
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне не зашло, наверное не мой жанр, да красиво, стильно, но я походу хотел бегать стрелять роботов в похожей стилистике, а не быть отшвирнутым первым же роботом. Механики пряток и прочего, только вызывают желание быстрее пробежать, а тут так не принято. но уверен что своих ценителей найдет
dreadful
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Paguei 50 reais nesse jogo, e foram os melhores 50 reais que já gastei. Gráficos incríveis, e ainda sim, muito bem otimizado(Nem precisei ligar o DLSS). Um jogo da UE5 que rode bem é difícil de ver, então é algo que merece ser mencionado. A gameplay é simples, mas muito criativa. E é incrível o quão a atmosfera desse jogo lembra Alien Isolation, pela primeira vez, consegui sentir o medo e tensão que senti ao jogar Alien Isolation há 6 anos atrás. Simplesmente lindo. O começo é lento, e o jogo não te explica muito bem como funciona as coisas ou como encontrar o caminho, então você vai precisar ter muita paciência e se segurar muito pra não abrir um Walkthrough, mas assim que você entende a "formula" do jogo, você consegue se encontrar facilmente. No geral, comprei ansioso pra jogar um joguinho bobo de terror, e sai com a experiência mais próxima de Alien Isolation que já tive. Jogão, 10/10. --------------------------------- A pedido de mi amigo gay argentino, acá está la versión en español: Pagué 50 reales por este juego, y fueron los mejores 50 reales que gasté en mi vida. Gráficos increíbles y, aun así, muy bien optimizado (ni siquiera necesité activar el DLSS). Es difícil encontrar un juego hecho en UE5 que funcione bien, así que eso es algo que merece ser mencionado. La jugabilidad es simple, pero muy creativa. Y es increíble lo mucho que la atmósfera de este juego recuerda a Alien Isolation. Por primera vez, pude volver a sentir el miedo y la tensión que sentí cuando jugué Alien Isolation hace 6 años. Simplemente hermoso. El comienzo es lento, y el juego no te explica muy bien cómo funcionan las cosas ni cómo encontrar el camino, así que vas a necesitar mucha paciencia y contenerte bastante para no abrir un walkthrough. Pero una vez que entendés la "fórmula" del juego, podés orientarte fácilmente. En general, lo compré con ganas de jugar un jueguito de terror medio boludo y terminé con la experiencia más cercana a Alien Isolation que tuve hasta ahora. Juegazo, 10/10.
Спочатку хотів залишити позитивний відгук, але потім дійшов до 4-го акту — і це просто пздц! Перший і останній проєкт від цих панасів. Якщо вони ще не збанкрутували після релізу такого ослиного калу, як це, то я здивований!
This was an incredibly well done game. Had an easy to follow plot line and having objectives gave just the right amount of direction. The scare factor wasn't unbearable but there was plenty of areas that got my heart RACING!
20 mins in. A door requires a code. No obvious code, or hints, or clues. Quit game. Check global achievements. Achievement 1, start the game, 98% of players completed. Achievement 2, unknown, 58% of players completed. Sooooo, I'm not the only one who started this game and thought the door with the code was a dumb idea. I don't feel so bad now. Not recommended.
类VHS特效、复古未来主义美术和优秀的画质完美结合在了一起,剧情、紧凑的节奏和沉浸式解谜共同塑造出了一套独特而完整的风格。 可惜篇幅略短,虽然最后结局的意象没有影响整体完成度,但后半篇明显较为赶工,动线也不如前半篇自然——好在极强的压迫感又弥补了这一点。
I know this is tagged "atmospheric" and it is the truth. This game pulls you in and can give you the goosebumps. I am liking this more than RE's.
душная духота
Dang I saw so many positive reviews for this game but I really didn't like it. Puzzles were incredibly hard, I literally had to have a walkthrough on alt-tab just to figure out some basics (got stuck in that reception room not realizing you had to point the gun at that small TV screen to unlock the door...) My game crashed at Chapter 4 so I decided to just stop there and watch the playthrough. Story wasn't all that interesting, game was like a 5/10 from me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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