
Hire heroes, send them on quests, get loot and make a profit as you expand from nothing into a bustling fantasy kingdom and attempt to win the coveted title of the greatest kingdom in all of the land!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is broken and doesn't continue with save file
Bugs, bugs, bugs and more bugs. DO NOT BUY this pile of no functioning quests and disappearing heroes.
RPG Tycoon, developed by Skatanic Studios and published by Macrocosmic Software, is an unusual blend of fantasy role-playing themes and classic tycoon-style management. Rather than placing the player in direct control of a single hero, the game casts you as the overseer of an entire kingdom, tasked with building a thriving settlement that caters to adventurers while competing against rival realms. The concept is immediately appealing: instead of delving into dungeons yourself, you construct the infrastructure that allows heroes to flourish, shaping the economic and strategic backbone of a living fantasy world. The core gameplay loop revolves around constructing buildings, recruiting heroes, and sending those heroes on quests that generate gold, fame, and resources. Early on, you begin with a modest patch of land and limited funds, carefully placing structures such as taverns, markets, guild halls, and training facilities. Each building serves a purpose, contributing to income generation or supporting the heroes who inhabit your kingdom. As heroes level up through quests, they unlock more lucrative opportunities, creating a satisfying cycle of investment and return. Fame acts as a measure of your kingdom’s prestige, attracting more settlers and expanding your influence across the map. Quests themselves are presented in a semi-narrative format, often offering branching decisions that evoke tabletop RPG adventures. While combat and exploration are abstracted into menu-driven outcomes rather than real-time encounters, the system maintains a sense of progression through risk-versus-reward mechanics. Choosing which heroes to send, balancing their classes and levels, and deciding when to pursue epic quests versus safer tasks becomes a strategic consideration. This abstraction may disappoint players looking for hands-on RPG action, but it reinforces the managerial focus, keeping attention on long-term planning rather than moment-to-moment combat. Visually, the game adopts a colorful, slightly whimsical art style that complements its lighthearted tone. Buildings and terrain are cleanly rendered, with simple yet functional animations that prioritize clarity over spectacle. The user interface presents a wealth of information, from economic data to hero stats, though navigating menus can sometimes feel cumbersome. There is depth beneath the surface, but accessing that depth occasionally requires patience as you learn the systems and how they interconnect. The soundtrack and sound effects are understated, providing background ambiance without dominating the experience. One of the more compelling aspects of the game is its sandbox flexibility. Players can experiment with layout designs, economic strategies, and hero compositions to discover what best suits their playstyle. Rival AI kingdoms provide a competitive edge, encouraging efficiency and optimization as you strive to become the most renowned realm in the land. Additionally, support for user-generated content, including a quest editor and Steam Workshop integration, adds creative longevity. For players who enjoy tinkering and customizing systems, this feature significantly extends replay value. That said, the experience is not without its limitations. The gameplay loop can become repetitive over extended sessions, as quest structures and economic growth follow predictable patterns. While there is strategic depth, it may not feel as robust or intricate as more complex city-building or grand strategy titles. Balance issues occasionally surface, with certain buildings or hero combinations proving disproportionately effective. Technical quirks and interface friction can also interrupt immersion, especially for players accustomed to more polished modern management simulators. Despite these shortcomings, the game retains a certain charm rooted in its premise. It captures the fantasy of running a kingdom built around adventure, offering a perspective rarely explored in RPG-themed games. Rather than being the hero who saves the realm, you are the architect behind its success, shaping the economy, infrastructure, and reputation that enable heroic deeds to occur. For fans of management and simulation games who appreciate fantasy aesthetics and are comfortable with a slower, systems-driven pace, it can provide a rewarding and creative sandbox experience. Ultimately, it stands as a distinctive hybrid that embraces experimentation. It may not reach the mechanical complexity of top-tier tycoon titles or the narrative depth of traditional RPGs, but its blend of kingdom management and quest-driven progression gives it a unique identity. Players willing to engage with its systems and accept its imperfections will find a thoughtful simulation that invites creativity, strategic planning, and the satisfaction of watching a humble settlement grow into a celebrated fantasy empire. Rating: 5/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Idea molto bella, esecuzione pessima. La grafica a cuboni ci sta anche, è pur sempre un gioco indie e ha il suo stile sotto questo punto di vista. Si lascia giocare e a tratti appassiona, ma purtroppo benchè io abbia aspettato anni per degli aggiornamenti prima di recensire, ci sono due problemi insormontabili che mandano in malora tutto il progetto: 1) si gioca contro altri domini: ora, forse sono io, ma è praticamente impossibile stare dietro ai punteggi virtuali che fanno gli avversari gestiti da CPU. E' un gioco a tempo, e si perde sempre, con distacchi siderali e incolmabili nonostante l'affinamento delle strategie. 2) Ho ricominciato varie volte, ma sempre, ad ogni partita, arrivo ad un certo punto dove dopo aver salvato, non è possibile riprendere il file salvato: pare caricarlo, si sente la musica di fondo ma lo schermo è total black. E si lascia stare dopo mille tentativi. Un gioco così, non solo buggato, ma con bug così strutturali, per quanto ben pensato... purtroppo non ha motivi di esistere nè di venire acquistato a qualsiasi cifra, con qualsiasi sconto.
Very buggy - avoid.
Game is very unclear in what it wants from you, very easy to lose the game just by following the tutorials. Throws a whole bunch of mechanics and statistics as you and explains nothing. Good game in theory, but in execution it leaves much to be desired.
Good idea bad execution...
Game is abandoned. Yes, a patch was posted after 7 years of no communication, but there are still game-breaking bugs. Have yet to successfully finish a game successfully without crashes or game-ending bugs.
i mean cmon just look at the screenshots
It's bad for this this age
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $504.1K | 2.8K | 27% | $4.99 | |
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| $947 | 8 | 50% | $4.99 | |
| $615 | 2 | 100% | $7.99 |
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| $172.3K | 848 | 98% | $9.99 | |
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| $172.1K | 1.5K | 54% | $3.99 |