
Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Make your choices wisely, as they will determine your fate in the end.
Modeled estimate, not a reported figure. How we estimate →
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About
Unique gameplay built on a blend of FPS, horror, and immersive sim
It is a non-linear story, with a variety of paths that lead to one of the several endings
Benchmark-setting graphics developed using cutting-edge photogrammetry and scanning technologies
Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
Dynamic day-night cycle and weather will add even more realism to the gameplay experience
Mod support gives the freedom to the creative stalker to extend and enrich the game universe
Multiplayer mode, will be added after release as a free update
Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in the year 2006. Violent mutants, deadly anomalies, and warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk, striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 687 reviews with recorded playtime.
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Still messy framerates even with soapy dlss...
Рекомендую! S.T.A.L.K.E.R. 2: Heart of Chornobyl - это игра, которая долго запрягает, заставляет ваш компьютер потеть, но в итоге дарит те самые неповторимые эмоции. Я остался очень доволен, хотя путь к комфортной игре оказался тернистым. Плюсы, которые затянули с головой: Атмосфера на уровне: Разработчикам удалось на 100% передать дух Зоны. Мрачно, неуютно, загадочно - всё как надо. Потрясающее начало: Первые локации - это просто чистый кайф. Исследовать их, вникать в происходящее и ловить флешбэки из оригинальной трилогии невероятно круто. Масштаб и квесты: Игра действительно длинная. Если не бежать по сюжету, а проходить побочные задания (что я крайне рекомендую), то в Зоне можно пропасть на десятки часов. Украинская озвучка: Изначально я очень хотел поиграть с русской озвучкой, но ее отсутствие заставило включить украинскую. И знаете что? Она оказалась потрясающей! Очень качественная, живая и добавляет игре колорита. Минусы и нюансы: Жестокие системные требования: Игра безумно требовательная. Сначала я пытался играть на связке RTX 3060 / Ryzen 7 5700X / RAM 32GB DDR4, но получил лишь нестабильные 30-50 FPS с постоянными просадками. Пришлось обновить компьютер специально ради этой игры, и только тогда она раскрылась на полную. Оптимизация - главный враг сталкеров на средних сборках. Просадка по темпу в финале: Ближе к концу игры, по мере продвижения вглубь Зоны, геймплей становится чуть менее увлекательным, а атмосфера немного блекнет по сравнению с идеальными начальными локациями. Итог: Несмотря на просадки темпа в эндгейме и тяжелый технический характер, игра определенно достойна внимания. Если у вас мощный ПК (или вы готовы его обновить, как я), то пропускать этот проект точно нельзя. Рекомендую!
不如普里皮亚季的召唤,优化稀碎,手电筒还没尿亮,打mod还禁成就,gsc我操你妈
Ich habe dem Spiel mehr als eine Chance gegeben – über 300 Stunden Spielzeit. Selbst eine Vielzahl an Mods kann über die grundlegenden Schwächen nicht hinwegtäuschen. Nach über zwei Jahren und unzähligen Patches bleibt es eine einzige Enttäuschung, erst recht mit den 165 GB Speicherplatz! Ein unwürdiger Nachfolger von STALKER.
Fisrt time playing stalker, never played the previous games. I'm enjoing it a lot, has a gritty vibe to it, from what i've been noticing there is a lot to do and you can choose where to go. I heard that it had a lot of bugs in the beggining, till now haven't really had any issue, probably it has been patched. My take is this, from an old gamer perspective, it is a good game, and , nowadays it's hard to find a good game, looking at the current gaming industry this one stands out.
Jeżeli S.T.A.L.K.E.R Gamma lub Anomaly miało taką mapę jak S.T.A.L.K.E.R 2 to bym grał w Gamme. Więc to jest głowny powód czemu to kupiłem. Na plus: -Animacje użycia Leczenia, Jedzenia, Realistyczne Bronie ( Odczucie i Animacje ). -Piękna mapa i 1:1 odwzorowanie strefy czarnobylskiej pod względem gdzie co jest. -Grafika też jest super i roślinność na całej mapie. -Wsparcie na super modyfikacje więc gra się wam nigdy nie znudzi jak macie pomysły. Na minus: -Fabuła nie wiadomo jaka tzn. nie wiadomo o co w niej chodzi. -Brak możliwości freeplayu chyba że mody. -System ulepszeń broni polega tylko na tym że jak masz pieniądze to możesz wszystko. -CNPP jest zablokowany przez za dużą radiacje mimo tego że można podejść tam na modach i wszystko jest git XDD. -Wymagania sprzętowe (Winny jest Unreal Engine ale coś za coś). -AI zachowuje się jak w grach ubisoftu nie to co w starszych odsłonach tej serii. -Większość gry polega na chodzeniu od miejsca do miejsca i lootowania plecaków, ciał lub innych skrytek i najczęściej dostawania leczenia lub jakiegoś piwa czego czasami mam za dużo i to na najtrudniejszej trudności. -Trudność gry opiera się na tym ile NPC ci dają damage co z ich AI i sposobem jakim strzelają jest powalone. Czy polecam tą grę? Jeżeli jesteś fanatykiem czarnobyla lub poprostu masz dosyć życia i nie masz w co innego grać to kupuj na przecenie. Na mojej specyfikacji mam na wysokich 50-60 fps jak ktoś pytałby. 8/10 bo to mój typ gier na nudę.
The more I learn about this game, the better it gets.
[h1]Key points:[/h1] [list] [*]Inconsistent Enemy AI [*]Bullet Spongy Enemies [*]Disappointing random encounters [*]Loot abundance issues [/list] To preface this review, I've been playing stalker 2 on and off since release and I haven't completed the game yet. I love the atmosphere, setting and premise of The Zone but I have some issues with core gameplay elements [h2]Inconsistent Enemy AI[/h2] Human enemies in this game only exist in extremes. They either laser focus on you immediately no matter the distance / obstructions OR they are completely clueless and blind. Human enemies often hide indefinitely behind obvious cover allowing them to be easily flanked OR mindlessly walk towards you in a single file line. Very rarely will enemies actually flank you even when you are exposed with minimal cover. It encourages you to pick off enemies from behind cover and letting them come to you which is very boring. Some mutants actually offer a more challenging combat experience, but it's still far from perfect. Here are some brief thoughts on them: [list] [*][b]Controllers[/b] are annoying and almost entirely negated with psi block [*][b]Snorks[/b] are harder to shoot but pose very little threat [*][b]Psy Dogs[/b] force you to spend most of your time healing and reloading rather than engaging in combat [*][b]Chimeras[/b] are extremely dangerous in open areas but with any cover it's trivial to out maneuver them. [*][b]Bloodsuckers[/b] are the best in my opinion. They offer enough time to either heal or reload between attacks. They are extremely good at flanking and they can deal moderate damage with each hit. [/list] [h2]Bullet Spongy Enemies[/h2] Before the monolith return, human enemies typically take 1-2 headshots to kill (depending on their armor). I think this is pretty reasonable and expected. However... after the monolith return that number jumps up to 4-5 headshots to kill. That is, of course, assuming you are able to land 4-5 consecutive headshots. If you opt to also take body shots you'll probably use half of any given magazine to kill 1 enemy. This means that after the monolith return stealth isn't an option anymore, or at the very least it's much harder for all of the wrong reasons. Like I mentioned before, it's much easier to find cover in one spot and wait for the enemies to slow walk towards you. [h2]Disappointing Random Encounters[/h2] A lot of the marketing for this game mentioned the dynamic encounters you'd have as you travel through the zone. The most common type of encounter is finding a group of friendly NPCs randomly walking through the zone. You are able to trade with them but they rarely have anything worth buying and they have a limited amount of money for you to sell stuff to them. This makes them very boring and honestly, pretty useless. Occasionally you will find an enemy encounter but these suffer from all of the problems I mentioned beforehand: Inconsistent AI and bullet sponge hell. Now assuming you decide to kill these enemies you'll start to notice a certain pattern when looting them. Which leads me into the next section. [h2]Loot Abundance Issues[/h2] The game is marketed as an open world, post apocalyptic, survival, shooter and it puts heavy emphasis on inventory and resource management. However I would be shocked if you ever ran out of medkits/bandages. The game shoves them in your face like there is no tomorrow. The problem is so bad that when I stop at my storage chest I have to move dozens of medkits/bandages out of my inventory so I'm not over encumbered. Ammo abundance is actually ok. The game gives you lots of ammo but enemies are very bullet spongy (as previously mentioned) so it works out pretty well. The game also hands out grenades like it's candy and I stopped picking them up because I already have a chest full. [h2]Conclusion[/h2] It's hard to recommend this game when the core gameplay loop still feels so broken. I'm not even going to mention all of the game breaking bugs I've encountered during my time playing. The world itself is beautiful, it feels exactly like you'd imagine the zone to be. Wandering at night, dodging anomalies and using night vision feels immersive and scary at times. If you are expecting high quality enemy AI and genuine loot scarcity forcing you to be resourceful I think you will be disappointed. It's clear the devs are trying to put a lot of effort into patching the enemy AI and balance issues especially and it really sucks to say that it's not good. I hope they continue to work on it and make it better but until then I can't recommend this game.
今天在主线遇到超级超级恶性的bug了,到sircaa总部那跟随博士结果无法触发对话人也出不去,好像是因为前期打了mod导致更改了npc逻辑还是什么的但你他妈原来数值负重体力做的没问题谁会打mod啊?真的气笑了,后面把可能相关的mod卸载了重新读档玩,结果最后还是没有触发对话,真的破防了,这游戏有优点比如枪械动画特异点氛围感这些都挺好的,但缺点太大太破坏体验了有优点都被盖住了…玩的让人窝火,特别是重量、耐力消耗资源分配不均这些就不说了,必须打mod才能玩,其他大大小小的bug真的数不胜数,谁玩谁知道 又伤神又折磨,不仅破坏游戏氛围沉浸感 还给人心理上的压力和打击,不知道下一秒会有什么bug出现 真心累 非要我给这游戏打个分如果没有bug那必须8分往上,有这么庞大数量的bug我真的说什么也只能给你2分,这两分给你武器系统的,不过你出门打个怪做任务的那点报仇还不够你修枪甲的 ♥♥♥♥♥♥♥!GSC,get out
傻福没边了这游戏 我还是首发预购玩家 一年半前首发版本好歹能玩十几个小时 后续因为恶性bug退游了 现在想重新捡起来 发现新开的档完全无法保存 死一次或者退出游戏档就没了 是完全就不存在的那种 不是坏档 游戏无法自动和手动存档 这nm又是什么新花样?花那么多钱游戏都玩不了 我全网搜了一下好像没人有我这个情况 目前我自己解决不了 如果有相同问题的玩家可以留言 当然你觉得这是个傻福游戏也欢迎留言 如果你还想入库 那你就和我一样是个大傻福
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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