
Plague: London 1665 is an RPG with pixel art graphics set in 1665's during the Bubonic Plague outbreak in overcrowded and polluted London. As a body collector, graveyard keeper, and family provider, avoid the disease while clearing the streets. Will you survive the outbreak or become another victim?
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About
Welcome to "Plague: London 1665," an RPG pixel art game set during one of history's most devastating pandemics. The streets and alleys are swamped with the sick and dead, and only a few people are willing to risk their lives to remove the bodies.
As a body collector and graveyard keeper, it is your job to keep the city of London clear of corpses and give the deceased a proper burial. But this is not just a job, it is a means of survival. With the outbreak of the Bubonic Plague in full swing, resources are scarce and competition for them is fierce. You must weigh the need to provide for your family against the risk of contracting the disease.
Navigate the treacherous streets of London, scavenging for resources and trading with other survivors while avoiding the deadly disease that threatens to claim the lives of thousands. As the body collector and graveyard keeper, you will be in high demand, but you must weigh the cost of this well-paying job against the risk.
As you progress through the game, you will come across a number of NPCs, each with their own story and agenda. You will have the opportunity to make critical decisions that will impact the game's outcome. Will you prioritize the well-being of the city, the needs of your family, or your own survival?
With a focus on historical accuracy and intense gameplay, "Plague: London 1665" offers a unique and immersive experience of being a body collector, risking your life to clear out the streets, all for a hefty paycheck and the well-being of the city.

Help the sick
Bury the dead
Scavenge for resources
Design humane rat traps
Face difficult life decisions
Face ethical dilemmas
Complete quests and missions
Explore the City of London 17th century
Complete side quests and minigames
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A realistic portrayal of London during the Bubonic Plague. Your role is the plague doctor to buy bodies and keep your family fed. [h1]Pros: [/h1] - Realistic pixel graphics of London buildings and clothing of residents. - Music reflects medieval London vibe. [h2]Cons: [/h2] - Not enough tasks besides burying bodies. Besides looking for random items to make traps and pulling bodies outside of river, there is not much else to do. This was my observation after playing through 4-5 days within the game. - Having a good Morality does not have a noticeable impact in game. Change it by allowing you to earn money or other items if you maintain a good morality. [h3] Suggestions: [/h3] - In the intro, remind the player to read help menu before playing. This will reduce chance player is confused how to bury dead or other aspects like doing tasks. - Allow city map available from menu for viewing any time. - NPCs do not play an active role in the story/game, add some church members or other characters that add to the story or affect your decisions. - Move house towards center of map and walking back and forth from graveyard wastes time for the player. - Have 2 active feed family quests at same time. If food is not in stock or you don't have enough money, you can't feed them by the deadline. - At night, add special events or tasks for the player to do. Mini games to get money or trap parts. - Explain the benefit of building traps. Do we catch mouse to eat them, stop spreading plague, or other reason? - Add scenes or newspaper stories of families crying, feeling depressed, or asking God why a family member died. This is mass death incident and it does not feel hopeless enough. - [spoiler] When a family member dies to starvation, your character has no reaction. Add a scene where you feel angry or frustrated. [/spoiler] [b] Conclusion: A pixel game that gives you a realistic experience of surviving during the Bubonic Plague. They have released patches to improve the game and put in effort to make the game historically accurate. Adding some changes to the map and enhancing tasks will make this a complete experience. At this time, I can recommend this game with the hope that the developers make some changes. [/b]
Plague: London 1665 is a pixel-art RPG where players take on the role of a body scavenger during the London Plague. The game features complex moral choices, interaction with NPCs, and exploration of the historic city. Primary objectives include resource gathering, burial, and helping the sick, creating a tense survival atmosphere.
This game is a must-try! The atmosphere and realism are heightened by the stunning graphics and immersive sound design. If you're a fan of historical settings or just want to step into the feel of another time, I’d definitely recommend checking it out!
Plague: London 1665 is an immersive and gripping experience! The historical setting is beautifully crafted, and the gameplay is both challenging and engaging. I love the attention to detail and the intriguing storyline that keeps me coming back for more. Highly recommend!
A beautiful game filled with the harshness and hardships of hard life in a plague epidemic. Very like how the atmosphere is conveyed in a nice pixel style. Gameplay does not give boredom, left a pleasant impression.
The game is actually very well thought out. It is obvious how hard the developers tried, I am waiting for it to take off and get hyped
I loved playing Plague: London 1665! The atmosphere is immersive, and the storyline kept me engaged. Highly recommend for solo gamers!
It has so much potential but rn it's riddled with bugs and the repetitiveness of it makes it a bit boring especially with the looping music but honestly, i whole hearthedly support and believe that this game can do great as a fan of the history of the black plague
Классная атмосфера и 2д графика, очень погружает и затягивает. Также хочется отметить сеттинг и геймплей, они тоже на уровне. Рекомендую.
[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Painfully Bad ★☆☆☆☆[/h1] [h1]First Impressions[/h1] As I looked at the store page for Plague: London 1665 (PL), it was the variety of features that caught my interest. Maintaining the graveyard as I brought back bodies, while considering the risk factors, made it sound like I'd have multiple variables to keep in mind. I'd also have the ability to help or ignore NPCs, deciding whether their concerns were in line with my own. Such decisions could impact the game's outcome, per what's shown on the store page right now. Sounds a bit like false advertising, when the game only has a single ending that can't be changed. [h1]Gameplay[/h1] In this title, you're basically completing a never-ending fetch quest to bring bodies off the streets, so they can be buried in the graveyard at the church. There are a few other factors you have to pay attention to, such as your energy bar, and the infection meter showing how close you are to catching the plague. However, food isn't needed to stave off hunger for your character, so the primary importance of money is to provide for your family's needs. Unless I'm mistaken, they'll never change, as it'll always be the same combination of a certain number of food items. For instance, before Friday arrives, place two hunks of cheese into the chest. Another important meter shows your morality, although it's a really crude display. Something it doesn't show well is that you can keep lowering your morality, even though it won't decrease beyond the red point at the bottom. https://steamcommunity.com/sharedfiles/filedetails/?id=3479967833 [h1]Controls[/h1] Although you can play PL with a controller, it was clearly made for mouse and keyboard controls first and foremost. In order to navigate certain choices and screens, you have to awkwardly utilize the right joystick like a mouse cursor. This is entirely unnecessary, as none of the shoulder buttons serve any function. They could have easily brought up specific menus or screens, which would function just like the start screen, as you scroll up and down like normal. It routinely feels very awkward to navigate simple tasks, because if you put a corpse down in the wrong spot, it'll block options you want to access, even though they use completely different inputs. Sometimes, even when you're standing besides a corpse, you won't be able to pick it up, especially when they're on the cart. [h1]Story[/h1] Something the developer really emphasized is how the game's plot is based on the true story of a family that was present during the London plague. So much so that despite being a game, your actions and choices throughout have no impact on the ending. That bothers me slightly because I find it unnecessarily limiting for the medium, but also think the game's title should have better reflected this focus. Why not title it something like, “The Tragic Fate of the Whatever Family?” At least you'd be less surprised at the idea you can't change what happens to them. Also, I find it very bizarre that releasing rats is considered a moral good for a game centered around the plague, “Well, it was technically the fleas on the rats that spread the plague. The rats were innocent.” Maybe choose another species to defend instead of literal vermin, and the accomplice of spreading a population devastating disease. Just saying. https://steamcommunity.com/sharedfiles/filedetails/?id=3479967048 [h1]Visuals[/h1] To be blunt, this title isn't very good looking. It'd be nice if I could say that it seemed to be an intentional design choice, because the bad hygiene standards present in that time period would drag down the appearance of the denizens. However, as you look at the various objects and how they're drawn, items don't look right. Basics such as food and tools should have a crisp, clean appearance, but that's simply not the case. Unless you're a real animal lover, nobody would want to pet the dogs, because they look like large, mangy rats. Character movement isn't an exception, although the faceless crowds probably prevents them from looking truly heinous or terrifying. Watching your family cha cha to the church looks awkward and somewhat hilarious, as your character is the most animated, throwing his arms out while leading the fam. [h1]Sound Design[/h1] With your environment remaining static throughout the game, wandering the same bleak part of London, the only trigger that changes the music is the time of day. It seems to switch tracks as you go from early morning, to mid-day, and end in the evening. This means that the music plays in a constant, basic loop, changing only as time passes. I suppose it fits the general setting of London well enough, as the music somewhat makes me think of simpler, peasanty times. Since it doesn't necessarily pair up well with the actions you're taking, which is almost entirely burying dead bodies, it essentially just drones in the background, while I pay it no heed. https://steamcommunity.com/sharedfiles/filedetails/?id=3479967473 [h1]Pros[/h1] 🌟 If you move quickly and efficiently, you can make quite a bit of money. 🌟 The tone and atmosphere reflects the situation well. [h1]Cons[/h1] ❌ Food replenishes minimal energy. I wasn't sure if I was eating pears and other items or not because it made such a minor change to my energy levels. What's the point? ❌ The amount of area covered in this game is about the size of a single block. You just walk back and forth across this linear space. ❌ Merely standing still expends energy. Any time spent thinking works against you. [h1]Tips[/h1] 🔍 I kept my morality at maximum, but wasn't seeing any reward for doing so, compared to the obvious benefits for doing sketchy tasks. However, if you let your morality fall too far, it'll prevent you from accessing vendors or NPC side quests. So do a bad thing or two, but keep it mostly positive. 🔍 You can carry a corpse with you to the city council, but always accept the quest before doing any work. No reason to bury bodies for free. 🔍 Go to bed early so you get a full refill on energy. [h1]Final Thoughts[/h1] On my second in-game day, an NPC calls me neighbor, and asks me to buy him a salmon steak. My immediate reaction was, “Neighbor? I've literally never seen you before, yet you dare ask me to buy you a salmon steak?!” During the introduction, the pastor said a cold was going around, and should pass quickly. This would have been a perfect time to let players familiarize themselves with all of these NPCs, build a foundation so that you start getting invested in their stories, and so forth. However, there's little reason to talk with random passersby, and you never connect with any characters, including your own family. The children are all mute, and your wife only says the same thing repeatedly like a maniac. Gameplay wise, you run back and forth on a single street, repeatedly doing the same job burying dead people. It gets old so quickly. I just don't see the fun factor, or any value from this underdeveloped story, so I wouldn't recommend getting PL. Also, to hell with rats! [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - PL is healthy [/td] [/tr] [/table]
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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