
Journey to the far corners of the Earth and unearth ancient horrors in this Lovecraftian narrative puzzle adventure and sequel to 2020’s critically acclaimed Call of the Sea.
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About
All is not well at Miskatonic University. Professor Harry Everhart tries to ignore the shadows flitting at the corners of his vision, while student Evangeline Drayton is haunted with impossible dreams of an artifact uncovered a decade ago. In their search for answers, the pair will uncover revelations more ancient than anyone could have imagined.
Call of the Sea’s object and observation-based puzzles return with new depth. Scour richly-rendered environments for clues. Swap between Harry and Evangeline to solve complex, multi-part problems across time and space. Choose your own difficulty level with toggle-able hints, icons, and journal entries
Harry and Evangeline’s journey takes them from the firelit libraries of a New England mansion to the red sands of the Australian outback, through frozen wastelands and otherworldly cities out of time, all stunningly rendered in Unreal Engine 5 and featuring a soundtrack by multi-award-winning returning composer Eduardo De La Iglesia.
Follow Harry Everhart and Evangeline Drayton as they search for the truth about their missing loved ones and come face-to-face with beings beyond their understanding. Inspired by H P Lovecraft's 'The Shadow out of Time', Call of the Elder Gods features a fully voice-acted story of grief, family, and sanity, starring returning talents Yuri Lowenthal (Spider-Man, Arcane, Final Fantasy VII Rebirth) and Cissy Jones (Firewatch, Starfield, Baldur’s Gate III).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Portuguese - Portugal, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lovecraftian horror turned into a neatly structured escape-room experience. The universe seethes with ancient madness, humanity stares into truths it was never meant to know, and somehow, the puzzles remain fair and the clues are surprisingly considerate.
Excellent sequel to Call of the Sea with some truly great puzzles. The logic puzzle where you had to fill out the identification information of several cultists was the standout one, But all of them where good and only one truly stumped me at first bacause it was so... weird and abstract, but looking back it wasn't that bad i guess, should probably have paid more attention. In regards to playtime, It's definitly not 25 hours long, must have had the game running for quite some time outside of playing it. I think 10 - 15 is more correct with no (or minimal) hints. Nothing is missable in the achievements, you can go back to chapters and keep your filled logbook and just pick up the ones you missed, same with any achievement. When you know the solution to each major puzzle in each area you can quickly move forward if you missed something.
[h1]Call of the Elder Gods — повернення древніх... квест-кімнат[/h1] Коли я побачив пряме продовження Call of the Sea, то одразу придбав гру, очікуючи на той самий рівень якості та захопливого сюжету. Насправді, хоч гра і є сиквелом першої частини, геймплейно вони дещо різні. Щось мені в цьому сподобалося, а от щось — ні. Перш за все хочу похвалити розробників за багато цікавих пазлів. Більшість із них доволі унікальні, створені спеціально під конкретний рівень, а не просто як якийсь рескін головоломки з газет. Вирішувати їх було цікаво: над деякими потрібно було посидіти й подумати, але не так довго, щоб це вганяло в депресію. Тут дійсно вдалося знайти гарний баланс — завдання складні саме тому, що вимагають зупинитися та поміркувати. Ну і... в принципі, далі пішли суперечливі моменти. Візуально гра підтягнулася, з’явилося більше деталей, локації стали різноманітними й сильно відрізняються одна від одної. Проте той шарм та цілісність яскравого, контрастного острова зникли, перетворившись на ланцюжок не пов’язаних між собою місцевостей. Тут тобі будуть і старий маєток, і таємні бункери, і льодові печери чи пустеля — багато всього, але воно не в’яжеться в один спільний стиль. Сюжет так само виглядає дещо дивним. Якщо в першій частині жінка шукала свого чоловіка і йшла слідами його експедиції, то тут уже два персонажі намагаються розгадати таємницю видінь, поки їх переслідують місцеві окультисти. Можна навіть перемикатися між персонажами, але це зроблено просто щоб було. Якби залишили тільки одного героя, це не змінило б майже нічого. Фінал теж вийшов дещо сумбурним. Що тут ще сказати? Гра залишила трохи змішані враження. Як набір квест-кімнат вона прикольна, як продовження серії... ну, норм. На знижках можна брати, якщо сподобалася перша частина. Якщо взагалі не грали в серію, то краще почати з Call of the Sea.
Gorgeous game with on point gameplay and art The beginning is also spotless with the introduction of mysteries and well thought puzzles However the smoothness falls of hard: you're forcefed "enigmas" that completely break the pace of the game. There are multiple places that make no sense at all and just stops the immersion completely. Each "vilain" has the most stupidest way to protect their "secrets". it shows too much the puzzles have been designed and then the areas built around. And they just come down to "collect all the clues" and "find a combination in the manual" I had a really good time at first, but in 4h in I'm just bored down... And I think the interpretation of a "lovecraftian" story simply failed: while it's mysterious and a bit anguishing at first it becomes quite fast a clown show where nothing really matters and entities/groups that should be far too much for us to handle are put before us. And it's hard to care.
某些解谜 设计不合理 跟翻译也有关系
A bit short for the full price ; maybe wait out some promo and play it then. Even then the game's story was predictable and the narrator was overwhelming to the point of annoyance... Some puzzles were fun but being able to run faster would have made some other puzzles more bearable.
Самый милый и романтичный квест про хтонических божеств и их влияние на мир получил сиквел! Теперь с нацистами! Одну из двух концовок первой части можно выбрать в прологе, но изменения будут скорее декоративные. Здесь тоже две концовки, и, как и в первой части, одна всё же подходит больше, чем другая, а различий совсем мало. Фактически, ничто не мешало слить их в одну концовку, где оба персонажа получают свой финал. Игра стала меньше. Мы потеряли дневниковые записи, сохраняются только подсказки для головоломок. Большинство локаций закрытые - комнаты, пещеры. И есть раздражающие места, где вообще ничего интерактивного нет и даже любоваться цветами, бабочками и стрекозами нельзя. Головоломки стали не то, чтобы сложнее. Скорее, зануднее. Злорадствую, что культисты каждый раз, чтоб в комнаты пройти, всю эту муть повторяют. Про провода даже говорить не буду. Зато не надо, как в Uru, стоять на месте 10 минут ради ачивки, только парочку. Так как протагонистов теперь два, а действие не на одиноком острове, кроме рисованных 2D катсцен мы получили 3D модельки персонажей. Они стилизованы неплохо, но текстуры хуже окружения, потому смотрятся бедненько. Но это всё ещё милый квест, где лафкрафтианская хтонь - самое доброе, что вы здесь встретите.
It's decent, but nowhere near as good as Call of the Sea. As an standalone game, it's a solid 7/10. As a sequel to Call of the Sea though, it's maybe a 5/10. The story of Call of the Sea was more subtle and poignant. While it had those supernatural elements, it was in service of an emotional journey of discovery for Norah. In Call of the Elder Gods, it's a lot more blunt with its storytelling—lot of telling and not much showing. Call of the Sea takes place over the course of a couple hours as Norah explores the island, and so the environments feel cohesive. Call of the Elder Gods jumps between different locations so there's less cohesion and the immersion breaks every chapter. Some of the puzzles really obvious and feel like busy work. Other puzzles are hella obtuse that require paper-and-pencil or lateral thinking. The characterization between Evie and Harry feels kinda childish? Evie doesn't listen to what Harry says, and Harry just ignores what Evie is asking. On top of that, Norah narrates and just tells us what Evie/Harry are thinking rather than letting them show it in their actions/behaviors. Their exchanges end up feeling pretty cheap. Call of the Sea exclusively features Norah narrating/thinking so it felt immersive. There were no other human characters so it didn't have this issue. The story mentions bits about WWII Nazis and Communism, which fits the timeframe but I can't help but squint and see it as social commentary. It's a bit too surface-level to feel like it was necessary to the story. The addition of significant dialogue exchanges, and letting you choose your own response leads to significant padding imo. When you have playable segments with both characters, the other one just stands there. It feels kinda dumb. For the voice cast, Cissy Jones returning as Norah is great. Yuri Lowenthal as 67-year-old kinda misses the mark. His performance just doesn't capture the age that comes with a 67-year-old, and often is very shrill. When he's supposed to be yelling it feels like a fake yell. Mara Junot is very neutral, she has a very white-girl voice (accent and timbre) but I think that's historically accurate for semi-educated black people, before the modern AAVE accent. edit: the ending is cool but only because of the time loop—the Elder God thing is whatever. there's a minor plothole/retcon about Evie's dad being connected despite having died due to succumbing to the black ooze in Call of the Sea. Also Norah has golden blonde hair in the ending cinematic rather than her proper dirty blonde/brunette. I think the story tried too hard to be this big narrative that it loses the kind of emotional weight. It tries to tie it all back together but it's not that good. I'm surprised they didn't give Evie a reunion cinematic with her father, they didn't really build up Evie's side of the story much. ~~~~~ The following is rambling, you can read or not. While the story of Call of the Elder Gods is serviceable, it feels like it either retcons or invalidates some elements introduced in Call of the Sea. Call of the Sea's usage of black ooze implied it was tied to Norah's fishpeople/deep ones heritage. Her surviving was because she was descended from the eldritch fish people (deep ones). When other characters come into contact with it, they are severely debilitated and eventually succumb to illness and die (such as with Frank Drayton, Evie's father). But in Call of the Elder Gods, it's the blood of an even greater Elder God? For one, the Elder God kinda invalidates Norah being a deep one? What's the point in Norah being descended from a Deep One if that's not even the major eldritch entity tied to the black ooze? Another point is the black ooze in Call of the Elder Gods somehow grants immunity for a victim's loved ones. But doesn't that mean all the bad guys are also assimilated to the Elder God? If that wasn't the intention, then Frank Drayton dying because he wasn't compatible with the black ooze is then retconned into being a good thing that he was assimilated to the Elder God. In Frank Drayton's case you could say it's a blood-related thing making Evie immune. But Harry isn't blood-related to Norah. Why would the Elder God just be able to determine that Harry was Norah's loved one and grant him immunity? It sounds nonsensical when compared to the much more grounded logic of Call of the Sea's interpretation of the fewer elements (deep ones, black ooze). It felt like Call of the Elder Gods both stuck too close to Call of the Sea in that it tried to expand the lore into something bigger, but also strayed too far in that it didn't actually make sense with the established lore. The characters too, are a bit iffy. If you played the "Norah returns to Harry" ending of Call of the Sea, Harry and Norah are still together for another 12 years (by one source). Knowing Norah would die from the illness (and that Norah knowingly and willingly returned to Harry prioritizing their love), I would expect them to have lived their remaining time to their fullest. So when Norah actually dies, it's much easier to accept for Harry. Combine that with the 30-something years since Norah's death to the events of Call of the Elder Gods, you would have expected Harry to have peacefully (if mournfully) accepted Norah's death instead of dwelling on her death with such a stifling demeanor in Call of the Elder Gods. In Evie's case, I just don't care much. The story doesn't do much to connect you to Evie's story. Frankly you could rewrite the story to cut out Evie and change the Doctor West timeloop thing and you would have a signifcantly more impactful sequel with Harry learning more about his wife's heritage and former civilizations. The globe-trotting spectacle of Call of the Elder Gods I genuinely think detracts from the experience. Every chapter being a different location around the globe means the characters spend a lot of time traveling (even though it's visually skipped), which is absurd compared to the maybe couple hours or days of Norah's adventure in Call of the Sea. The introduction of other characters to actually have dialogue with was also problematic. The story fell into a habit of a lot of explicitly dumping lore on you, or "tell not show". Whereas Call of the Sea was more introspective and speculative, using the environment and horrific events to build the lore with no other characters directly conversing with Norah as it pertains to the island. Call of the Elder Gods's puzzle locations amount to two or three rooms in any given location and there's no sense of connection. You wonder how other people didn't discover this (even before the Starry Wisdom cult). Call of the Sea you were literally progressively traveling deeper into the island where the civilization's remnants are believably hidden. It's believable that it had to be an expedition into a dangerous territory to find it, and that everybody involved except Harry died.
Xenomorph from half life asks us to fix their goo problem.
Les énigmes sont toujours sur l'idée du premier jeu, mais en ce qui concerne le lore, il est beaucoup moins ésotérique, abstrait, et un peu trop cliché, pas assez captivant. Pour ce qui est du gameplay, je pensais que l'alternance des personnages amènerait une autre dimension, notamment au lore justement, mais en fait pas vraiment, il y a d'ailleurs des moments ou l'alternance est de trop, presque forcée, juste pour l'inclure dans le gameplay. Je suis assez déçue comparée au premier.
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