
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.8Kreviews | 93% | — | $5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed this game up to the point where I realised that running past all the enemies to the boss is the best way to play. I love JRPG's for their grinding, their difficulty and the feel of having to overcome great odds. This system of everything is always on par with you is just incredibly dull and boring to me so I cannot recommend it. Besides that fault the game is amazing, but the fault is simply too big for me to enjoy the game when nothing you do has much of an impact at all when it comes to combat.
[h1]ただでさえ神ゲーなのに唐突なアップデート[/h1] 原作ファンにもそうでないプレイヤーにも、とても好評となった本作 シリーズ未プレイの人にも[b]【サガの面白さ】[/b]を伝える役割も果たせたように思う良作 しいて言えば、本当にしいて言えば [b]強くてニューゲームの周回が単に高難易度への挑戦、やりこみだけになってしまってる事[/b] が勿体ないと感じた ミンサガのように引き継げる項目を選べるようにして周回でもまた成長を楽しめるようにする選択肢は欲しかった と思ってたら [h1]それをSwitch2版発売と同時のタイミングで急にアップデートして実現[/h1] [b]その他諸々かゆい所に手が届いた各種調整アップデート[/b] [strike]これじゃ売るだけ売ってアップデートと称してバグ修正重ねるだけのメーカーの立つ瀬がないじゃないか[/strike] こうした良作、良アップデートをプレイヤーに添って意欲的に制作してくれると自然と次作への期待も生まれる 素晴らしいゲームと素晴らしい制作チームに拍手を送りたい にゅっ!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this because the inheritance gimmick was exciting, but the execution of it really doesn't stick the landing in my opinion. Just for example, a lot of quests present themselves as urgent, but then I can accidentally trigger a time skip of like 180 years and not only will the quest still be available, the same person will still be alive to give it to me. The gameplay is good, don't get me wrong, but that's just not enough to keep me engaged. Your main character is hollow (even more so than your typical silent protagonist). Outside of the side quests where you recruit them, your side characters also have no personality; they never speak or influence the story. The villains have slightly more character, but you only get to see it through flashbacks that you have to go out of your way to collect. You don't really get to interact with the villains at all other than very brief dialogue before and after they fight you, so the conflict really doesn't feel personal. All this together means there's barely a story to speak of. I just feel like I'm roaming around almost aimlessly, doing side quest after side quest and occasionaly running into a boss fight, often by accident. As a result, I can't put it any other way: I'm bored.
I didn't finish this game because it's just not for me. But I do recommend it because it is a solid JRPG and I recognize its merits. The combat system is engaging and the generational story is an interesting idea. There are no bugs I encountered while playing and no instability. Something about it just didn't hook me in. I think its because I like RPGs with a tight party of characters that I can get to know over the course of the story. This game doesn't have that. Instead there are time skips into new characters so there really is no reason to get attached to anybody. Had it not been that way or if there were isolated subplots within the different generations' parties that made them feel like unique characters with motivations, I would probably have stayed with it. I give the game a 3/5 because it just didn't have what I was looking for in a JRPG story.
I've been bouncing off of the SaGa series for decades -- I had a fondness for Final Fantasy Legend 2 back in the day, but the others in the series that I'd played made no sense to me. Saga Frontier 1 felt too random and chaotic in terms of character growth, Frontier 2 never coalesced into a combat system that made sense, Minstrel Song seemed utterly aimless, and Unlimited Saga was, you know, incomprehensible. I appreciated the general sentiment of "you can go anywhere and Write Your Own Story" mixed with "characters grow in the direction of what you're doing with them," but I just could never get into the series' rhythms. Revenge of the Seven was the key that completely unlocked SaGa for me. You get an actual look under the hood at the meters governing your stats and so have a very clear idea when you're going to level up a weapon skill or an elemental affinity. The map either has clear quest markers or a direction where you haven't been yet and just need to explore. Your overarching goals -- defeat the seven heroes and conquer all the territories -- are also very clear from the beginning vs. something like Minstrel Song's "bum around and do stuff until the clock strikes endgame." I slipped so easily into the micromangement I didn't even notice it. When I first saw the weapon skills menu and the degree to which you could customize skillsets, I thought, I'm never going to use this, I'm just going to hit the auto setup button, which does work well for a while. Cut to a couple dozen hours later and I'm setting each character's stats individually and setting up weapons and magic in very particular orders and having a blast doing so. The game is accessible but it's not remotely easy -- combat gets intricate, with elemental weaknesses and combo management becoming extremely important; there's very little spamming of basic attacks in this one, particularly in the late game. The final boss took me many, many tries, and several grinding sessions, and a couple of combined hours of skill micromanagement before I beat it, and oh was it satisfying. After beating this one I went through and played through literally every single other SaGa game, even kind of finally getting Unlimited! Every one is very different and you really do start from square one with the various systems from game to game, but Revenge of the Seven taught me how to approach learning a SaGa game -- it finally unlocked the series for me. If ytou're looking for one to play next, I found Scarlet Grace to be a very nice follow-up -- about as different from Revenge as you can get and a very elegant battle system.
Once again it would be nice if Steam would allow for some sort of Mixed rating or something... Game itself is fine. It's still Romancing SaGa 2, it's still one of the best open-ended jRPGs out there. However playing this version made me realize that SqEnix just doesn't know how to make anything new that would be even close to the quality OG RS2. Instead they just put new coat of paint on their old games, add a few bells and whistles and some quality of life features and pray it's not gonna break what make the originals great because it's not like they can understand it. Aaaand they kinda did break it. Most of it is fine but game is much more of a slog now, with everything having inflated HP pools, cutscenes and animations that makes everything just take longer and so on. Someone forgot to mention to the dev team that this is supposed to be a game you play and complete multiple times to see all the possible ways the world develops due to your actions and inaction, because personally I was already getting tired of all the slow combat around halfway through the first playthrough. Of course they also had to "re-balance" entire thing which basically means breaking the game is now verboten because heavens forbid you have some fun. Not much to say otherwise. Game is still more or less same mechanics and story-wise, graphics are relatively pretty, remastered music is kinda meh - the OGs were great but every single old track is remastered in the same safe predictable orchestral way, nothing shocking or experimental there and eventually it all starts sounding the same. You can switch to old tracks but they don't fit the 3d presentation that much. Game also does a lot more handholding with detailed map markers for every quest and so on. Bottom line is this - if you never played Romancing SaGa 2 and you are allergic to 2d sprites and hidden esoteric mechanics this is perfectly fine way to experience this amazing game for he first time, most of my complaining is because I've played the OG so I have a frame of reference; without having anything to compare this game to I probably would have been much more generous. But if you like me already played and liked the original I don't think there is a point in playing this release just for prettier graphics and QoL changes. Even the Steam RS2 version with it's fugly mobile version backgrounds is more charming, more snappy and fun to play with no pointless overexplaining obvious mechanics and story events.
かつて世界を救った伝説がある七英雄が現代に帰ってきたぞ! だがしかし、人類の脅威なヤベー奴だったから皇帝が世代を重ねこの七人を倒すぞ!というシナリオ 超面白かったのでこの手のRPGが好みの人はやりましょう。 難易度ノーマルでの感想 魔術師でも忍者でも踊り子でも人魚でも世代交代で皇帝になれるので強さを継承していこう。 何百年経とうが仲間は微妙に見た目が違う子孫がいるので、自由にパーティを作ろう。 一部を除くとキャラは男女両方用意されているので好きに選ぼう。性能やアビリティも違う。 たぶん仲間は40人以上いる。 フリーシナリオで本当にどこでもいける。進めても進めても行ける場所が増えるのでなかなかのボリューム。 次に何をすればいいかも丁寧に表示してくれるので優しい。 単眼の"せんせい"を各地で探すのが結構楽しい。布団で寝ていたり絶景を眺めていたり、この世界を一番満喫しているのはこの”せんせい”といえる。 どの選択肢も同じだろ?と適当な選択をするとイベントが台無しになったりする。仲間にならなくなったりもする。 年代を進めるとイベントがなくなったり増えたりする。取り返しのつかない要素多し。 ロマサガ2のリマスターは最初のダンジョンで延々と鍛えてるのに敵が強すぎて詰んでしまったわけだが、 こっちは難易度ノーマルで詰まずに遊べました。現代風でかなり親切。詰み要素はなさそう。 さらにもう一つ下の難易度があるのでRPGが苦手な人でも楽しく遊べそう。 [spoiler]体術[/spoiler]が強い。これをメインにするキャラがパーティに一人いるごとにゲームの難易度が一段階下がる。[spoiler]というか忍者のこと。[/spoiler] [spoiler]ラスボスも体術強いやつが二人いるなら楽勝。他とくらべ数倍ダメージが出る。百式観音やばい。[/spoiler] これは救済だと思われる。 このゲームの気になる点としては、キャラはすごくいいんだけど加入時しか喋ったりするエピソードがない。戦闘では喋るけど。 加入までのイベントで喋ったっきり、それ以降はボス戦前や新しい町やダンジョンで喋ることは一切ない。ラスボス前でもエンディングでも喋らない。 なんなら皇帝も初期と最終皇帝以外は喋らない。ジェラールに愛着を持った辺りで世代交代する人も多かろう。 加入時エピソードが印象的な忍者なんかが、旅の途中で軽口叩いたり特定箇所で会話イベントが発生したりすることは一切ない。残念❗️ それもこのゲームがあまりに自由すぎるせいで、コストが際限なかったのだろうと思うので仕方なし。40人以上いるし。 あえてそういうものをカットした淡白さがよさでもあるかもしれない。長々とせず想像の余地があるともいう。 でもデザ秀が多いので掘り下げられないのは人類の損失だな❗️スピンオフとかほしい。 というわけで、敵である七英雄の方がエピソード掘り下げされるゲームでもある。プレイしよう。
すごく遊びやすい! 3Dでマップは迷うかな?と思ったが道が広くていい感じ。 後半のマップはちょっと難解な場所もあるけど良い手ごたえ。 キャラクターもたまにのっぺり感じるけれど、 多くのキャラクターを描き分けてあって可愛いし格好良い。 戦闘も弱点システムのおかげで何を使おう?って考えが生まれるのも楽しい! 世代交代の時に装備を付け替えるのが手間だが 戦いばかりの時間にあるちょっとした休憩時間のようで私は好きでした。 最初のドラマパートが良すぎて本番開始で皇帝がスンッとなるのがわかっていてもちょっと寂しい。 難点はネレイドの足です。 にょろにょろしていて欲しかった。でも3Dだからそうなったら見ていて痛そう。 でもでもそれでも私はにょろにょろしていて欲しかったのです!!! 想像より長くて、でも立派なにょろにょろをどこかで残して欲しかった!!!!
7/10 TLDR: No story, gameplay is fun with a bit of complexity in team building but it loses novelty on second playthrough as you can properly abuse a united attack system and eliminate bosses pretty quick. Doesn’t really get difficult until the post game boss, but even then it’s still abuse united attacks. I would recommend it full price if you’re looking for a fun game to go through NG+ on and spend about 100 hours on it - get it on discount if you don’t really care about the NG+ and want something casual and unique to play through. Romancing SaGa 2: Revenge of the Seven was an overall fun experience! A remake of the original for the SNES - I never played it and this was my introduction to the series as a whole. I spent 174.4 hours on record trying to 100% it, but easily 40-50 hours were spent AFK running errands and working, while forgetting it was going in the background. There are 5 total difficulties (Easy, Normal, Hard (Classic) Expert, Romancing), 2 of which you unlock after finishing your first playthrough. My first playthrough was on Hard (Classic), and for 100% you only have to play on Expert which is where I settled. The story is really unmemorable for me, and the lack thereof especially. You start as Gerard, following his father Leon around as they begin the kingdom of Avalon’s campaign to kill the Seven Heroes who are evil and attacking parts of the continent. Leon passes in an attempt to fight the first of the seven, which introduces the player to the generation mechanic of the game. After so many events (this can be anything to my understanding, random encounters, boss fights, a significant story beat, getting a location to join Avalon, death) a generation skip is triggered, where the player must select a new heir. The new heir inherits everything from the previous, and the player can carry on their journey. The game is more so a bunch of smaller stories that have no real affect on the overarching plot, and even then there’s no real overarching plot - the Seven are bad, and so they must die. Some sections of the game teach the player about the Seven’s backstory, [spoiler] revealing they were betrayed by their people and are back for revenge. [/spoiler] Overall, it’s bland and the smaller stories aren’t particularly interesting either. The nice thing is you can tackle everything in almost any order of your choosing, and the story/events of some locations will change depending on when you approach them, the actions you take, and how you approach them. The gameplay is simple enough, similar to Octopath Traveler’s weakness system which allows allies to deal additional damage to enemies. It’s turn-based and allies get their turn faster or slower in the order based on their SPD stat. The most complexity you’ll see gameplay wise is with the formation system, sparking (learning) techs, and abilities. Formations are granted based on the class of the new heir you select, so there’s approximately 32 formations to be utilized. Each one granting a particularly position on the battlefield, and particular bonuses like more melee damage, ranged damage, speed, increased chance to be targeted, etc. The way your characters grow stronger is a bit unique as well, I’d say it’s similar to Final Fantasy 2 where HP/TP/Weapon/Magic level are all individual so there isn’t a single level that defines the character. Their main stats are stagnant (STR/DEX and the like), but your characters will deal more damage as their level in that weapon grows. Sparking techs is weird. There’s a bit that goes into determining whether the character is viable for sparking a particular tech and how effective they will be at sparking that particular tech. There’s a whole classification system that determines what techs the character CAN learn, they need their weapon level high enough to learn it, and enemy level ma- if I’m being perfectly candid, none of this matters. At the end of each generation, any techniques you learned are stored and can be taught to anyone so long as their weapon level is high enough. So the system to learn them might have been complex, but in the grand scheme of things it really didn’t matter much at all so long as I was giving my characters weapons they liked to use. The same applies to magic, but there are far less magic techs than there are weapon techs - the reason is because there are hybrid magic techs that utilize 2 different magic archetypes. Overall, magic felt weaker compared to weapon techs, but some were useful like Elixir (a full heal), and Restoration (heal all). Abilities added a much needed layer of customization for each character, initially each class has its own ability that it learns after so many battles (there are male/female versions of almost every class, and each one has a unique ability). After a certain point, you can master the ability which allows you to equip it in a secondary slot, and much later you can obtain a tertiary slot. This allowed for fun, and interesting combinations like an ultra powerful attacker utilizing Analysis (additional damage when hitting a weapon weakness), Tech Damage+ (tech attacks deal additional damage), and Vulnerable (always hit weakness). This would allow the character to always get the bonus damage from hitting weakness, along with some extra as well as a further bonus! One other unique thing about the game are the united attacks. You have an overdrive gauge that charges as you deal damage to the enemies weakness, eventually allowing you to do a super strong attack for a character’s turn. You can unlock up to 5-hit united attacks that utilizes every character in your party, which is additionally where one of the bigger flaws of the gameplay is in my opinion. These united attacks are the highest source of damage in the game, and later in the game is what the entirety of the gameplay boils down to. This made me absolutely dread the idea of a third NG+ playthrough on Romancing. After finishing your first playthrough, you unlock Expert and Romancing. NG+ carries over HP/TP weapon levels, and all equipment - which you’ll need as Expert’s enemies are as tough as the enemies in the final area of Hard (Classic). There’s a whole enemy scaling system, but essentially Expert is the intended next step after clearing the game your first time - Romancing is intended to be played after Expert because the enemies at the start of Romancing are as hard as the enemies at the end of Expert. For me, by the end of my first playthrough the game had already boiled down to utilizing the 5-hit united attacks as often as possible - that’s essentially all that Expert was, and that’s all I believe Romancing would be. I don’t feel like this is any strategical depth, so I felt the most enjoyment in the game during my Hard (Classic) playthrough. The graphics are really well done, and my computer despite being a bit older at this point ran it pretty well with no issues. The style is bright and colorful, the cutscenes are mostly unimpressive but most everything is voice acted. Nothing particularly stood out to me here, but it did look pretty and ran well which made it an overall better experience. Overall, I’d recommend it whether its full price or on sale - however, I’d say it depends on whether you plan on playing the NG+ or not that you’ll feel like your money’s worth. If you don’t care about all that optimization and clearing harder difficulties, I’d nab it on discount and give it a solid casual playthrough for sure! If you want to do all the extra NG+ content and get the 100% achievement, you’ll absolutely get your money’s worth at full price.
おすすめ。攻撃が最大の防御なバランスながらも詰み防止へのさりげない配慮が行き届いており、サクサク快適に遊べた。 また追加ストーリーにより七英雄がより魅力的な悪役と感じられた点も良かった。そしてキャラモデリングもすごく可愛い。 動作面では困ったことが1つ。フルスクリーン時のレンダリング解像度がFHD上限だった。4kへ変更するにはアンリアルエンジンのiniファイルを直接編集する必要があった。これには下記のスレッドを参考にした。 https://steamcommunity.com/app/2455640/discussions/0/4691154443773771235/
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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