
Before the Echo combines elements of both rhythm and role-playing games to create an entirely unique experience.
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Before the Echo is a game that struggles to define its audience. Marketed as a rhythm game, it falls short of delivering on that promise. The gameplay revolves around managing three different screens: one for gaining mana via directional inputs tied to a beat, another for avoiding damage by inputting directions, and a third for casting spells based on specific inputs. The problem is that only the mana-gathering screen has any rhythmic elements, while the others lack any designed rhythm, making it feel disjointed and unconvincing as a rhythm game. The gameplay loop is highly repetitive. Players progress through floors, fighting enemies that drop items needed to craft better equipment and increase stats. This setup turns the game into a grind-heavy experience, reminiscent of mobile games with endless repetition and incremental upgrades. While some may find value in the story, I found the dialogue excessive, and it didn't hold my interest. For those who enjoy a strong narrative focus, it may be more appealing, but the gameplay's repetitive nature and lack of cohesive rhythm make it hard to recommend.
müziğin ritmiyle tuşlara basıp ritmi kaçırmamaya çalışıyoruz çerezlik fena değil
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я начал играть и не смог остановиться, пока не дошёл до конца.
I don’t usually enjoy dunking on clearly low-budget indie games, but this one is tough to recommend. Let’s start with the positives: the core idea is genuinely interesting. It’s a 4-key rhythm game wrapped in a campaign with a story and full RPG-style progression: level-ups, gear, spells, items, the whole package. Unfortunately, that’s kind of where the praise ends. - The visuals (graphics, art style, UI, effects) all feel cheap. - The writing comes across as pretty juvenile: shallow characters, awkward dialogue, inconsistent buildup, and humor that rarely lands. More importantly, though, it also falls short where a rhythm game really matters: - The music is weak. It lacks impact and sounds amateurish. Out of roughly 10 playable songs, I only genuinely liked one, and even that wasn’t anything special. If anything, it felt better suited as background music for a different kind of game. - The main mechanic of switching between three lanes to defend, attack, or gather mana, is interesting on paper and works mechanically. But constantly shifting to different beats completely disrupts the flow, which is a big problem in a rhythm game. - The game leans heavily on grinding to pad playtime, but replaying the same song multiple times just to get an item isn’t a great fit for the genre. - Timing precision doesn’t seem to matter much, which makes spamming inputs a surprisingly viable strategy. - There are also smaller issues like: limited gameplay customization, red notes doing disproportionate damage, floors making navigation clunky, and some noticeable balance problems. In the end, Before the Echo isn’t just rough around the edges, it misses some of the core fundamentals of a good rhythm game. The central idea has potential, but it’s not enough to make the game worth recommending.
[code]If you enjoyed this review, please consider following my Curator Page [url=https://store.steampowered.com/curator/33864135/]Nep's Gaming Paradise (Nepiki Gaming)[/url] for more reviews![/code] [h1]Nepiki's Stats[/h1] [table] [tr] [td]Overall length[/td] [td]Around 9 hours for beat, and 12 for completion[/td] [/tr] [tr] [td]Overall difficulty[/td] [td]Normal difficulty[/td] [/tr] [tr] [td]Overall score[/td] [td]★★★☆☆[/td] [/tr] [/table] [h1]Summary[/h1] For the time this released, the concept of having a Rhythm RPG was really cool and overall well handled. Sadly some parts of the genres just aren't compatible, as grinding the same songs for RNG-based drops got tiresome real quick. [table] [tr] [td]--Positives--[/td] [td]--Negatives--[/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td]The plot setup was mysterious enough to keep me hooked with good (albeit perhaps outdated) dialogue.[/td] [td]The resolved mystery was... unique, but didn't do it for me.[/td] [/tr] [tr] [td]Enough difficulty options to make this more than manageable for a DDR rookie like me.[/td] [td]Too much grinding on the same songs for experience and drops.[/td] [/tr] [tr] [td]Interesting method of handling combat by having three different playing fields, with enough different spells to cast.[/td] [td]Everything from drops- to crafting is based on RNG that extends grinding even futher.[/td] [/tr] [/table] [hr] https://store.steampowered.com/app/200910/Before_the_Echo/
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A thought-provoking puzzle adventure with intriguing storylines, atmospheric visuals, and engaging gameplay that takes players on a memorable journey through time.
Extremely unique concept, and for me, just very much incoprehensible. I do not have the mental capability to juggle between three screens doing a dance dance revolution kind of minigame. If you have three brains and three pairs of eyes, perhaps this will appeal to you.
[h2]Mechanically unsatisying[/h2] Awful note detection, also the patterns feel like they are in no way connected to the music. Very repetetive gameplay loop with a couple of questionable design choices that not only encourage, but downright necessitate mindless grinding thanks to the needless inclusion of RNG. [h2]Youthspeak[/h2] The writing feels somewhat juvenile and too forced with all the "hip" vibe, although with my limited playtime I can't say for sure how it unfolds later in the game. As for the voice acting, for a game as focused on sound as this one claims to be, the quality of recording itself as well as it's mixing is terrible. [h2]Beep boop[/h2] I have a soft spot for Ronald Jenkees' music, but do yourself a favour and just listen to it on it's own. No need to suffer through the gameplay loop for it.
I'm reviewing all my 600+ gamed. This is 18th. As a game designer, I've seen a lot of people trying to make fighting rhythm games. This is the only one I've played that did it well enough. It's not perfect, the art is a bit janky, but the gameplay is original and pretty well done. A very nice curiosity. Also did you know, it was called Sequence before.
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