
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне не зашло, наверное не мой жанр, да красиво, стильно, но я походу хотел бегать стрелять роботов в похожей стилистике, а не быть отшвирнутым первым же роботом. Механики пряток и прочего, только вызывают желание быстрее пробежать, а тут так не принято. но уверен что своих ценителей найдет
Спочатку хотів залишити позитивний відгук, але потім дійшов до 4-го акту — і це просто пздц! Перший і останній проєкт від цих панасів. Якщо вони ще не збанкрутували після релізу такого ослиного калу, як це, то я здивований!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know this is tagged "atmospheric" and it is the truth. This game pulls you in and can give you the goosebumps. I am liking this more than RE's.
类VHS特效、复古未来主义美术和优秀的画质完美结合在了一起,剧情、紧凑的节奏和沉浸式解谜共同塑造出了一套独特而完整的风格。 可惜篇幅略短,虽然最后结局的意象没有影响整体完成度,但后半篇明显较为赶工,动线也不如前半篇自然——好在极强的压迫感又弥补了这一点。
This was an incredibly well done game. Had an easy to follow plot line and having objectives gave just the right amount of direction. The scare factor wasn't unbearable but there was plenty of areas that got my heart RACING!
Short but utterly terrifying game. Other than a few minor hiccups, the limited tutorials and UI make the game utterly immersive. Almost everything is done "in world". I had very few moments where I was reminded "this is a game". The sound design and art style are phenomenal. They make the terror build up even when nothing can possibly hurt you. Especially [spoiler]READING about Entity A existing had me on edge even though he wouldn't show up for another 15-30 min. The ambiguity of his mechanics other than "he's invisible and only shown on your scanner" gave me paranoia like no other game.[/spoiler] I highly recommend giving this game a playthrough.
Ce jeu est GENIAL L'ambiance est super bien dosée, il y a des moments d'angoisses, mais pas de screamer. La mécanique de jeu est hyper ORIGINALE J'ai vraiment beaucoup apprécié ce jeu, on est porté par le mystère tout du long.
Good game, I thought the A.S.N Type-05 were scary, lol, until I hit Chapter 4. Alien Isolation vibes. Definitely worth a play if you liked Alien Isolation.
Игра стоит своих денег, путешествие длиною в жизнь.
Good horror game but only buy it on sale, it's far too short to justify buying at full price. Very high quality graphics and sound design, excellent art direction, game runs well and doesn't require DLSS just to function, good spooks and cool enemies, but I feel like the game should have been like 3 hours longer with another full act in-between the two in the game. The mechanics the game introduces also hardly see any utilization, not sure why there was an entire tutorial for how to crouch low and peek over objects when it's never needed past the first room, same criticism extends to the CAT scanner. 8/10 wish it was longer but I enjoyed what is here quite a lot
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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