
Ultimate General: Civil War is a tactical real time strategy war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wish it played like the old Sid Meier's games - laser focused and historically accurate. Instead the undermanned Confederacy throws dozens of units at you from every angle like you're the outsized rebellion force. Probably feels realistic if you're willing to play as Johnny Reb. As is, feels super goofy. Also most units are braindamaged and will rotate at random and get rear flanked when you tell them to maneuver. It's a miss.
I understand there are fans out there of these General games, but this is not for me, i wanted something like Total War when it comes to battle tactics, but this is not engaging enough, your army rarely does what you ask of them and for that reason, i m out. Lacks any depth of tactics, flanking seems pointless and health scales very badly, AI feels very sponge. On top of all that, asking your regiments to be placed anywhere is a nightmare, units break constantly and with no reason, not fun at all.
Brave young heroes fighting in a bloody civil war against the banking masonic usury, South will rise again.
这游戏的毛病非常多: - 无法通过 Ctrl + 数字 来为部队编组。 - 无法使用 Shift + 右键 或 Ctrl + 右键 来分段设置前进路径,取而代之的是通过鼠标左键拖拽部队来绘制前进路径,但这导致框选操作需要更加谨慎,否则容易变成拖拽。 - 无法关闭屏幕边缘滚动。 - 当游戏处于加速状态时,按下两次 暂停/恢复 快捷键后,并非恢复到原来的加速状态,而是恢复到 1 倍速。 - 追击远处敌人时,若敌人消失(丢失视野),则部队会原地停止,而非前往目标最后出现的位置。 - 无法在不冲刺的情况下手动发起近战,导致士兵可能会跟面前的敌方火炮对射。 - 无法关闭散兵和骑兵的自动回避。 - 无法连续追击。典型的例子是用骑兵追敌方骑兵,追到敌方骑兵并交火后,若敌方骑兵自动回避,己方骑兵会原地待命而非继续追击。 - 让步兵移动至远方的目标地点,若路上遇见敌军并交火,当敌军败逃后,己方步兵接下来会做什么呢?继续移动至目标地点?追击敌人?错啦,还是原地待命! - 右上角的剩余时间是当前阶段的剩余时间。但无法得知还剩几个阶段,总共还剩多少时间。 - 不显示剩余补给量,只能根据进度条推测出剩余百分比。但每个补给的初始量并不相同。
ui字体太小了,眼睛看的要瞎掉了
its not fun when the tutorial is one hour long and I thought it would not be a campaign but a more open campaign and I just Can not like it because its too slow yet it wants you to go fast I want to like it but I just can't...
Robert E. Lee day
Цікава та якісна стратегія, мені дуже сподобалася із-за елементів економіки, важливо вміти берегти та ефективно використовувати свої війська аби не допускати лишніх втрат.
i can play as ap hill in this game. i can be given ap hill as a reward in this game. ap hill is in this game. i might win battles through sheer stupidity and luck but that's fine it's fine i can play as ap hill. ap hill. ^_^ 1!!!111 this time i'm reall y gonna do it
it is an interesting game, especially in campaign mode. will say not much exists for a tutorial but similar enough to other games of this type to learn. I can summarize: general career points can be used to upgrade stats. your reputation is how you loose and another currency outright. if your reputation hits zero you loose, but if your reputation is above the starting amount (20) you can spend reputation to buy things like commanders, extra manpower, extra cash, or more likely weapons outright. the campaign takes you through the entire civil war and most the major battles. it is entirely possible to win every fight and still end up loosing because your army is exhausted and cant be replaced fast enough. this is more of a confederacy then union issue, but the union has a crisis of leadership; units will break way easier and struggle to keep morale up.... and yeah, units can get captured, routed, shaken; use it to your advantage. its a comprehensive civil war simulator and will keep you busy for hours. again, my only complaint is it doesn't have much for a tutorial
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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