
Use object inside rooms and move the rooms to escape. 100 challenging sliding puzzles with a twist! The solution is only a doorstep away!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
OMIGOSH ROOMS IS FINALLY ON STEAM Well, folks, a long time ago I bought Rooms on Big Fish Games because coincidentally it was the featured game of the day the very first time I saw the site. This was back when the shovelware developers were on the casual PC market bandwagon before they all moved to making iPhone clone games. Somehow, bizarrely, in the sea of match-3 and hidden object games there was what I now consider to be an All Time Indie Classic, Rooms: The Main Building. Rooms was also released on Nintendo DS where it was largely ignored because of no marketing (that I know of), and despite me stumbling upon the game at B.F.G., it was definitely not getting the attention it deserved on PC. Furthermore, after B.F.G. was hacked all those years ago, it really put me off wanting to install their client again since Rooms was basically the only reason to do so. But now I don't have to worry about it because Rooms is on Steam! I don't know if Rooms would be in my all-time top ten, but it is certainly my number one favorite puzzle game ever. As much as I love Portal and the Popcap games, I like Rooms even better. Take it from someone who owns almost a thousand Steam games: this is one of the best.
First impression. This is a sliding puzzle game with 100 puzzles and a level editor. (I'm not sure where you would find more levels for download, but apparently you can?) The twist is that you can only slide the piece you're on, so the game introduces mechanics for you to switch tiles: you can use a ladder, teleport yourself, switch out the level, and more. There are also locked doors, keys, explosives... But wait, there's more, it gets meta. At the same you are moving the tiles, you also need to place them correctly so the background picture will look right in the end. If you manage that, you unlock items. And even more meta: these items can be used in a small point&click that is framing your puzzle endeavours. It's all wrapped up in some photographic art that, despite being 1024x768 (the game scales it up for you if you like) does the job admirably, as does the slightly jazzy music that gives the game an old-time London feel. But you can see that from the trailer and the screenshots. Solid puzzler, lots of (up to now) casual puzzles that provide a soft learning curve, and are orginal and fun to do. It took me about 1 hour for the first 20 levels of 100. I'm definitely going to finish this game.
What I liked: - It works, I didn't come upon any bugs so far - The graphics are pretty What I didn't like: - Having items explained to me by Mr. Book - The levels are far too simple Recommended for beginning puzzle solvers only.
Rooms: The Main Building - Steam PC version - 8 / 10 First playthrough 17 hrs, finished 2015.03.28 I have fond memories of playing handheld Sliding Tile games.... easy to pick up, simple mechanics and satisfying every time. Rooms: The Main Building awakens many of these happy feelings and surprises in the game mechanics department. Innovative, odd and quirky at times, the bottom line is a good little game like this deserves your attention and there is a sequel which is imminent… I will Definitely be picking up the sequel. Details Your character must exit from the Tile Grid by walking into The One Tile with an Exit Door. While moving between two adjacent tiles may be as simple as walking left to right or using a ladder to go up and down, most of the game will require skillful reorganization of tiles to get around obstructed walls, teleportation with your cellphone, pumping water out of flooded tiles, tile swapping, taking the subway and more. While the each of the game mechanics are simple, layering them generates complex puzzles. Thankfully the developers showed restraint and the resulting suite of 100 puzzles progress well. The tougher puzzles lend themselves quite nicely to trial and error to open up possibilities when the brain becomes over taxed with abstract rules. The developers have included a tool for generating your own puzzles which you could take to a masochistic level of complexity…. Your personal puzzles are saved to your steam folder and can be exchanged with your homies. What does not work in this game? There is a simple yet odd adventure story with hidden objects that tie together the 4 mansions, each mansion housing the 25 puzzle rooms; a clunky VN style interface; small video sequences for all character movements that are tooooo long; the audioscape is barely tolerable, there is no voice acting - only zoo zoo pet sounds, and I had to turn off the music; the internal achievement system did not recognize three quarters of what was finished; there are no steam achievements; YET all of this is Completely Forgivable because sometimes a game is just good; in fact this game deserves a 10/10. I am excited about the sequel coming out this year, this is a Definite Buy in my universe. Buy this game Rooms: The Main Building if you would like a Zen and calming puzzle experience bringing the classic 2D Sliding Tile puzzle game to the third if not fourth dimension. You should buy if you like Different.
非常棒的图片拼图解谜游戏~还附带关卡编辑器! 可惜没成就~游戏里还能通过电话来传送人物!就像黑客帝国里的桥段一样~ 而且主角居然是个小姐姐!!!目标是控制小姐姐离开拼图的世界~ 游戏设定风格很魔幻~像魔法世界的赶脚~
Rooms is slide based puzzle game that puts you in the puzzle. The objective of each puzzle is to reach the exit, but simply sliding tiles is not enough. Each tile can have different elements such as ladders, teleportation phones, tile swapping cabinets, subway rides, water hazards, and more. These elements add an extra layer of depth into the simple slider concept. The puzzles are very engaging and the difficulty ramps up well as the game progresses. All these puzzles are wrapped neatly into an elaborate fantasy story that ties everything together nicely--very enjoyable.
Remember those small sliding puzzles you had as a kid? You know, the one that shows a picture and you slide squares around to make it. You do? Yeah, well this is like that, except it has lots of bells and whistles added. Like transporting telephones, wardrobes that switch rooms, dynamite and subway trains. It's all good fun, you can put a quick five minutes in and solve a couple of boards to progress the story, or play for a bit longer if you feel like it. Worth a look if you like puzzlers.
If you enjoy room escape games, don't buy this. It is a sliding puzzle game, not room escape.
at its core, [b]rooms: the main building[/b] is a simple puzzle game: rearrange tiles to make sure the girl can exit the room and eventually return to the real world (there's a silly story with some point & click adventure elements, not that well-written, but it's more than enough for a game like this). what makes it more interesting is all the mechanics (teleports, rotatable tiles, locked doors, water, dynamite, etc.), and while there's no turn limit, there's an optional timer, and the threefold rating system is based on tile placement. most of the time you'll be able to leave relatively easily, but placing everything in their place to complete the background might provide a challenge. at its core, it's also very flawed from a technical standpoint. it's more than a decade old originally, the so-called 'steam edition' came many years later and it's still really lacking, but even adding them all up wasn't a dealbreaker for me. no volume sliders, of course, you can't even turn off effects, some of which are pretty annoying, only the music, which in turn is quite good. only three 4:3 resolutions are available to choose from, so playing in full screen on a widescreen monitor is not recommended. and taking screenshots is straight-up broken, not only do they not appear on steam, but the files in the game's folder are all empty, 0 bytes. aside from these technical issues, the lack of undo is worth mentioning, though it's not a huge deal for the most part, and some mechanics (dynamite and water) can kill you, making you restart if you're not quick enough, but you can also paint (well, slide or lock) yourself into a corner every now and then. luckily, the timer can be turned off, as said above, but animations will play every single time, and some of them are quite lengthy, especially the underground. I would've also liked a brightness slider, as the game is a bit darker than I wanted it to be. on the whole, I'd still recommend it to sliding game fans, the 100 levels will keep you busy for a while and there's a level editor included, though I'm not sure how much user-made content is available and where, seeing as workshop support is not part of the steam edition either.
I found Rooms to be a bit too slow and simple. The puzzles themselves are essentially a 'slide tiles to complete an image' game. But with the added challenge of you needing to make your way to an exit. The thing is, you can use items in the tiles in only specific ways which makes it kind of simple and obvious what you're supposed to do. Also, you don't actually need to slide the tiles into the image to complete the level. While the game does seem to push you to do that, I don't really see what incentive there is for it. The game also has some animations, which are actually quite nice to see when you start playing, but as you play for longer you soon tire, and realise they just make things drag on for too long. Not a great puzzle game.
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