
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.6Kreviews | 58% | — | $16.8M |
| $69.99 | 2.5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
简单粗暴,高智反间比捕获招降容易,忠诚不易提升,囤一波资源可推图。
삼국지 언제나 옳지
훌륭하다 못해 전용 테마까지 다양한 BGM 퀄리티가 좋을 뿐만 아니라 심지어 무장의 나이, 내정 중인지, 전쟁 중인지에 따라 달라지기도 하는 캐릭터 일러스트 실시간으로 맵을 돌아다니고 전쟁도 실시간으로, 원군도 계속 지원되는 리얼함 인물들과 친해지거나 원수가 되기도 하고, 자기만의 가족 파티 비슷한 것을 만들고 데리고 다닐 수 있는 인맥 플레이 자기만의 무장과 커스텀 이벤트까지 만들 수 있어 몰입형 컨셉 플레이 가능 이렇게 특징들을 나열해보면 분명 우주 명작 갓겜이어야 하는데 단점들이 너무 치명적이라서 이 모든 장점들이 사라지게 만드는 마법의 작품 같은 장수제인 8리메이크PK 를 해보고 나서 13PK 를 해보면 알겠지만, 컨텐츠도 그렇고 편집 기능도 그렇고 여러모로 코에이가 살려보겠다고 공을 훨씬 많이 들이긴 했다는 걸 알 수 있다. 전쟁만이라도 좀 잘 만들었다면... 여러모로 아쉬움이 많이 남는 작품
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 이후 장수제로써는 현재 가장 괜찮다고 평가받는 작품.. 물론 삼국지시리즈가 오래되면서 유저들의 니즈도 다양해지고 원작의 내용이 아무래도 변하지않다보니 단조로울 수 있다고는 하나 뭔가 시스템적으로 흥미로운걸 만들지 못하고 일러 몇장 교체하기 + 10에서 파생된것같은 비스무리한 시스템들이라 아쉬울따름.. 그럼에도 불구하고 유저층들이 거의 화석급, 충성도 255이기 때문에 기본판매량은 보장되는 게임. 개인적으로 일본 내수 슬롯머신시장이 망하지않는이상 삼국지시리즈에 새로움을 기대하는건 무리라고생각함
不算久远的回忆
政治が低い武官は内政を好み、武力の低い文官は大体巡察をしていて、知力の高い文官は長距離の旅行を好む。攻め落とした都市に武官だけを配置すると誰も巡察してくれないが、文官だけを配置すると巡察が多めになる。武力の低い文官を編集で巡察9にすると内政してくれる。内政が好きなユーザーが君主プレイするとイライラするだろう。こういう所の改善アップデート(ユーザー設定できるようにする)があれば高得点なのだが。
This game is miserable to play. The controls are awful in the battle RTS mode. The gameplay loop is tedious, and many of the logical assumptions about how combat works are just bizarre and nonsensical. It's not fun to play, sadly.
系统非常单调,但武将的角色扮演要比单纯的势力推演有点新意。
クソゲー
장수 모드로 여러가지 인연을 만들어가는 것이 재미있습니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 16.2K | 63% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $3.5M | 4.1K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $16.6M | 14.2K | 88% | $34.99 |