
Escape from a mysterious underground megastructure in this short atmospheric 3d-platformer.
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About
Hypogea is a short, atmospheric 3D platformer where you play the role of a staff-wielding automaton trying to escape from an abandoned underground megastructure.
Travel through the mysterious structure using your hooked staff to pole-vault, swing, climb, catch yourself and more.
Restore the puzzling mechanisms of the facility and help its automaton inhabitants.
Explore the cavernous halls and dark corridors of a mysterious subterranean complex through visuals inspired by games from the early 2000s.
Piece together the eclectic narrative via the game's environmental clues and wordless storytelling.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had some fun, but the game wasn't as "amazing" as some of the reviews claim. I played to the end, but I wish it had ended about an hour earlier. It became a little tedious during the last part and it seemed like they made the final tasks unnecessarily more difficult. Instead of it feeling like "yeah! I finally did it", it was more like "I'm glad that's over and I didn't enjoy it." That kind of sums up the end of the game for me. I am still giving it a thumbs up because the first half to 2/3's of the game were interesting.
This game is by no means bad, but I can't recommend it. What it has going for it: Good sound design A Unique mechanic An interesting vibe Passable platforming However the experience itself feels a bit hollow. The game is pretty on-rails, without much real challenge or sense of exploration. There's no real mystery to the world, and the "collectibles" you find that hint at a past world are groan-inducing. They fill nothing out about the world that the early "flashback" cutscenes you see don't already cover. Some traversal animations are too slow, and some cutscenes are overlong in the "legend of zelda" style of "look at this thing". I really wanted to like this game but it ends up being a bit tedious.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, Italian, Spanish - Spain, Japanese, German, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I didn't enjoy the gameplay, and the ledge grabbing was too jarring due to how magnetic you snap to them. Also, This game is infected by AAA cutscene style of pointlessly interrupt the gameplay to show you the new area. Don't worry I will look around! You don't have to take the control away!
Hypogea is a short but memorable atmospheric 3D platformer with excellent movement mechanics and a captivating sense of exploration. Traversing its mysterious underground megastructure is consistently rewarding thanks to the smooth controls, clever level design, and striking industrial atmosphere. Take the time to find every recollection and artifact to piece together the game's subtle environmental storytelling. If you enjoy exploration-focused platformers with unique movement and immersive world-building, Hypogea is absolutely worth its price—a true hidden gem.
A perfect short 3d platformer with fluid controls and a captivating setting. Short but every part was very enjoyable.Well worth the price, a hidden gem.
Hypogea Completato in: c.ca 3 ore Pagato: me l'hanno regalato Prezzo pieno c.ca 10€ TI può piacere se ti è piaciuto: Cairn, Jusant, Grow Home In Hypogea vestiamo i panni di un robot riattivato fortuitamente, il cui unico obiettivo è trovare una via di fuga da un'immensa struttura sotterranea. Per farlo, avremo a disposizione semplicemente un bastone e un ricco repertorio di movimenti tra salti e arrampicate, con cui affrontare sezioni di platforming 3D ed enigmi ambientali. Il gioco si distingue fin da subito per una scelta precisa e apprezzabile: l’esperienza è completamente priva di violenza e di nemici. Dal punto di vista visivo, il titolo si inserisce perfettamente nel fortunato filone dei giochi con estetica "low-poly" in stile PlayStation 1. Questa grafica rétro, unita ad ambientazioni spoglie e desolate, riesce a tratteggiare la struttura abbandonata in modo splendido, regalando un’atmosfera suggestiva e un forte senso di isolamento. Il sistema di movimento e aggancio alle superfici è sufficientemente permissivo da non risultare mai frustrante. Tuttavia, a causa di una certa rigidità dei controlli e della gestione della telecamera, è difficile entrare in quello stato di "flow" che permetterebbe di concatenare lunghe sequenze acrobatiche d'istinto. Al contrario, il ritmo spinge spesso a compiere due o tre salti per poi fermarsi a studiare il percorso. Questa natura più riflessiva è supportata da un level design solido e ben studiato, che non lascia mai il giocatore smarrito o senza una direzione chiara, nonostante la verticalità. La progressione è fondamentalmente lineare, ma il mondo di gioco offre diverse deviazioni secondarie che nascondono due tipi di collezionabili: gli artefatti e i ricordi. Proprio la gestione dei collezionabili rappresenta, purtroppo, la nota più dolente dell’esperienza. È infatti possibile completare l'avventura senza trovarne alcuno. Se da un lato gli artefatti – piccoli oggetti privi di descrizione che offrono solo brevi accenni di lore – funzionano benissimo come segreti da scovare per incentivare la rigiocabilità, lo stesso non si può dire per i ricordi. Questi ultimi consistono in brevi cutscene che spiegano l'identità del protagonista e le ragioni della sua prigionia. Arrivare ai titoli di coda senza aver vissuto la componente narrativa del gioco rischia di lasciare un senso di incompiutezza. Non si tratta di un problema di difficoltà, quanto di design. Sarebbe stato più efficace se i ricordi (opportunamente illuminati di verde, un colore visivo esclusivo) fossero stati sempre visibili da lontano. In questo modo il giocatore avrebbe potuto scegliere consapevolmente se accettare la sfida per raggiungerli, creando una netta ed equilibrata distinzione tra i ricordi (sfide palesi da superare) e gli artefatti (segreti nascosti da scovare). Al netto di questa sbavatura narrativa, Hypogea si rivela nel complesso un'esperienza platform molto piacevole, consigliata a chiunque cerchi un'avventura atmosferica e rilassante dal sapore squisitamente nostalgico.
Hermoso juego. Una idea clara, bien ejecutada y acompañada de una música ambiental preciosa. Un sistema de movimiento pulido al rededor de esta idea, fácil de dominar, buenos puzles, niveles bonitos y te deja una sensación de las que se mantienen mucho tiempo en ti. Los gráficos, el setting megaestructural, que puede recordar a los laboratorios de Aperture y esa música, acompañándote en un platformer pulido que te pasas en una tarde. Difícil de superar 🚬.
This was an incredible single dev game here, the intentional retro mid 2000s style graphics is a really unique look to it, and this has some of the best platforming i have ever played in a game. its soundtrack was a great atmospheric layer to it all and its recollection story bits were interesting. This was a nice change of pace if someone wants a plate cleanser in the gaming backlog. I really hope that Charlie's next game does really well so he can start the own small studio and one day come back to Hypogea as the foundation is already here and I would love to see a expanded world of something like this. Worth the $10
Purely platforming, no enemies to fight, just progressing through the environment and uncovering recollections to piece together the narrative. Super chill 2 hour adventure.
The game isn't bad, but it's not the best either. It's all right, mediocre, bland. If you want a tight platformer with similar aesthetics, go play Lorn's Lure instead. I'd rate this 2.5 out of 5 if possible. And since my rating is exactly in the middle, I have to go by how entertained I felt playing it. And I didn't have that much fun, to be honest. So it's a no to me.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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