
"The ultimate depiction of the Three Kingdom. A heroic drama of a gathering of Legends. "With this as the concept behind Romance of the Three Kingdoms 13, we have compiled an experience that will immerse you even deeper into the world of the Three Kingdoms, with "human drama," seen through the interactions of the...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese*, Korean, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
리뷰를 잘못써서 삭제 하고 싶어요
简体中文有BUG,战斗地图部队没有光圈,不修复?
정가에 샀었는데 매번 느꼈지만 우려먹기식 코에이 이젠 지쳤다 이제 놓아줄때가 된거 같다 안녕~추억의 삼국지~13으로 끝이다~
Better then 8th remake edition.
아, 진짜 싸우자는 건가? 무장을 추가하려면 투명 배경을 만들어야 하는데 정작 무장 이미지에 png 파일은 지원을 안 함. 알파채널이 있는 jpge 파일을 얻을 방법은 포토샵을 쓰는 것뿐임. 게임도 못 해보고 환불 시간 넘김. 삼국지 유저들은 이런 게임을 내 나이보다 오랫동안 해왔단 말이야?
I am going to play further but this game has a lot of options and content. A really in depth tutorial to walk you through stuff and plenty of sliders for challenges. You can train individual people and armies. You can build up cities and research different stuff. You can do large military battles, 1v1 duels and battles of speech and the mind, this game is extremely unique and a lot of fun. That being said I have not played other romance titles but this one was thoroughly enjoyable.
삼국지 13/14 시리즈는 게임성이 너무 떨어지고 전략성도 너무 떨어집니다. 이번에 삼국지8이 리메이크 되어 나와 역시 이전의 삼국지가 훨씬 재미 있었다는 것을 알 수 있습니다.
무쌍찍는재미로 함
렉때문에 노트북에서 전투가 불가능할절도로 쓰레기 입니다. 게임 못해서 켜놓고 방법을 찾아서 인지 환불도 안되네요. 미친겜임
Coming from VIII, X, and XI all on ps2, XIII feels like a mix of familiar ground and new experiments. Compared to VIII: VIII gave me that freedom to live as an officer, build bonds, and climb the ranks. XIII brings that back, but with a bigger map and more cinematic presentation. It feels like VIII’s spirit, just dressed up for modern times. Compared to X: X was very task‑oriented, with clear duties and officer life structure. XIII keeps the officer focus but makes it more open‑ended. Instead of menus and assignments, you’re moving across a living map, which is more immersive but sometimes slower. Compared to XI: XI leaned heavily into deep strategy and city management, with a clean, grid‑based battle system. XIII moves away from that depth—it’s less about tight tactical play and more about role‑playing your officer’s journey. If XI was about pure strategy, XIII is about personality and immersion. XIII feels like a return to the officer freedom of VIII and X, but it sacrifices some of the strategic sharpness that XI had. It’s more cinematic, more character‑driven, and while not the deepest in terms of tactical play, it’s one of the most immersive if you want to live inside the Three Kingdoms rather than just command them. p/s: it requires the Strategy Expansion Pack Bundle for a complete game, so buy it when there's a cheap sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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