
Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Make your choices wisely, as they will determine your fate in the end.
Modeled estimate, not a reported figure. How we estimate →
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About
Unique gameplay built on a blend of FPS, horror, and immersive sim
It is a non-linear story, with a variety of paths that lead to one of the several endings
Benchmark-setting graphics developed using cutting-edge photogrammetry and scanning technologies
Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
Dynamic day-night cycle and weather will add even more realism to the gameplay experience
Mod support gives the freedom to the creative stalker to extend and enrich the game universe
Multiplayer mode, will be added after release as a free update
Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in the year 2006. Violent mutants, deadly anomalies, and warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk, striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 862 reviews with recorded playtime.
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра оставила только положительные эмоции
Симулятор беготни по всей карте
Не лагает и тянет хорошо
In short, if you like streamlined casual walking simulators, puzzles, braching storyline, great atmosphere, great worldbuilding, great graphics, won't mind repetition then this game is for you. If you're a fan of O.G stalkers, good combat, and variety, expect dissapointments. In long, this is another instance of flawed gem. There's some aspects that are very good but at other points, very bad. The game's heavy emphasis on worldbuilding, atmosphere, branching storyline, vibes, is definitely way more compared to the old trilogy games. That means simultaneously lessens the aspects which made the original trilogy so beloved. I'm talking about the simulations of AI around (A-life), definitely felt less alive, and also the heavy ret-conning of geographical of the original trilogy. There's some bug here and there, but thankfully none of it gamebreaking at the time of this review. The combat can be described as bullet sponges applying to both you and your enemies (especially mutants). The world in my opinion is too big, probably half of my playtime is getting A to B, most landmarks are filled with loots but sadly become too repetitive. Even more sadly the quests and sidequests is also repetitive especially nearing the end. The game's biggest strength is the world itself, anomalies is alot more cool, developed, and utilized as a gameplay element and most importantly, atmospherics. The level of detail is paramount although it resulted in a very demanding of hardware. Overall if you love exploring, taking in the sights, and just chilling in the zone, This game got you covered. But if you like fast TTK, engaging combat, variety, less time spent on walking between objectives. This ain't it dawg.
ДА
бО
i started the game, did the prologue, then was launched in the game, all cool for like 1 hour, then i sumbled upon 3 groups of people shooting, and they would shoot me, so i killed them, afterwards you get to a camp and talk to some people in a bar, and from there i am soft locked, it is ♥♥♥♥♥♥♥ impossible to go forward since everyone starts shooting at me the moment i exit the bar, and ffs its a ONESHOT from them to me, ♥♥♥♥ this, i had so high hopes but this game is ♥♥♥♥♥♥♥ ass, even got the deluxe or nothing 1/10 game
banger
GSC Game World's magnum opus. The moment you start playing the game you notice how much love and sweat was put into it: the animations are detailed, the props are realistic, the levels are interesting. You play 20 hours and notice yourself immersed in the world, you play another 20 and the game changes. It's not that everything I mentioned becomes worse, but the gameplay starts to look like open world shooter, while before it felt more like an immersive sim with focus on exploration and a little bit of horror sprinkled in. Then you play another 20h and the game starts to focus on the narrative. Looking back at the journey I feel like these changes were healthy for the game since it's quite a long one(took me 80h to finish), but the second part felt the most frustrating: a lot of shooting without good gear, a lot of running around on the same roads, and that boss fight. Maybe it could of been paced better or I could of played it better, but it did stay in a way of me enjoying the game fully. There's things to love and there's things to hate in this game, but it won't leave you bored. If I would give advice to new players I would suggest to change your weapons to a more powerful ones as soon as possible in the second part of the game(you will certainly notice when it happens).
Symulator crasha , próba włączenia kończy się crashem... przegrane niecałe 3h i juz się odechciewa , nic nie działa ani reinstal ani spójność plików , żenada
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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