everything comes at a consequences.
Search for supplies, tools and items to help in your escape. Such tools as a spray gun which can help you to mark your path so you don't get lost in The Backrooms. Things you may see in the shadows, are sometimes not shadows. Something or someone may be lurking in there with you. Use your stamina only when needed, and tread carefully. Hiding in crawl spaces, under tables or inside lockers if you see something unusual can be a good idea.
Please note: The Backrooms: 1998 is a survival horror game being worked on by one developer, the premise of the game is an "escape room" type of game - where you have to collect clues, find supplies to help you in The Backrooms and try to escape them. It is currently in Early Access and I will try my best to update the game frequently to give you the best enjoyable experience. Please do submit your feedbacks and suggestions as it really helps out with the development!
Try to escape by completing objectives, finding clues and unfold the mystery surrounding how you got stuck in The Backrooms. This is an 'escape room' type game - you have to find your own way out by searching for clues and tools to help live longer. Mark your paths, hide in furniture and try not to make a sound - every corner can be your last. Making too much noise can attract unwanted attention.
The game takes place in 1998, it tells the story of a young teen after accidentally falling into the depths of The Backrooms. Each room can look the same, and they can also play tricks on you. That is why it's vital to search for supplies to help you mark your paths, find medicine to stay sane and try to escape if you dare. Just remember, that you are never alone in the backrooms. In order to survive, you must stock your inventory with items and collect supplies you may find in different rooms that can be essentials to your survival. In addition to finding items such as a spray gun to mark your path, medicine to stay sane, syringes to heal yourself, crowbars to open barricaded doors and such you also have to manage your inventory carefully and also manage your flashlight's batteries. Ending up in the darkness in the backrooms is not a good idea.
Microphone Input: The enemy can hear your breathing, voice and screams through your microphone. Don't scream.An immersive found-footage experience with a thrilling story and a claustrophobic environment set in The Backrooms in 1998. Survival elements with full inventory system, objectives, clue-findings and tools to help you survive longer, or escape.Find, uncover and unravel the terrifying backstory of The Backrooms with ever-changing rooms, hallways, areas that all seem too familiar. Flashlight, Tools & Supplies: Find tools and supplies to guide you in The Backrooms such as flashlight that also requires batteries, spray gun to help you mark your paths so you know you been there before, and others.Stamina System: You won't be able to outrun it. It will catch you as it never gets tired.Mark-Your-Paths: Tools that can be used for path-marking such as a spray gun to help you to mark your path so you don't get lost. "Escape-Room" Objectives: Roam freely, mark locations and find clues, complete objectives and try to escape The Backrooms, if you can.Inventory Management: Find supplies and tools to help you survive longer in The Backrooms. Such tools will be vital for your survival.Doors, crawl spaces and more: Roam around hallways, passages, crawl spaces and rooms. Be sure to close the doors behind you, or it can notice. Hiding System: Hide from the enemies in lockers, crawl spaces and under tables to get past your enemies or hide from them. Changing Environment: The environment may change with your sanity in The Backrooms. That's why it's vital to mark your path. Gut Wrecking Moments: Walking on broken glass can make noises that the enemy may hear, same as moving crates or knocking over objects. all these things can give away your position. Try to evade them or use them as your advantages. Hardcore-Gameplay: This will be an objective-finding type game, where you have to complete a set of objectives in the backrooms and find clues. You are only allowed to save limited number of times only when you are in the 'safe room'. Enemy That Listens: The enemies can hear your footsteps, your breathing through the microphone and your fear. Plan Accordingly: Plan your next move as it may be your last. Peak around corners, watch your foosteps, move slowly on glass and use stealth.Limited Saving System: You can only save limited number of times in a 'safe room' - If you lose after the limit, you are forever stuck in The Backrooms.
1. Crouch and stay low, so enemies won't hear you.
2. Hide under tables, furniture, lockers or crawl spaces and stay safe.
3. Don't run or you will make noise. Run only when necessary.
4. Be careful when walking on glass and rubbish - since it makes noise.
5. You can cause a distraction by throwing objects around.
6. Mind your stamina, if you get tired then you cannot outrun it.
7. Search every corner for medicine, just in case you get injured.
8. Use your spray-gun and mark location that you already been too, so you don't get lost.
9. If you hear running foosteps, that's not good news - as it may have heard you. Run or hide!
10.
The Backrooms: 1998 is a horror game made by one developer at Steelkrill Studio. Please note this game is an objective-collection game with a story. Your objective is to find and collect clues in the Backrooms while also finding supplies, items and objects to help you out - all this while you are being hunted by the enemy. If you can, please submit your feedback and report any bugs and this will really help speed up the progress of the development! Thank you so much.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me and my friend bought this because it says on the Steam Page it's co-op. The game is in fact, not co-op. It also says the game does not support controller yet it forced me to use a controller, all the while giving me instructions through kb&m.
says co-op bur is not!!!
lying sacks of sh*t
This is a really good horror game, but this is not a good "Backrooms" game. I don't think the developers understood what made the Backrooms so good as a concept. I feel like this game could be its own thing, and do pretty well - but they just made the walls yellow and added buzzing lights, slapped a Backrooms sticker on it, all to market to the masses. This plays identical to their game Rotten Flesh, but, I honestly prefer Rotten Flesh over this one. Rotten Flesh doesn't need to fit any vibe or abide by any rules, but, making a Backrooms game is different. So, a very talented developer team are behind these games, and the mechanics are solid. Gameplay is solid. Jumpscares are a bit annoying, but sometimes pretty creative. I appreciate that there is an option to turn them off. The writing is absolutely horrible, however, the monster design is not bad at all, and 100% defeats the majority of crappy Backrooms entities people come up with. I have mixed feelings on the game overall. I recommend, for a traditional horror game experience. I do not recommend, for someone looking for a core Backrooms experience. Too much going on here.
Don't put co-op on the store page if it's not co-op.
L game. Literally a waste of time. Very incomplete. Not worth the coin. Roblox couldve done better.
I struggle to find pros with this one. The gameplay is sluggish. The monster isn't scary The jumpscares barely register It lacks the atmosphere that makes Backrooms games fun. There's no trepidation. Just kind of moseying through some yellow hallways, trying not to get annoyed by the video static and looking for pieces of...something? For some reason? I know a lot of people liked this one, but for me, it really didn't land at all.
У игры были все шансы на успех: тут и фаунд футадж, и стилистика бэкрумс, и вставки с реальными актерами, но все сводится к рандомным скримерам на весь экран, что начинает раздражать спустя 5 минут геймплея
Was soll ich nur sagen - völlig unerwartet bin ich gestern Abend mit meiner Community ins Spiel gestolpert. Vorab zusagen ist, dass ich absolut keine Erfahrung mit Horrorgames bzw. Jumpscares habe, da ich diese schrecklich finde. AAABER, meine Meinung muss ich an dieser Stelle revidieren. Wie folgt kategorisiere ich dieses Spiel: GRAFIK: 7/10 ATMO: 10/10 STORY: 8/10 GRUSEL: 10/10 SPANNUNG: 10/10 KREATIVITÄT: 8+ /10 PREIS LEISTUNG: 9/10 Ohne Schmerzen und mit einem Lächeln im Gesicht, habe ich dieses Spiel gestartet. Ohne einen Gesichtsausdruck und 4 IBUS später, habe ich dieses Spiel beendet. Schlafen konnte ich erst 2 Stunden nach meinem Stream. Vielen Dank auch. Am Ende halten wir fest, dass dieses Spiel eine solide 9/10 ist. Weiter so. Mir wird nachgesagt, dass ich, ein Weichei bin. Selbst eine Zuschauerin, welche normalerweise, etwas neckisch ist, ist auf einmal nett zu mir. Aus Mitleid. Therapieplatz für mich ist bereits beantragt.
the game is glitchy to the point of being almost unplayable because it will randomly stop detecting inputs, gives instructions on keybaord use - then forces you to use the controller, there's no way to toggle between the two, controls are convoluted, like just going 5 minutes is unpleasant
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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