
Explore an underground labyrinth in search of mythical seeds in this 3D dungeon crawler RPG! Leaving things to chance will prove fatal🌱Explore underground labyrinths, expanding your range of actions as you go🌿Light up the path, defeat those in front of you, grow stronger, and unravel the mysteries
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty good dungeon crawler with a cute story. People tend to compare it to Etrian Odyssey and there are some similarities (dungeon movement in chunks, dungeon mapping to a degree, etc.) but Potato Flowers in Full Bloom feels different nonetheless. There are 4 maps in total to conquer here, two of which have several levels. The game features 8 different classes and several different races (human, wood elf, dark elf, dwarf, gnome, goblin, orc) which can be freely combined into a party of 3 combatants. Of those some can be turned into tanks (knight, warrior, cleric, rogue) and some into healers (shaman, cleric, archer, rogue). Some skillsets allow you to specialize (e.g. cleric => two-handed hammer damage dealer or tank with shield, independant choice between heavy and medium armour). This allows for some variation, e.g. cleric => undead-slaying paladin or damage dealing healer. Damage dealers can also often choose between several options (e.g. sorcerer nuke build or summoner). You will be able to gain around 45 skill levels until the last boss fight. That's 45 skill points plus 3 from a late game item. This allows you to learn a lot of skills for each class but not all. Therefore choices should be made carefully (note: there is a skill reset but it is very expensive). Some skills look good on paper but turn out to be underwhelming. In general you will probably be using the normal attack instead of using skills to preserve energy anyway though. Skills become necessary when facing difficult fights (and that again depends on your party composition most of the time). Oddly, healing is not all that important because characters return to full after every fight and blocking damage is quite efficient unless the characters have crappy armour or a specific weakness from an armour piece. It becomes more relevant in the later part of the game and can always help to fix a situation that spiraled out of control. You can also create additional party members for swapping in and out for specific challenges but this isn't required to beat the game. I would still recommend it though because even inactive party members will show up in the tavern which makes it appear more lively. No need to level them up for that. It took me 41 hours to complete the game. I took my time though, started over once and uncovered all parts of the map: I didn't complete the item and skill compendium though. That wasn't really worth the additional grind at the end of the game. Speaking of which, the game can be grindy if your team has trouble overcoming a difficult fight. In that case you must clear out previous parts again to gain levels, items and money to upgrade your gear. This is also somewhat required at the end of the game which can make the final part a bit of a slog. Then again, it allows you to fully make use of your party members skills, some of which have some rather niche use. All in all a fun and wholesome experience. I especially liked the solid class system. Would recommend.
酣畅淋漓。 顶级的DRPG入门作,引导姐姐从头到尾教你,策略也不是很复杂,没有比它更适合入门的DRPG了。 技能树很好玩,洗点所需要的钱刷起来也不难,一周目就能把主要玩法体验完。 较缺乏的资源,偏低的怪物物品掉率,但是溢出的数值和机制,以及非常宽松的全成就难度,全收集难,但是全成就不会刁难玩家。 剧情简单明了还透露着一丝温暖,长度适中,一周目全程节奏舒适。立体化的地图也是一个优秀的创新点。 二周目以上重玩价值就不高了,这是该游戏最遗憾的点了吧,不过作为一个RPG,就这样收尾,属于合情合理。 本作还是罕见的DRPG+回合制+类魂的成功结合作,对于这三类游戏都喜欢的玩家可以说接近神作了,不要错过。
Just an extremely good dungeon crawler. One of those games that makes you wish there were any other games like it.
可口的甜品级DRPG,推荐给每一个好这口的人。 虽然提到了DRPG与其受众,但我反而认为此作的精妙之处不在于硬核的游戏体验,而是优质的地城塑造和淡淡的烟火气。 可惜的是地城实在有些小,令人有些不尽兴。而游戏又采用了非常精密的数值设计,让人需要时刻变换思维寻找出路,否则马上就会一头撞上卡关的墙壁。难度这一块确实与其可爱的风格不符了() 但非常体贴的一点是,无论你的主队现在多少级,你只要创建一个新角色并带出去击败任意敌人,新角色就会立刻升至与主队相同等级。所以卡关了也可以大胆转职。 顺便分享一下我的阵容:战、萨、法。 战士拿双手武器当T位,萨满负责唱歌奶血偶尔复活拉人,法师点满技能拿上法杖使劲甩就行。 法爷他就是爷你知道吗?轻松打上百伤害,其他人做得到吗?
This is a super comfy dungeon crawling experience. Minimalistic, yet not entirely bare-bones, visually pleasing and surprisingly engaging in terms of gameplay. There's a plethora of party character customisation options, especially considering how simple and limited the game is, and while the dungeon crawling experience happens in first-person as every Wizardry-like does, you nonetheless get to see your party while shuffling through the menu and in battle, enhancing the cozy vibe of a 'toy world' fantasy. Lowpoly 3D visuals are simple and clear, and the overall style and palette are very easy on the eyes, invoking a feeling of childlike wonder. My favourite thing about this game has got to be the isometric battle screen with its thoughtful UI placement; while the battle system is quite simple, there's a decent variety of party setups and each of the classes' skill distribution to make encounters exciting. It's a bite-sized delight!
siiigh... man. It's just a small game about finding some damn potatoes. I never thought the journey to find potatoes gave me the kind of tribulation of both bittersweet satisfaction and the sense of profound loss. It's the kind of adventure where you were glad you experienced the adventure and devastated it was over. The feeling definitely is melancholic and the damn story of finding potatoes did me this... just a phycological relief from being too immersed from the story and knowing the ending struck a good landing. From just a quick view this game looks like a typical RPG with simplistic design and gameplay. There are definitely other games with similar genres that would cater a greater range of audiences. This simplicity is what made me enjoy this game for more than what I thought I would. It has that foundation of a nostalgic adventure story where you start doing small things like finding X items and to the point your progress made you tackle the situation of large stellar plot points. I'd type more, but I think it looks like the game is being overly glazed. For one thing I can say is that this game definitely left me craving for more similar stories. YES, I did played their other game called A Healer Only Lives Twice. Similar vibes.
戦闘もダンジョンも丁寧につくられてて最初から最後までずっと楽しかった!
類似品を漁りたくなるくらい面白かった。最近やったダンクロゲーで1番好きかも。シンプルゆえにわかりやすく、無駄が全くと言っていいほどないストレスフリーのゲーム体験だった。この手のゲームを初めてやる人にもお勧めできる。 ストーリーや世界観についても難解な情報がなく、基本的にタイトルにあるじゃがいもの種を探すためにダンジョンに潜るものとなっている。個人的にシンプルなファンタジー感が染みすぎたのでもっとこういう作品が増えたらいいなと思う。
推荐理由:支持枪盾支持长弓
My favorite 1st person dungeon crawler; deserves way more attention. Lovingly crafted, well balanced, and always tactically interesting.
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