
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 140.9Kreviews | 80% | — | $149.3M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game got potential. Story is good but mechanics are not up-to-date (I'm european). You could make a better weapon wheel, like Dead island 2. Be creative.
Ну что ж могу сказать про игру, пройдя оригинальную трилогию сталкер, пройдя кучу модификаций на них, мне есть с чем сравнивать. Проходил пиратку в день релиза, решил приобрести лицензию и перепройти заново. 1.Локации и игровой мир - он огромный и интересный, всегда есть куда зайти/залезть и что-то найти, много лута, тайников, секретов, хочется исследовать каждую постройку или пещеру, хотя некоторые тайники довольно скучноваты, лезть через пещеру с аномалиями ради батона и пачки 9мм патронов такое себе. 2.НПС и мутанты - сделано уже неплохо, мир начинает становиться "живым" опять же в сравнении с релизной версией, сталкеры гуляют, ведут перестрелки между бандитами и другими группировками, охотятся на мутантов, обыскивают трупы, не успел облутать очередного бандита? Твои проблемы, сталкеры тоже хотят кушать и купонов) 3.Квесты - тут выскажу небольшое недовольство, мало побочных заданий в игре, случайные встречи не в счет, помочь сталкеру в доме на которого напали 2 плоти? нууу...такая себе игровая активность, опять же в сравнении с трилогий, где бОльшую часть игры это побочные задания, взять тот же ЗП, вся игра на час буквально, но из-за огромных второстепенных квестов она растягивается на очень большой срок. Тут же этого не хватает, хочется большого наполнения заданий, для исследования локаций, подземок и прочего, чтобы заставить игрока не бежать по сюжету, а исследовать игровой мир. 4. Предметы/оружие/артефакты - хороший оружейный пак, приятные звуки, отдача, модификации оружия, всё очень хорошо вписывается в игру, оружие не выглядит "картонным" ты чувствуешь, что ты стреляешь из ПП или из ШВ, за это большой плюс. Артефакты визуально выглядят неплохо, характеристики тоже дают хорошие, только иногда слотов не хватает, чтобы собраться в танк) 5.Атмосфера - искренне не понимаю жалоб коммьюнити на "отсутствие той самой атмосферы" лично меня всё устраивает, игра ощущается как тот самый сталкер, когда ты в темном подземелье натыкаешься на бюрера или кровососа, когда из кустов на тебя бежит кабан или прыгает плоть. Да игра отличается от предыдущей трилогии, но ничем не хуже. Возможно коммьюнити наигралось в фанатские моды (как и я) и сравнивает их с игрой, ребят фанатские модификации понятное дело вывозят, ибо в них всегда суют пожелания челов с форумов) а тут отдельный проект. Итог: данную игру я порекомендую к покупке и прохождению, моя оценка 8/10. Всё же мне не хватает игровой активности и второстепенных квестов и сюжетных линий. Зов Припяти тому пример, очень много заданий, и поиски инструментов, и охота на кровососов с Глухарём и поиски оазиса) так что задумайтесь об этом разработчики. Всем удачной дороги, сталкеры.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $41.99−30% |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
graphics (textures) could be better for epic settings!
Story was boring and dull. Combat in the game is bad, guns feel more like toys, enemy's being bullet sponges, not to mention the ass AI system and how it spawns enemies like in front of you. Performance is god awful. Map it self is nice but not really a lot that you can do in cool locations. Before the game came out was hyped about it but when it drop my expectations where ruined.
Sooooo....what to say... I've played 20h of the 2.0 version of the game and...I just don't see the game moving forward. You still have to run 15minutes everytime you reach an objective, pump up dozens of cans just to reach it, and run through the same empty places... There are 3 main problems with this game: - Stamina : Supposedly you are an ex-militar but you can't run for more than 30 seconds unless you want ot die of a heart attack - The open world: Let's be honest, making stalker 2 an open world was a HUGE mistake. The performance sucks and I'm quite sure its because of this, and most places are completely empty, just trees and rocks. Even if they implement a fully functional A-Life, the world will still feel empty. It should have been a collection of maps like the previous ones. - The AI, It's not only that the AI is dumb, if you have the set the difficulty to max, they would shoot with the precision of a surgeon and with 0 recoil. They don't run out of bullets or grenades, until you loot the corpses, then they will have 4-5 bullets for you to loot. By the way, there are still bugs from the release version like the Zalyssia invasion not working properly and such. For such reasons, I cannot really recommend the game to anyone right now. I will try to finish it and play the DLC since the game was not cheap but...sincerely, skip this game until 3.0 or 4.0 comes out
Many months after the patch that broke mutant collision detection and I'm still getting hit by Poltergeists and Burers through walls. It is extremely unfun and and soul crushing to lose so much progress on a master difficulty run to getting sniped through a wall. Even on a difficulty I can save at will on, it is so much of a pain that I am finally too tired of it to bother wasting my time with the game anymore and cannot recommend anyone else to try it out either. Maybe I'll change my mind if they ever get around to fixing it.
Came back to play the dlc, its unplayable crashes at least 1 time every hour fix your game.
2025年初買了這款遊戲, 因為一直Crash的原因暫時退坑了, 現在2026年9月製作組都出2.0版本了,想說Crash可能已經修好所以又回坑, 結果我錯了,還是一直沒玩多久就Crash,我對製作組很失望。
кайф
沉浸在变异区的风土人情时,我很想就这么说服自己给出好评。可惜这些表面上的光鲜亮丽掩盖不了游戏性上实打实的缺陷。 [h2]一、手柄适配[/h2] 想说的主要三点: 1.在游戏中进行手柄与键鼠的热切换有一定概率导致游戏崩溃。 2.旋转视角的速度诗人啊?拉满也依然感人的转速不知道的以为在cos大和主炮,不如再试着打打看卡在你身下左右鬼畜的野狗,和超绝一击脱离、弹射起步的吸血怪吧? 3.整理物品时没有类似键鼠的游动光标,直接导致和背包相关的功能用起来十分折磨,有时候想把什么东西拿出来结果没看清发亮的格子是哪个,然后一不小心卸了自己的装备。而且也不可以通过右摇杆快速滑动页面,你储藏点的东西一多就得慢慢用左摇杆一点点往下翻。哦,忘了说,游戏总是会在你把光标再一次拉进储藏点时,自动把页面滑到顶端,尽情的享受吧,翻吧。 [h2]二、平庸且令人烦躁的任务流程[/h2] 游戏中的大部分任务都是问a去b打c回a,而其中一半的时间花在“去b”上,要是不小心在跑路中途踩到什么东西死了,就老实重头跑一次吧。就算是再好的风景,也会有看腻的时候。 有些任务中会获得和任务有关的物品,而这些物品无法暂时存放在储藏处里。如果你得到了比较重的任务道具,要么立刻推任务直到用掉它,要么它一直黏在你身上占负重,幽默完了。 在和中立人物对话时选择翻脸攻击的选项,总是会有一段意义不明的硬控,对面已经开始掏枪而你只能看着动不了,高难度下只能祈祷自己运气好不会被秒。不然又要美美跑步咯。 [h2]三、战斗(变异体)[/h2] 游戏的战斗几乎没有正反馈可言,主要得益于一些“俺寻思”的机制和不成熟的技术力。 1.喜欢硬控,滥用硬控。几乎所有变异体都会那么一两招,有的是击倒玩家,有的是降低移速和灵敏度。如果你处于非1v1的状态下,基本会在这个过程中被其他怪干到死。 2.敌人的碰撞盒有问题,经常出现打中了没判定的情况,这一点在老鼠、野狗等小型变异体身上体现的最为明显。 3.高度移动的敌人各种锐角转弯,而不成熟的技术力让它们的模型实际看起来更像是无规律的平移,体型小的变异体在攻击玩家时基本是卡在双腿之间鬼畜。配合上面的碰撞盒问题就是极致的享受。 4.公式化的战斗,只要在变异体准备攻击时冲刺跳到它背后就可以闪避。只要站在比它们高半个身子的箱子上变异体的寻路就会出错,在你周围到处乱窜。你是打赢了,但一点意思都没有。 [h2]四、战斗(人类)[/h2] 这位更是重量级,两个字总结:“锁”和“透”。 1.敌人总是可以迅速发现玩家,不论玩家是否处于草丛、灌木丛、栅栏等在常识里会影响视线的物体后。不论此时是黑夜还是白天,下雨或是起雾。经常会出现玩家还没有发现敌人时就已经被击中的情况。 2.没有看向玩家但处于交战状态的敌人可以在被击中的瞬间大角度拉枪反击。可以一边移动,一边隔着几十米精准而连续的击中躲在掩体后只露出半个身位的玩家。甚至在你从来没有露过面的情况下,隔着楼板、护栏追着你穿。 3.当两个势力的npc在交战时,使用消音武器颗秒他们中的任何一个人会导致他的队友立刻获得玩家的准确位置,即便你在攻击时不处于他们的视野范围内。(当然你要是站的超远狙人那就另当别论了) 4.和友方npc并肩作战时敌人总是优先攻击玩家,而误杀任何一个队友都会导致其他人瞬间反目。 [h2]总结[/h2] 篇幅的极限不是游戏的极限,还有更多恶心人的设定和bug,比如前期的任务报酬甚至不够修枪的钱、地表的怪攻击范围延伸至地下导致部分任务有强烈的误导性等等。 但这些并不意味着潜行者2一无是处,不然我也不可能捏着鼻子一直玩到通关,只是制作组原本可以做得更好。希望在搞什么所谓的“alife”之前,先在这些基础工作上上点心,别还没学会跑就想着飞,毁了这么经典的ip。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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