
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不知道什原因,今天開遊戲,選完劇本和角色後,又回到開頭畫面,完全無法遊玩。
感觉还是不错的.也算合格之作
재밌는 게임
非常的好玩
不错,值得推荐!
어쩌니 저쩌니 해도 삼국지 시리즈는 재밌다.
Very goog games
好
역시 명작이에요
===推奨事項=== ・傷兵の復活は「遅い」を推奨、なんなら「とても遅い」があっても良いくらい ・武将プレイが成立しそうなのは官途まで。 そっから先は魏が物量でなぎ倒すのをどうにかするゲーム ===雑感=== 赤壁の戦いに敗れた曹孟徳は、自分が生きている間に天下を統一するのは無理だと悟ったという。 でも、まぁこれはゲームだし? 1日単位の人生シミュレーションゲームで、一回負けたら10年待つのが面白いか? と言われると疑問だし、ゲーム的な都合ってのがあっても良いだろう。でもね? 10万人の兵士が全滅したのに、半年も経たないうちにまた襲ってくるのは違うだろ? これで何度目だ徐晃。 という、誰が言ったかわんこそば状態に後期のシナリオほどなりやすく、 ゲームの売りであるところの絆作りなんてやってる場合ではなくなるのだ。 官途以前の群雄割拠時代は、ある程度戦争と平和に緩急があるので その辺まではいいんじゃない?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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