
The world has been thrown into chaos, and it's up to you and your friends to battle the corrupted beasts of the Rotwood. Upgrade your gear, choose your preferred weapon, and hone your skills to defend your safe haven.
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About
The world has fallen into chaos, and it’s up to you and your friends to battle the corrupted beasts that threaten your home. Choose your weapon, upgrade your gear, sharpen your skills, and get ready to take on the frenzied foes of Rotwood!
Surviving Rotwood is no easy task. You’ll need practice, strategy, and refined combat skills to tackle the game’s toughest encounters.
Featuring rich and varied combat mechanics, play solo or co-op with up to three friends, fighting increasingly challenging encounters as you battle your way through 8 unique locations.
Rotwood focuses on combat mastery and gear progression to defeat enemies that you once thought impossible.
Pick your target carefully and sharpen your skills as you face increasingly difficult encounters. Battle your way through deceptively vicious rots in search of your true foe, a powerful, corrupted boss battle that will put your abilities to the test.
Experiment with various gear combinations and refine and perfect your build to best make use of these strange powers. However, true success comes from skill, adaptability, and strategy.
Button mashing and decent gear will only get you so far. Practice and perfect combo attacks for each weapon type to reach your destructive potential. Discover and upgrade different weapons and armor to further enhance your combat effectiveness.
Master a variety of weapons or specialize in the one that suits you best. Each weapon type offers its own distinct combat style and benefits. Get in close to smash, slam, pierce, or hang back and blast your foes from a distance.
Boss fights are not just a test of strength but also a test of skill. Each boss has unique attack patterns and mechanics, requiring careful analysis of their weaknesses and precise mastery of your weapons to tackle Rotwood's toughest foes. Victory grants you unique loot required to face ever-increasing challenges as you progress through the game!
While every run offers different powers and abilities, progression is built on skill and mastery rather than randomness. Through practice and proficiency, you’ll learn to take down increasingly formidable foes more effectively with greater efficiency and precision.
The challenges ahead may be unpredictable, but your fate is not. While Rotwood has elements of randomness, true mastery comes from skill, adaptability, and precise execution, not luck.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
等正式版等了两年,最后还是决定不推荐。更新完仍然还是那一套东西,只能说底子就不太行。肉鸽部分基本没有,装备强度差异相当明显,而且制作组很明显没有改动的打算。关卡看着多,实际上就是把长一点的关卡切出来两个当做小关卡。野队联机也不太有趣,很容易变成一个人十秒把怪打掉,剩下三个在旁边傻看着。刚玩的时候确实有新鲜感,但玩的时间稍微久一点就觉得无趣了。
I have no idea why the game currently has mixed reviews, it’s super fun and an absolute blast to play. Every single weapon has its own unique playstyle, and even the different variants of each weapon can feel very distinct from one another. There’s also plenty of content available now. The price might seem a bit high at first glance, but in my opinion, it’s absolutely justified. Plus, it supports Remote Play Together, so if one person buys the game, up to three of your friends can technically play the game for free.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Spanish - Latin America*, Simplified Chinese*, Traditional Chinese*, Russian**languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На первый взгляд что то интересное, а потом однотипная фигня. Надоедает очень быстро.
I don't think I can truly recommend this game. Having gotten it 2024 during EA launch there was some issues and such here and there but hey its EA they will fix it and all will be good right? Fast forward 2026 and they randomly drop the full release of the game. No trailer or hype or anything just here have the game I guess. Content wise the only thing that has really been added was 4 new bosses and two new zones. While the game has a story to follow it just boils down to ''help me find my grandpa'' While there is an ''endgame'' that makes levels harder its mostly done in the way that the enemy will just tank much more damage while doing much more. While at the end of the day the game is not terrible it simply does not live up to the standard that I would expect of a Klei game.
I bought the game hoping for a Rgouelite. The Roguelite mechanics are honestly very weak. The game itself is fine, but for me personally it lacks variety and uniqueness of the power-ups. Edit: As of 13.06.2026 the powers feel much more diverse and intersting. I think this is a mixed review since I still feel like the game lacks identity
Чувак ниже расписал всё как есть, выдал ему награду, игру покупать только по скидке в 80-90%, поверил в разрабов и купил на раннем доступе, жалею что не могу вернуть деньги. Хотите хороший рогалик подобного типа с кучей контента, интересным оружием, билдами и т.д на десятки часов берите lost castle 2, он ещё в раннем, а там уже контента больше в 2-3 раза. Клей ебала в рот этот ваш ротвуд, зато в don't starve обновы до сих пор, я рвался каждый раз как видел обнову в starve и тишина полугодиями в ротвуде, а теперь имеем вот это.гринд говна 10/10
The GRIND makes this game trash. The material gather is absurd. Like reading a pop up book 1000 times to upgrade your weapon from 10 dmg to 15.
一开始还好,比较吸引前几个小时是好玩的,特效反馈打击感比较足,有空和朋友就打个几把。后面越更新越感觉,摆烂了,不管玩法还是内容,不是给怪堆数值,就是刷材料,怪物越更新越少,卡牌也没什么新的,流派也少,没什么刷的动力,几个月不见得有什么更新和动静,都感觉是不是放弃了,比较拉跨
why no update anything dev leave us so sad
全成就了这款游戏,这游戏在简中评论区几乎清一色差评。我是在 EA 阶段陪夫人购入的,注意到正式发售后,又稍微花点时间玩了一遍,并最终达成全成就。 先说优点。 单人游玩时,这款游戏其实是能带来一些快乐的。我很享受它的收集循环:武器解锁、打成武器成就收集、角色友好度提升,这些内容都能给人持续推进的动力。 整体体验上,它有点像一个更可爱、支持联机版的《哈迪斯》。虽然关卡设计上存在一定重复感,但刷素材、刷结心石碎片会让局外成长提升得很快,因此这种重复在前期尚且还能接受。 不过问题也很明显。 游戏里虽然提供了很多“神力”选择,但其中相当一部分缺乏实际意义。因为贯穿全流程的一点是:如果你没有足够的伤害,基本很难推进。 这也导致像闪电、寒冰这类本该有特色的机制,在狂暴环境下存在感极低。控制、功能性、玩法差异,最终都不如直接堆数值输出来得有效。也许随着装备搭配深入,后期会出现新的流派可能性,但问题在于更换流派的成本较高,需要重复投入大量时间重新刷取资源,这让尝试不同玩法的动力被削弱了很多。 我认为这款游戏如果能进一步提升联机体验(例如调整地图大小、优化多人节奏),同时让神力 Build 的深度和流派差异更加明显,还是有机会把整体体验做得更好的。 总结来说,这不是一款完全糟糕的游戏,它前期确实能提供乐趣,也有自己的特色;后期金色神力搭配之后也有一定的快感,只是可能需要改动一些部分来让大家真正玩到后期的大量内容。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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