
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting and well done horror game. They manage to make the game scary with careful tension building and not too many jumpscares that they become cheap. The visual design is definetly the most distinguishing factor from other find-key-to-open-door-while-monster-stalks-you games. All in all good, short experience that does not overstay its welcome.
This one is honestly one of the best horror games I have played. Whenever I play horror games, I'm at the point where it's hard for me to get FULLY immersed. This game, though, makes it fully possible. Diegetic UI does wonders, and all the UI elements are perfectly tailored for immersion. The artstyle is beautiful, and the world is wonderfully crafted (and sometimes disgusting, in the best meaning of this word, considering this game is meant to make you feel this way). I would want to get more into the horror elements, but if you enjoy horror games? Buy it. Might not be a long game, since I have finished it in less than 10h, but it is absolutely worth the play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
please do not listen to what negative reviews, this was the greatest game i have ever touched. the story had me obsessed and the visuals and audio just trap you in the world. this game is perfect.
*Note: (I played the game in my other account) Good Horror and atmosphere I like the game so much but the problem with the game is that i get lost a lot, so i used a guide to finish it. the game reminds my of SOMA so I will give this game 8/10
Großartig ! Visuell einzigartig, super abgestimmte Soundkulisse und Musik. Permanent bedrückende und bedrohliche Stimmung die den Spieler paranoid und panisch werden lässt + mehr als ausreichend Schockmomente. Soma, nur ohne Wasser und stattdessen auf dem Mond. 9,5 / 10 Sternen
Visuals, audio and atmosphere is top tier in this game. Those alone being so good are the reason I recommend this game, because the rest of this review is me pointing out negatives. If you're not a fan of invulnerable enemies chasing you, I'd recommend staying away, especially when for whatever stupid reason, this game doesn't let you pause. Plus I encountered some bugs like one of the enemies is stuck standing still forever with their head clipping through a wall, never moving or roaming around. This wasn't one of the earlier enemies that normally stand very still periodically, this one was supposed to be walking around making noise. Another one was where only way out of an area was through a vent and an enemy was standing right in front of it, refusing to move and just staring at me no matter how long I waited. I decided to then just exit the vent and accept my fate, except I simply went through said enemy.
[h2] It's good but not what the devs had promised. [/h2] [i]Routine[/i] really shines with the C.A.T. multitool and logic puzzles. The audio is [i]Darkwood[/i]-tier and it looks perfect for having low system requirements. But that's where the good stuff ends. The robot AI is too easy to deal with and [spoiler]the alien[/spoiler] is just a nuisance if you can line up shots well. Only the mall level feels fun to navigate. There's full body awareness but no freelook. The permadeath was scrapped and there are no random levels either. Only recommended if you've been waiting since 2013 to play it. [i] Lunar Software [/i] left it unfinished. [h2] Just play a solo run of [i]Lethal Company[/i] instead. [/h2]
Мое мнение, игра как хоррор 10/10. Чувствуется, что игра сделана с душой. Атмосфера и звуки очень классно погружают в мир игры. Ретро - Реалистичность - Сюжет - Космос - Одиночество - Безысходность - Опасность: И здесь это все круто сочетается! Было интересно читать разные записки и вникать в лор игры. Загадки иногда заставляют побегать и потренировать память. Багов и проблем с производительностью за время прохождения вообще не было. Советую попробовать =) Разработчики большие молодцы!
Как же уже ♥♥♥♥♥♥♥ эта ♥♥♥♥♥ с неочевидными механиками. Кучи мелочей в плане управления добавили непонятно зачем, а к ним вдобавок беспонтовых роботов, которые не пугают, а скорее бесят. В результате вся атмосфера идёт ♥♥♥♥♥, пока ты пытаешься понять, а какого хрена от тебя ждёт игра
pacing was amazing, sounds and visuals 10/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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