
Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Make your choices wisely, as they will determine your fate in the end.
Modeled estimate, not a reported figure. How we estimate →
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About
Unique gameplay built on a blend of FPS, horror, and immersive sim
It is a non-linear story, with a variety of paths that lead to one of the several endings
Benchmark-setting graphics developed using cutting-edge photogrammetry and scanning technologies
Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
Dynamic day-night cycle and weather will add even more realism to the gameplay experience
Mod support gives the freedom to the creative stalker to extend and enrich the game universe
Multiplayer mode, will be added after release as a free update
Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in the year 2006. Violent mutants, deadly anomalies, and warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk, striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 723 reviews with recorded playtime.
Reviews
Themes across 719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Сырая техдемка на анриале. Если вы играли в любую игру на этом движке, то эта визуально ничем отличатся не будет. Квесты скучные принеси-подай, сюжет вообще в какую-то шизу скатывается, нить проследить уже после первой трети игры сложно. Но главное - это отсутствие фасттревела. 70% - бегать по пустым локациям аки марафонец до задания, 20% - стрелять на задании. 10% - катсцены. Возвращайтесь в Зов припяти, обмазанную модами и будет всё ок
我说你这个优化si妈了有懂的吗?
Отличная графика, сюжет и открытый мир. Больше всего зашла атмосфера. Украинская озвучка топ!
Such a mess of a game...one third of my playtime was to try to troubleshoot issues or tweak them out through .ini changes or mods. The game is amazing as long as you are walking around in the zone without doing anything....one of the best immersions ever... Otherwise the game is super janky 2 years after releases (clipping, stutter, bad LOD, copy/paste NPC faces etc etc) and performance is just impossible. Entering most of the big villages (Zalissiya, Rostok etc.) tanks framerate into the 30s on my rig and that is just nonsense (even on lowest settings, so it's not a GPU bottleneck). Clearly CPU core management problems. Ram and Vram usage seem also fine.
Why even make dialogue options when they don't give anything at the end of it, in terms of lore. Side quests having dialogue like "why don't you do it?" and the awnser will shock you. Talking about shocks, there is this new shock anomaly which will chase you and ♥♥♥♥♥♥♥ kill you, how do you counter it? You just don't have any artifacts equipped and how is someone supposed to figure it out? No one tells you this or if it has, it hasn't been made obvious enough, they had multiple pop-ups for weapon attachments, but not this ♥♥♥♥??? Another great anomaly design, the floating glass shards, how ♥♥♥♥♥♥♥ dare you to run across an open world map, get shredded. Poltergeists are the worst enemy design, they are invisible, good luck trying to hit that hitbox, tank damage (I am only playing hard) and they are allowed to have noclip projectiles, like you can't be serious. The ♥♥♥♥♥♥♥ starting hour of the game, you encounter one at a boat, instantly detected and then you get wallbanged, who thought that this is fair and good game design? The dogs also got weirder and their attack animations, ramming or headbutting? The main character is also weird for suddenly knowing things which they haven't encountered, especially since this is the only game in the stalker series where we go in the zone as a complete newbie. Anyway, it was snorks, I haven't encountered snorks and yet protag knew about them, it was literally a side quest in the second area (garbage). Met Scar and he was so annoying and cringe out of all things, ending the conversation with "I'm not saying goodbye." put my final brain cell to rest. Anyway, our main motivation as protag is ♥♥♥♥♥♥♥ ridiculous. The intro cutscene of the meteor hitting our apartment building is apparently enough anger to go out to the zone hunting someone, like what the actual ♥♥♥♥? Never before have I missed peaking with a knife and you can't even peak with grenades or bolts or unarmed, gotta love those sequels that are half assed. And ♥♥♥♥♥♥♥♥♥, the amount of times you are talking that end with a shootout are such bs. That the player can start combat, but has to pack out their weapon again, meanwhile they are surrounded, yeah ex military in your dreams. This game literally forces to break sequence and shoot after talking, so F5 then F9, which doesn't matter, because everyone has a PDA to advance to the next objective anyway. Another thing, in a main story quest, there are dialogue options to be vague to stay undercover, but for one guy the main character just spills the beans without player input and then of course the guy just starts combat, like how can you mess up this bad? Oh and weapon bashing can explode red barrels...
Horrible keyboard layout and difficult to customise. Display bugs right after starting gameplay to the point of being unplayable.
На русском/россійськой Игра просто лютая имба затягивает, атмосфера просто топ и еще много плюсов правда тут немного багов, но на них можно забить, надеюсь когда выйдут новые патчи игра станет еще лучше ну и оптимизация нормальная, советую поиграть тем, кто любит атмосферу и исследовать места На украинском/українськой Гра просто люта імба затягує, атмосфера просто топ і ще багато плюсів правда тут трохи багів, але на них можна забити, сподіваюся коли вийдуть нові патчі гра стане ще краще та й оптимізація нормальна, раджу пограти тим, хто любить атмосферу та дослідити місця
AI-LIfe halt noch immer nicht vorhanden... Gegner Spawnen quasi in einem und allgemein noch extrem viele Bugs und Unstimmigkeiten... Warum nun ein DLC kommt? Aber kein richtiger Patch? Macht keinen Sinn...
Awesome game, great atmosphere, decent story, giant map with infinite places to go.
250买的,一般,内容少的,优化很差,bug很多,加载的时候切屏或者按空格包卡死,神奇的物价,全程跑三百六十五里路,一半时间全是跑路,重量分配神奇,食物比枪重的来了,手电筒跟没电一样到后面有三代夜视仪体验就不错了,敌人的子弹和瞄准经典的俄罗斯ai
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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