
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
무쌍찍는재미로 함
렉때문에 노트북에서 전투가 불가능할절도로 쓰레기 입니다. 게임 못해서 켜놓고 방법을 찾아서 인지 환불도 안되네요. 미친겜임
Coming from VIII, X, and XI all on ps2, XIII feels like a mix of familiar ground and new experiments. Compared to VIII: VIII gave me that freedom to live as an officer, build bonds, and climb the ranks. XIII brings that back, but with a bigger map and more cinematic presentation. It feels like VIII’s spirit, just dressed up for modern times. Compared to X: X was very task‑oriented, with clear duties and officer life structure. XIII keeps the officer focus but makes it more open‑ended. Instead of menus and assignments, you’re moving across a living map, which is more immersive but sometimes slower. Compared to XI: XI leaned heavily into deep strategy and city management, with a clean, grid‑based battle system. XIII moves away from that depth—it’s less about tight tactical play and more about role‑playing your officer’s journey. If XI was about pure strategy, XIII is about personality and immersion. XIII feels like a return to the officer freedom of VIII and X, but it sacrifices some of the strategic sharpness that XI had. It’s more cinematic, more character‑driven, and while not the deepest in terms of tactical play, it’s one of the most immersive if you want to live inside the Three Kingdoms rather than just command them. p/s: it requires the Strategy Expansion Pack Bundle for a complete game, so buy it when there's a cheap sale.
해상도 4K 패치 해줘라~
除了骑兵可以上城墙让我接受不了,其他没问题。大象到知道不上城墙的
面白い
可自由扮演各種武將,猶如穿越到三國時代,但是戰爭畫面略嫌麻煩
삼국지 뽕 맛 인스턴스 비주얼은 멋지지만 게임 자체가 재미없음. 진국으로 하나 만들어줘라 좀...
还记得小时候端着板凳坐在旁边,看哥哥用郭嘉在三国志10的世界里大杀四方,当时就迷上了这个幻想中的三国世界,以前没钱玩盗版玩了很多年,现在有能力买正版了,虽然还是很好玩,但是再也没有曾经那种尽情驰骋在幻想世界里的感觉了,尽管已经过去了二十多年,但那段很珍贵的回忆,确实让这个游戏在我眼中有着不一样的色彩。
本人比较喜欢玩三国题材的游戏,这款羁绊系统很有特点,画面效果也不错,总体值得一玩。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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