
Experience the commercial port of the game that spawned a thousand 'Rogue-likes'. Venture into the Dungeons of Doom in search of the legendary Amulet of Yendor, and hopefully escape with your life! Randomly generated dungeons await you, full of nasty monsters, insidious traps, and glittering loot.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
classic game that started a whole genre, and for good reason. And despite all of the amazing games this laid the path for, I often find myself drawn back to the original. It still holds up very well once you learn the controls and UI. the loop is addicting. there is a good mix of luck and skill required to progress. The turn based movement and battles really let you think every action through, so the deaths feel pretty fair. It's brutally difficult, in fact it's one of the hardest games I've played. but at the same time it's short and easy to hop back into another run. This game was designed as a role playing game, and despite starting the rogue-like genre it is an 80s RPG at it's core. You name your rogue, level them up and choose what gear to use, with options between melee, ranged and magic found throughout the dungeons. The mechanics are very heavily inspired by DnD as with most early role playing games. These roleplaying mechanics add a lot of depth to each run. As with most old games, the manual is practically required. The controls and UI are archaic by today's standards, but they still work for the game. There is no tutorial. All of the game's info from controls, mechanics, UI to even story and lore are all found in the manual. I highly recommend this game to fans of rogue-likes who want to see where the genre started, and to fans of old school RPGs.
Rogue was revolutionary and genre-defining for its time, but like most games that fall into that category, there is little reason to go back to it. I would say give it a shot if you're interested in playing the game that created the rogue and rogue-like genres, but it's not worth the $2.99 price tag. Paying for Rogue would be like paying for Pong. 2/10
5/10 Average Rogue may be a game I rate as average, but it is average in an unusual way. Most games that I rate average typically will be consistently decent and inoffensive. In the case of Rogue, however, it has high highs and low lows in equal extremes. This is because the gameplay choices the developers made for this game lead to a high variance in quality. The gameplay loop is fun, but I think if anyone were to ever make a game like it improvements could be made. I'm the first person to ever make this joke. Best: - Gameplay is relatively simple, but fun. - Many points where decisions matter, and opportunities for skill optimizations are incredible - Runs are quick for the most part Worst: - Often screwed by rng regardless of skill expression - Many items feel like they shouldn't exist - Inconsistent design for consumable items
DOS version of the classic that started it all.
This is so close to what I remember from back in the day... But I remember being able to go to a shop and buy and sell stuff. Haggle and get put down by the shop clerk when they didn't like the price.
Where do I even begin with this game. My hate for it is unmatched compared to anything in the world. I've seen atrocities and men cause less damage than this game. For starters the graphics are terrible and there is absolutely no immersion, but I can forgive this due to the games age. Next, the gameplay and design choices are absolutely terrible, who would have thought that dying should make you start the game all over? bastard should be shot. Third, the ui design is extremely lazy, the devs didn't even bother to make custom sprites for weapons and items in the menus, and speaking of the menus they are horribly made and are a nightmare to navigate. I didn't even know how to get there until I started pressing every key on my keyboard out of frustration. But none of this compares to my biggest issue with this game and why I bothered to take time out of my busy day of masturbating and playing actually good games: the creation of the disgusting, painful, awful, "game" genre that is rogue-likes. My hate for this genre cannot be described with words but I will try anyway. The human body has about 30-37 trillion cells that make it up. If words that could be used to describe my feelings for this game, such as rage, disappointment, and hate were engraved on each planck length worth of space on each cell it would not equal one trillionth of the hate I feel for this games consequences at this very moment. This game could've just shriveled up and died like the parasite that it is, but no! People saw this game and had the brilliant idea of "what if we made more games like this?" wouldn't that be FUN?! NO! I am tired of this genre infecting spaces I enjoy! I hate seeing passionate indie devs working hard on their game, only for it to be another rogue-like that will be lost to the wind like every game before it. They're like lambs to the slaughter, which makes me feel at least an iota of pity for them falling victim to it. If I had a penny for every instance of an interesting game turning out to be a slop-like I'd have enough money to buy the properties of Elon Musk and Donald Trump! If this game was erased from existence nothing but good would come from it! DESTROY ROUGE-LIKES!!
Rogue... bro, where tf do you even start with this one? This thing is basically gaming archaeology. Half the genres on Steam owe this game money. It's brutal, confusing, ugly, and about as welcoming as a brick to the face, as comfortable as a n64 controller. The graphics are letters, the controls are from another century, and the game has zero interest in explaining itself. You drink a mystery potion and either become a f*cking god or die like an morron. and well, that is Rogue. But that's exactly why it's so so good. Every floor feels dangerous, more than the last. Every item matters (if you manage to use them). Every run becomes a story. Not because the game wrote one for you, but because you accidentally created one by making terrible decisions that lead you to a very painful, tragic, agonic death where you get gangbang*d by letters. You can feel the age on it, sure. But you can also feel how much of gaming (literally minecraft) came from this weird little dungeon crawler. Most pioneers end up being important but not very fun to revisit. Rogue somehow manages to be both, if you have the patience required, don't expect candy for the eye graphics or atmosphery music. 9/10, play it.
A true relic from ancient times. The Rogue of all Rogue-likes Has a lot of historical value
Idk who Rodney is but he does not have a very good score.
very rng, a classic though this is the roguelike
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