
A VR game focused on laser sword fighting. Cut your enemies and environment to pieces in a physics-based world. Use your powers to pull and push any object! Deflect enemy projectiles with your blade! Rebuild your destroyed temple! Train and become a master!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's good! Would be better if it had 1. Multiplayer 2. More forc- Sorry.. "powers" 3. Enemies that aren't driods, humanoids Good job devs! I this game so far! :heart:
Really cool game for VR. Highly recommend it so far ( 1h in ). If the quality of the game will drop ill adjust my review. One of the best star wars experiences available on VR, which is surprisingly brought by an indie studio afaik. Maybe not your pick if you want something grant, recomended otherwise.
I like this game, but it could use some "tweaking". I've lost sabers in rooms that never came back to the main launch room and the controls are a but clunky.
Игра очень плохо работает на Oculus Quest 2, телекинезом и бросанием пользоваться не возможно не сломав руки. Из плюсов наличие разных световых мечей
Abandoned garbage cash-grab.
how did bro not got sued for this?????? but it aint a bad game. it just lacks a little quality and makes motion sick very quick. im talkin like 30 sec. into the game lol. but if bro puts some time into this it could get very good. and its definetely no 12.49€ worth at the moment -refunded- (pls work on your game bro)
Are the preview images and GIF's misleading? Or is it a bug and or software issue on my end? I booted up the game using Oculus Link (with cable) on Quest 2, and I noticed a downgrade in graphics compared to the visually appealing previews of the game. On all my play through's, the game has only looked like a bright, shadowless structure of what was previously shown. I don't even get a red hit indicator, which is very annoying when it feels like I die out of nowhere. Is this the Quest 2's fault? Or is it something else? Issues I personally have with the game, and suggestions I hope the dev will see and touch upon a bit. The Jedi Training Droids are not impactful to the game in anyway, and I could do without them even being in it. Their tedious to fight, and I just feel like I can't be bothered to try and kill them anymore. Especially when most of the time they hit the wall and kill themselves anyways. The levels range from so long that I die before I can finish them, to so short that there's a single hallway away from the finish. This level of uncertainty in the length of the levels can get pretty frustrating after awhile. I wish there was an endless mode where you don't earn any points, and have infinite health. And you get to just enjoy killing Droids. I also personally wish the deflection hit box for the lightsaber was a bit bigger, so that you can deflect without having to think too hard. I want to feel like Darth Vader in Rogue One. Not childishly swing the blade back and forth at rapid speeds, hoping to not get hit. Especially when I can't even tell that I've been hit. At least a health bar was finally added. The deflection is ok when it's one enemy. But when there's a group, that's when I wish the hit box could be bigger. And finally, the force jump mechanic is very annoying. And I wish it could be toggled for button use, or crouching. (For those who like the crouching mechanic.) In conclusion, the game IS very good. It obviously needs work, and will be worked on as the future rolls out. It shouldn't be hated on just cause some features aren't finished or aren't perfect. There's clearly something special and ambitious here, we just have to be patient and wait for it to get better. But the game is still worth playing even in the state it's in now. The dev is clearly paying attention to peoples feedback, and that's great for improving a game! Can't wait to see where this game is in the future, cause we have an underrated Gem on our hands.
sabder
nice but enemy bugs in the last update !
holding the sword feels nice, everything else not so much there is not a much content and enemies
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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