
Swordsman is a realistic sword-fighting game. Customize your warrior, battle different factions in epic arenas, and defeat powerful enemies to unlock their special boss weapons on your journey to save the world from evil.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Leaving a review because it's bs that we can't refund this. The devs completely abandoned this version of the game to pursue only working on it on standalone. Which is an absolutely stupid braindead decision that alienates an entire section of players that love this type of game. I.E (arena/fantasy combat enjoyers) This game scratches a small itch of more realistic than B&S while still feeling fun and enjoyable. And yet they just left the pc version to sit in limbo. It sucks, cuz I really enjoyed this when it was still getting updated.
just buy blade and sorcery
games kinda fun dont get me wrong, but its honestly just a worse blade and sorcery and there has been no new updates for almost 3 years now
No idea what caused it but the audio didn't work whatsoever. No sound was playing in my headset or in any of the audio sources connected to my PC. The "realistic" sword-fighting consisted of my sword magically phasing through full plate mail and instantly dismembering enemies with the tiniest flick of my wrist. I tried it mainly hoping the AI would be better than in Blade & Sorcery (Nomad) but the AI in this game spent my entire 12 minutes of playtime swinging at air while they weren't even in range. I'd have been willing to give it more of a chance if the audio actually worked but watching the enemies fight nothing in complete silence was needless to say not very engaging.
The game has reasonable motion design, sword collision calculation is very accurate, if more force is added it will be very realistic
"we don't strive to be like a sandbox such as blades and sorcery" Is far worse than blades and sorcery.... boys get blade and sorcery not this pile of junk.
just kinda exists its not good or bad but not necessarily enjoyable honestly just get blade and sorcery its literally just a better version of this
It's really not that fun.... Physics are kind of jank and the gameplay isn't very interesting + gets repetitive after you play it for a little while.
Cheese bacon spirit.
Регулярно рубаю. Эта игра у меня одна из ряда игр для физической активности наряду с All In One Sports, PowerBeats, Untill You Fall. Нужна только чтобы подвигаться. И с этой задачей справляется хорошо. По факту же самой игры вся проблема противников в том что они не знаю что такое колющие удары. Самое лучше оружие это шпага. Они беззащитны против этих ударов(даже боссы). Закройтесь ростовым щитом и из за него не раскрывая корпус колите в грудь. Вот и весь рецепт непобедимой машины смерти. Поэтому сейчас я практикую арену вообще без оружия чтобы добыть первоначальное просто разбив рожу первому противнику ударами кулаков. После этого прохожу остальные волны просто с его первой попавшейся рубилой. К сожалению игра заброшена и не развивается, хотя рубка в ней куда лучше чем в Untill You Fall. В то же время она не так укачивает как Blade & Sorcery. Рекомендую! 7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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