
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 106.6Kreviews | 81% | — | $149.4M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра - скам на бабки по славному имени. Гамма в разы лучше и беспланее. Ещё и украинский язык убивает всю атмосферу ( я украинец).
Good Graphics and a good Atmosphere. World feels quite empty, everything revolves around the Player and ONLY the Player, meaning that the A-Life feels very disappointing. Runs like Crap, Enemies literally cheat in Combat, Weapons feel lackluster. 4.5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $41.99−30% |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just wait for 3.0 update or G.A.M.M.A. 2 if its even possible
Jeżeli S.T.A.L.K.E.R Gamma lub Anomaly miało taką mapę jak S.T.A.L.K.E.R 2 to bym grał w Gamme. Więc to jest głowny powód czemu to kupiłem. Na plus: -Animacje użycia Leczenia, Jedzenia, Realistyczne Bronie ( Odczucie i Animacje ). -Piękna mapa i 1:1 odwzorowanie strefy czarnobylskiej pod względem gdzie co jest. -Grafika też jest super i roślinność na całej mapie. -Wsparcie na super modyfikacje więc gra się wam nigdy nie znudzi jak macie pomysły. Na minus: -Fabuła nie wiadomo jaka tzn. nie wiadomo o co w niej chodzi. -Brak możliwości freeplayu chyba że mody. -System ulepszeń broni polega tylko na tym że jak masz pieniądze to możesz wszystko. -CNPP jest zablokowany przez za dużą radiacje mimo tego że można podejść tam na modach i wszystko jest git XDD. -Wymagania sprzętowe (Winny jest Unreal Engine ale coś za coś). -AI zachowuje się jak w grach ubisoftu nie to co w starszych odsłonach tej serii. -Większość gry polega na chodzeniu od miejsca do miejsca i lootowania plecaków, ciał lub innych skrytek i najczęściej dostawania leczenia lub jakiegoś piwa czego czasami mam za dużo i to na najtrudniejszej trudności. -Trudność gry opiera się na tym ile NPC ci dają damage co z ich AI i sposobem jakim strzelają jest powalone. Czy polecam tą grę? Jeżeli jesteś fanatykiem czarnobyla lub poprostu masz dosyć życia i nie masz w co innego grać to kupuj na przecenie. Na mojej specyfikacji mam na wysokich 50-60 fps jak ktoś pytałby. 8/10 bo to mój typ gier na nudę.
Still messy framerates even with soapy dlss...
[h2] ★ The Game 3/10 ★ [/h2] ✹Drop game after 44 hours✹ · ✦•······················•✦•······················•✦ ﹢Story 1/10 ﹢Gameplay 3/10 ﹢Atmosphere 5/10 ﹢Achievements 2/10 ﹢Technical State 5/10 ﹢Music/Sound 5/10 ﹢World/Locations 3/10 · ✦•······················•✦•······················•✦ - Optimisation sh```t , still have a lot of bags - No challenge - A boring game where you have to run 90 percent of the time. - NPCs are just brainless bots. - The world is dead. - There isn’t a single interesting quest in the game. - The game seems to be 15 years outdated. · ✦•······················•✦•······················•✦ [h2] Conclusion:[/h2] So, it’s been a long time since I’ve posted bad reviews or not finished a game, but Stalker 2 is exactly that kind of crap. I spent 44 hours on this game, hoping that “well, it’ll get better later,” but it never got any better. I don’t know who this game is for — probably for people who can’t do two things at once, because 95 percent of the time you just have to run around an empty map, doing absolutely identical and uninteresting activities. The NPCs and quests in the game are just terrible; they’re stupid and completely uninteresting. Honestly, I can’t recall a worse game in recent times. The game’s optimization is terrible, there are tons of bugs even after a year and a half since the game came out, constant FPS drops on ultra settings, and the world is literally dead and uninteresting. The human enemies in the game are just useless dummies, and the mutant enemies are just fat and just as useless, but you have to fire 200 more bullets at them. Honestly, I gave the game 44 hours to draw me in, but it only pushed me away more and more. Don’t play this crap. It’s a pity that the money was spent.
This is my first S.T.A.L.K.E.R. game. I never played the original trilogy, so there is zero nostalgia influencing me here. I originally put about 15 hours into the PS5 Pro version before starting over on PC, and this is where the game really clicked. The setting is wild. It takes place in “The Zone” which is a quarantined area surrounding Chornobyl. I haven’t read Roadside Picnic or watched Tarkovsky’s Stalker, but I’m familiar with their influence on the series, and it’s a sick premise for a game. Look them up to get a better idea. We’ll be here all day if I try. Visually, the game is stunning, but the sound design might be even better. The Zone is eerie as hell. Sometimes the ambient audio alone is enough to unsettle you. Immersive Mode is available at anytime and completely removes the HUD. No compass, icons, objective markers, nothing. Just the world. You actually have to look, listen and pull out your in-game tablet when needed. On an ultrawide OLED with headphones, it gets intense. Gunplay is challenging but fair, exploration feels organic rather than like clearing 900 map icons, and the A-Life system allows NPCs to travel, fight, scavenge and die independently of you. I’ve witnessed things I thought were scripted that apparently just happened because I was there. That’s dope. The character’s story and mission hasn’t really hooked me. It’s the setting. The factions, mysteries and history of the world your character inhabits are genuinely intriguing. For me, this wasn’t a kick-back-and-lounge shooter. That’s what killed me trying to play on console. It demands attention and gives me some of the same vibes as Tarkov, Hunt: Showdown and Ready or Not, despite being a very different game. Great gunplay, incredible atmosphere and sound, meaningful exploration and surprisingly effective horror. I restarted after 15 hours and somehow like it even more now. I look forward to seeing where this game goes. And with a major update coming on August 20th, I’d say this game is very much worth a go.
75% of your game time is running and walking to places. The rest is dialogue with NPCs and repetitive and boring FPS. The only highlight is firearms customization. Spend your money elsewhere.
Too much political nonsense inside the game. Developers cannot help but put their nationalistic social agenda everywhere in the game (like as if we are supposed to care about Ukraine and their domestic problems). Like, they even removed the authentic original Russian Audio from OLD Stalker games. That's a really disgusting move from the developers. I smell discrimination by nationality against Russians. And also, the game actually has a REALLY BAD optimization.
Игра безумно затянута, первая треть довольно бодрая, вторая треть игры - бесконечные путешествия из одного конца карты в другой, которые сопровождаются по-ублюдски забаланшенной системой с выносливостью и перегрузом, деревьями которые меняют лод в 20 метрах от тебя, на похер сделанным через люмен светом; ну а последняя треть - бесконечные перестрелки в одно жало против целой армии балбесов, и играется все это как всратый польский шутер начала 2000-х, когда заходишь в комнату, из воздуха спавнится куча врагов, сверху тебя поливают из гаус пушек, снизу толпа бронированных клоунов, которые не отваливаются от выстрела в голову из свд, и укрыться негде, а в голове только одна мысль - когда уже это закончится. Атмосферы первых игр нет, даже звук крутящейся лампочки из подземелья под агропромом не завезли, зато завезли всратый эмбиент во время боев, и какието эпичные запилы во время катсцен. Стрелять приятно, и на этом плюсы заканчиваются, потому что даже тут насрать умудрились - не дай бог ты спринтанешь на пол секунды раньше чем закончится анимация перезарядки. Потраченного времени жаль. P.S. босс файты - невыносимое говнище
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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