
The world has been thrown into chaos, and it's up to you and your friends to battle the corrupted beasts of the Rotwood. Upgrade your gear, choose your preferred weapon, and hone your skills to defend your safe haven.
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About
The world has fallen into chaos, and it’s up to you and your friends to battle the corrupted beasts that threaten your home. Choose your weapon, upgrade your gear, sharpen your skills, and get ready to take on the frenzied foes of Rotwood!
Surviving Rotwood is no easy task. You’ll need practice, strategy, and refined combat skills to tackle the game’s toughest encounters.
Featuring rich and varied combat mechanics, play solo or co-op with up to three friends, fighting increasingly challenging encounters as you battle your way through 8 unique locations.
Rotwood focuses on combat mastery and gear progression to defeat enemies that you once thought impossible.
Pick your target carefully and sharpen your skills as you face increasingly difficult encounters. Battle your way through deceptively vicious rots in search of your true foe, a powerful, corrupted boss battle that will put your abilities to the test.
Experiment with various gear combinations and refine and perfect your build to best make use of these strange powers. However, true success comes from skill, adaptability, and strategy.
Button mashing and decent gear will only get you so far. Practice and perfect combo attacks for each weapon type to reach your destructive potential. Discover and upgrade different weapons and armor to further enhance your combat effectiveness.
Master a variety of weapons or specialize in the one that suits you best. Each weapon type offers its own distinct combat style and benefits. Get in close to smash, slam, pierce, or hang back and blast your foes from a distance.
Boss fights are not just a test of strength but also a test of skill. Each boss has unique attack patterns and mechanics, requiring careful analysis of their weaknesses and precise mastery of your weapons to tackle Rotwood's toughest foes. Victory grants you unique loot required to face ever-increasing challenges as you progress through the game!
While every run offers different powers and abilities, progression is built on skill and mastery rather than randomness. Through practice and proficiency, you’ll learn to take down increasingly formidable foes more effectively with greater efficiency and precision.
The challenges ahead may be unpredictable, but your fate is not. While Rotwood has elements of randomness, true mastery comes from skill, adaptability, and precise execution, not luck.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
why no update anything dev leave us so sad
Finding different ways to break this game at its highest available difficulty is continually enjoyable for me.
It's a sort of Monster Hunter beat 'em up roguelite with beautiful art. You do runs through different biomes, with different enemies and bosses to defeat. Besides that, with the NPCs, you can decorate the area, customize your character, improve them, create your gear with different passive abilities, and choose the type of weapon you like. I think it can provide many hours of gameplay, and I like it, but it's true that outside of early access, the price has increased quite a bit.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Spanish - Latin America*, Simplified Chinese*, Traditional Chinese*, Russian**languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good game artificially stretched to be long and grindy by locking core features behind mind numbing time wasters. Feels like during game developemnt they started with a really good concept, and then proceeded to take every wrong turn they could. Sadly not worth the money. so long.. castle crashers 2...
Just not very fun to play. Combat feels bad without any hitstun (unless you get the perk), bosses feel like hp sponge with 4-5 moves. Last boss is literally a 3 stage hp sponge, just feels bad to play.
虽然测了快两年了但是一路玩下来游戏各种问题还是很多,EA阶段无所谓但是你突然这么急着端上来只好给个差评了,我说再下去沉淀沉淀吧
Updates every few years, expected to be out of EA in spring 2046
It isnt yet finished, but it can be very fun. due to it not being finished, there are still some bugs and imbalances, and some setups dominate the field. It is definetely a game for those with friends, but still possible (albeit difficult) to progress. Edit: 2025 now, and I still enjoy it. It has a possibility of a good future. It is still in early access, but it is still fun. It is a lot more balanced, and I can't wait for the next big update. Sadly, not many people do online, which isn't new, but it is even less now. I feel like the game being released prior to it being finished has hindered it in being popular. If it was re-released today as it is, I feel it would be much more popular
The second time I got deprived of a boss heart because this game killed me *after* the boss died, I uninstalled. My experience with it is one of frustration. Why can the enemies attack in 4 directions but the character only in two? Why does the game seem to have a maddening desire to put the player behind everything on the screen? Why is triggering combos so hit or miss? The world may never know.
Хороший рогалик, прошёл всю игру и выполнил все возможные квесты, даже фармил кристаллы для улучшения характеристик, но это наскучило, ибо этой долгий гринд и не стоит тратить на него время, пока в игре нету цели (Жду финальное обновление). - Визуал приятный, анимации радуют глаз, особенно катсцены. Скажу так, на финальном боссе игра начала фризить (ноут у меня слабый, другого и не ожидал от своего железа). - Баланс в игре странный, точнее есть сочетание брони которая позволит чуть ли не убивать врагов за удар. Мне как бы приятно порой проходить локации быстро, но с другой стороны это кажется нечестным (меня всё равно это устраивает, ибо надолго заседать в локациях не хочется). - Музыка в игре неплохая, на фон мб пойдёт, хотя могу выделить локацию Жука гитариста, особенно его наисложнейшую вариацию и ОСТ в финальной локации, в остальном обычные треки к игре. - Мобы интересные, по началу бесили, сраные луковицы и репы, но позже не являются проблемой. - Оружие в игре прикольное, разные механики и варианты использования, прям кайф, чувствуется некая эпичность. - Строительство в игре пока для меня кажется самым непроработанным в игре, ресурсов нужно дофига (которые еще тратятся на улучшение брони и оружия), чтобы скрафтить какие-то постройки, будто хочется больше вариативности и возможных комбинаций строений, а то мне кажется строение базы это прям то, чем люди не занимаются в этой игре, но статуи боссов и плюшевые игрушки поставят хотябы раз из-за квестов. - Сюжет пока базовый, просто дополняет общую картину, благо, когда можно узнать бэкграунд NPC своего хаба, то немного проникаешься игрой, это кажется приятным, хотелось бы еще увидеть их развитие в будущем и их взаимодействие между собой. - Гринд немного кажется долгим, вот не в кайф так долго гриндить в играх, хоть и понимаю с какой целью это делается, но это получается однотипность и игра начинает надоедать однообразностью, а скины так все и не открыл, ибо там шанс маленький и ради скинов гриндить одни и те же локации, ну нет, спасибо. - В завершение могу сказать, что игра прикольная, кому-то на разок, кому-то больше. В компании друзей может затянуть, по крайне мере меня затянуло и я не жалею об этом. Цена сомнительная, но окэй :\
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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