
Welcome to the eastern nation of Azuma! In this fresh take on Rune Factory, use your powers as an Earth Dancer to restore the land, its people, and even its gods. Along the way, battle corrupted monsters, rebuild seasonal farms and villages, and form bonds with the colorful locals.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Celestial Collapse—a calamity caused by a colossal object crashing into the eastern lands known as Azuma. The devastating impact sent fragments of terrain to the skies above and the seas below. With the earth shattered, the power provided by the runes ceased to flow. The gods of nature vanished soon after. Mountains crumbled and fields withered, leaving the people with nothing…not even hope.
You awaken, startled by a dream of dueling dragons. You don’t remember how or why, but a voice resonates within you.
"Accept the power of an Earth Dancer. Use this power to save the land."
Experience Rune Factory reimagined! Guardians of Azuma is an all-new adventure that takes place in the never-before-seen eastern country of Azuma. Embrace your Earth Dancer powers and fight against the corruption spreading throughout Azuma to bring hope back to this once-prosperous land.
As an Earth Dancer, use the power of dance, sacred treasures, and fresh weapons like the Bow and Talisman to purify the land, your farms, and undo the Blight’s damage.
Don’t just mind the farm—rebuild entire villages! Construct and place buildings, enticing people to return to the villages and contribute. Revive the gods to bring vitality and valuable resources back to the plagued lands.
Experience beautiful Japanese-inspired character designs and aesthetics—from festivals, events, and monsters. Explore Azuma’s natural landscapes and its seasonal-themed locales steeped in tradition.
Choose between male and female protagonists, then befriend or romance any of the eligible candidates in fully voiced scenarios. Recruit these new friends to aid you in battle, too!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 88% | — | $5M |
| $59.99 | 714ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR - I love the art, I love the characters, the story is ok...but the rest of the game is half baked or just crap. Good things? Characters are good, voice acting is great. I really enjoyed them, even the few annoying characters are well done. Having relationships, doing specific events and giving gifts are well done. Story is decent, with a few quests that are a bit annoying. After that? It all falls off. The village management is half assed. Why have a village so you can only have a few people in it? The people are all basically the same, with some having a couple of crappy traits so you just kick them out to get new ones. They spam you all day with the harvesting they do which is pretty obnoxious. If you walk around and collect things as you go, you will never be out of resources. Villagers sell stuff all the time, and its not like you can control what they sell or not. Its really better to do the stuff yourself if you can. Its nice that you can build towns how you want, but there is limited space even though you can only have like 20 or so people (maybe more, i didnt level a town past 6). Maybe you can have more, but the fact that it takes so much to level towns is crazy. I didn't like that one of the story missions just randomly required a town to be at level 5. You really only need to put down farms and some houses. Combat is awful. Its very flashy, it looks pretty, it has elemental strengths and weaknesses, but its just trash. Enemies will just come at you and just walk through attacks, not being staggered or affected unless you do moves that end up knocking them down. They will hit you a ton of the time (even though you can dodge, no parry for some reason) and if you do some of your combos and get stuck in animations, you can't get out of it and will get hit. There are lots of telegraphed moves from enemies, but as the game goes on it just gets ridiculous. You have to spend so much time breaking the defense of bosses that you would never survive. Your party members (who can be force changed out at points in the story and are dependent on the gear they have) usually just attack. Yes, they have jobs like healer/buffer/debuffer but good luck actually having them do those things. Instead, I have to spam food to keep alive. The game kind of drags on. Who doesn't love going through mostly empty copy paste islands to get to a dungeon or a boss fight and then never have to go to there again? The dungeons are just occasional fights with the blight areas blocking your progress so you have to go back and forth to progress, then you get to a fight that is just clumsy and boring. Who thought up this leveling progression? I appreciate getting experience using the skill, but they obviously expected people to sit there and grind to cap out the skills because it takes so long to fill out a tree. I barely got to the end of one of the trees and i didnt complete the last row. You also enter every area pretty much underleveled by 5-10 levels and instantly get leveled up to even by the time you get to the bosses. I am not expecting to go in 20 levels higher than an area, but since the combat is already awful, having to have additional difficulties in fighting just adds further problems to this game.
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Every market we collect.
Latest in each market: best KR #93, worst CA #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−50% |
| 13ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rune Factory Guardians of Azuma - 100% Completion Review Score: 8/10 Rune Factory Guardians of Azuma is the latest in Rune Factory franchise focusing on a Japanese folk lore theme in the land of Azuma, after fully completing this game i'll give some Pro's, Neutrals and Con's. PRO'S: -Character Creator is a choice between male and female, both are stylish, well designed and voice acted -Can choose between English or the original Japanese language -Good voice acting, both the English and Japanese voice acting was quite good -Good environments, huge improvement over the last Rune Factory game -Good graphics, visually quite a good looking game -Good story with plenty of twists and turns and not too predictable, also finally answers why Earthmates in these games all have amnesia -Huge amount of romance options, more than any other Rune Factory game, can all be romanced by both male and female protagonists and are well designed and written -Has marriage system with children as is tradition with these games -Full city building, you have 4 villages, each with it's own season, spring, summer, fall and winter that you can build up with tons of buildings and decorations, some building have uses like shops and others give passive stats -Farming simplified from past games, 1 plot of seeds can grow multiple vegetables allowing you to grow more with much smaller fields, no need for massive fields like past games -Logging simplified, tree's won't be cut down when you harvest wood and can be harvested again the next day -Relationships simplified, unlike previous games where you had to increase your relationship with everyone in town in this game you only have to increase your relationship or bond for people you want to date or be friends with, so no more going around talking to everyone every single day lol -Villagers can help you with multiple different tasks such as farming, logging, mining, shop keeping, fishing etc., each have their own stats and passive abilities, you can evict them if you don't like them and get a new one the next day, they also have to be paid daily wages, though this is relatively easy -Good combat, with tons of different weapons and God Weapons to use to play however you wish, you can also create a party from villages and romancable characters, each have their own weapons, abilities and class such as attacker, defender, healer support, buffer and debuffer -Good exploration with tons of treasures and secrets to find -Good gameplay that focuses on farming and restoring the land of Azuma by purification, similar to Okami if you ever played that -Good amount of quests such as story quests, bonding quests, world quests and repeatable task quests for resources -Tons of crafting from buildings, decorations, food, weapons and accessories -Storage improved, massive amount of storage for both player inventory and home shrine chest and you can store anything regardless of type -Fruit tree's improved, can acquire their seed when you restore them out in the world and can be grown in any seasonal village but they grow better in some over others -1 free DLC, Sakuna DLC, which is a protagonist from another game who will join your fall village -Perfect performance, no lag, glitches, crashes or bugs of any kind NEUTRAL'S: "No Score Change From These" -Difficulty: Casual, virtually no challenge, even on the hardest difficulty -Game length for full 100% completion: 40-60 hours -CON'S: -Managing 4 whole villages can be bit tedious until you have enough villagers to fully automate everything, if it had just been one village that would have been perfect -Pilika and Cuilang romances locked behind the Digital Deluxe DLC -Excess xp points from completed skill tree's don't go to free xp once completed which is a bit unfortunate Overall Rune Factory Guardians of Azuma is a massive step forward for the franchise with a ton of QOL improvements in nearly every aspect from past iterations of the franchise, it's easily one of the best in the franchise and if your someone who likes Rune Factory, Romance, City Building or Fantasy RPG's in general then this game is definitely worth it even at full price, but as always, It's.. Up.. To.. You and i'll leave it at that. (^_−).
十分给九分。先说结论:结合了种田游戏自由度的真正好玩的jrpg。如果你喜欢种田游戏绝对值得一试,并且体验相当新鲜。 本人星露谷三百小时,前作只在3ds上玩过4,但是很久以前玩的不太记得了。 虽然这么说但这个游戏比起种田更接近模拟经营。浇水收菜跑图全都不费体力不花时间,还有一套一开始就有的完整的自动化系统。这导致他没有大部分种田游戏经济规划上的成就感,倒像是明日方舟的基建摆完挂机。但实际玩下去比想象中有意思。设定上你是作为村长同时振兴四个村子,在自己的游玩经营下村子以肉眼可见的形式变得热闹真的非常有成就感。并且与星露谷这种一样他的基建都是可以自由摆放的,有非常大的空间给你美美造景。 在种田的基础上这个游戏还拥有jrpg的大部分优点。优秀的人设与角色塑造、并不乏味的战斗系统与探索解密。这个游戏将这些要素全部融合在一起但又一点都不违和。 游戏本身只有10g,作为jrpg来说相当精简,并且优化很好,动画帧数相当舒适。 现代日式风格的角色解决了所有玩星露谷时打美化的痛点。他的部分角色甚至3d比立绘还有感觉(说的就是伊吕波),加上种田的恋爱与rpg的同伴组队要素简直完美。不会有星露谷那种谈了恋爱也只能在家待着的痛点,你的对象可以跟着你满地图跑。多存档位重婚看剧情的功能超赞! 在此基础上整个美术风格与音乐极其融洽。自由度较高的同时地图中看起来能互动但纯摆设的场景很少,没有大部分jrpg的那种塑料感。 在战斗上他拥有比巫师3还完备的战斗系统:五种武器、伤害类型弱点,完美闪避,boss韧性条,八种实用的特殊能力。这对于一个种田游戏已经足够有趣了。重复度不太明显。 探索上有数量适中的箱庭式地图,奖励设计非常合适。解锁能力的解密的方式让我想起了以前玩塞尔达的感觉。解密设计也难度适中,动会儿脑子就能想出来,也不存在特别难的。 但这个游戏还是有不少缺点的: 1.主线故事前半段叙事演出都还不错,后半段引入几个组织就开始出现jrpg的通病变得臃肿出戏了。并且时间拖的相当长,到找完女主以为快结束了实际上主线才过一半。 2.战斗系统后期数值膨胀太厉害。前面过一个新图数值都只提升个位数,到后面是走几步路就来个新装备提升一百多。钱全用在更新装备上并且开支不小,但迭代速度又极快。好在可以时停无限嗑药,这个影响并不大。 3.种田系统很多被锁主线里了,推了主线才能种的爽。但推完主线后又没什么花钱的地方,种田产出的钱没啥用,导致持续游玩没什么动力。这就相当矛盾。 4.除了钓鱼打架约会都不花时间有点太缺乏沉浸感了。我照星露谷那样玩到打通主线都才到第一年夏天。 5.食谱有点太多了。做任务好难找 以上是这个游戏的缺点,但瑕不掩瑜,他的游玩体验整体都非常优秀。我不知道符文正作怎么样,但这一部我玩的非常沉浸。推的时候每天10h+不知疲惫。 最后是一些游玩建议: 伊吕波真的超级可爱。 建议还是边享受经营乐趣边推主线。 早点解锁八千代个人料理做炒饭。(百分比回血,后期都能用。材料还特别简单) 骑乘要把怪编入队伍出村靠近才可以。 付费dlc除了衣服外把两个原本不可婚的变可婚,还有两个白嫖的dlc。 伊吕波真的超级可爱。
Like buying coke but it tastes like pepsi because someone wrapped a coke label on a pepsi bottle. Neither is bad but if I wanted pepsi I'll buy pepsi? It clearly wants a piece of that 3D anime open world marketshare, but has nothing to offer the genre except the 'runefactory' brand. It has everything from a runefactory game but not in the way you'd expect it to be. You can call it a 'spinoff', just make sure you add 'without its runefactory soul' to it. Mechanics are streamlined, so you can focus on the combat and relationships. Unfortunately, those are also streamlined. If you like that, this is for you. Otherwise, you may have better luck elsewhere. Here's hoping Runefactory 6 is just Runefactory 4 but MORE and BETTER. Pick up at a 70% sale, or don't. You're not gonna miss out.
초반 GOAT, 후반 JOAT
TLDR: If you've never played RF before, this is a great starting point! It's not connected to the main titles and feels very modernized. If you love the old RF games, please be aware that this game feels very different. While still a great game it does feel like it's missing some of the charm of other RF titles. --- Guardians of Azuma has brought fresh life into a series that I love so dearly. The villages, the people, and the story are all very well done and will stay with me for a very long time. I really enjoy decorating the spaces and I'm so happy with the QOL improvements when it comes to farming. I do miss the charm of the older art styles and found this game a little too easy to 100% complete. In all, I would consider GoA an excellent starting point for anyone looking to get in to the Rune Factory series. It's not a part of the main storyline so you won't feel lost and has a very modern feel to it. For those who love the RF series and cherished the depth and challenge of older titles, I fear you will be left wanting something more. I would not recommend going in to this game comparing it to a main title.
one of the best Rune Factory to date, the best thing is you can marry the big baddy in the game, you can also marry the other MC which some of previous Rune Factory games havent done, the Story Progression is pretty much linear, the farming is way different compared to previous games, over all a nice improvement from previous RF series
I'll preface this by saying that I have never played a RF game before, so I have nothing to compare it to with regards to previous versions. That said, I've rather enjoyed my time in the game (almost at 100 hours now) and am not *quite* done with it just yet. My (minor) issues are as follows: * Combat seems quite basic. It can be fun flying around with your short sword, but there also doesn't really seem to be any reason to use any other weapons (besides a bow). * Lots of the game mechanics aren't exactly . . . necessary. While it's fun (for me) to build and decorate the development areas, you really can just plop stuff down in a tetris style grid for the bonuses, And even then, there's nothing thus far (up to finishing the main story) that requires you to get the villages to a particular level AFAIK. You really do need to just sort of . . . do what you want to do because you want to do it. Other than that, I enjoy the bonding quests and the social aspect of the game. I'm currently married to my first wife (Ulalaka, of course) and plan on staying in this save long enough to marry a couple others and see what that's like.
Factoried the runes. Not quite the same vibes I remember my first Rune Factory for anymore... but a good experience nonetheless. It kind of feels a little Indie? With how janky assets and animations can be. So in terms of price it might be a bit much to ask for.
这个好评给得比较纠结。2025年下半年玩了玩了牧场物语风之集市、幻想生活、龙之天地,最上头最喜欢的还是风之集市,真的每一方面节奏、平衡都把控得不错。 龙之天地是什么都沾点,但每方面深度、节奏把控得又不太好,种田存在感很弱,它就是告诉你可以进行这么个玩法操作而已,正反馈不高。在风集镇我是期待农作物种下后的收获,因为很多玩法都跟我种的农作物等级挂钩。 而且建模真的很差,我在游戏里甚至能数清楚钓鱼时钓竿的锚点……谁家钓竿受力弯曲时还邦邦硬一节节的? 引导也略差,任务经常有要求多少等级的魔物,但是魔物图鉴收录的信息不全。 本作同样支持同性婚姻,比风集镇好的一点就是确认恋爱关系,结婚前会有几段恋爱剧情,不得不承认有角色的塑造、剧情是有戳到我的。但是婚后生活,对象略等于不存在。风集镇有人诟病对象存在感很低,但婚后对象会在双方生日、结婚纪念日、小孩生日时有剧情,本身婚前就没有深的恋爱剧情,婚后这点剧情反而有点惊喜。 主线剧情也不太多。 打四折、三折可以入吧。一个有些人可能会介意的点,封面的男女就是玩家选择的性别形象,并且他们订了亲。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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