
Experience the commercial port of the game that spawned a thousand 'Rogue-likes'. Venture into the Dungeons of Doom in search of the legendary Amulet of Yendor, and hopefully escape with your life! Randomly generated dungeons await you, full of nasty monsters, insidious traps, and glittering loot.
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Languages: English
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5/10 Average Rogue may be a game I rate as average, but it is average in an unusual way. Most games that I rate average typically will be consistently decent and inoffensive. In the case of Rogue, however, it has high highs and low lows in equal extremes. This is because the gameplay choices the developers made for this game lead to a high variance in quality. The gameplay loop is fun, but I think if anyone were to ever make a game like it improvements could be made. I'm the first person to ever make this joke. Best: - Gameplay is relatively simple, but fun. - Many points where decisions matter, and opportunities for skill optimizations are incredible - Runs are quick for the most part Worst: - Often screwed by rng regardless of skill expression - Many items feel like they shouldn't exist - Inconsistent design for consumable items
DOS version of the classic that started it all.
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What can I say, it started it all... Plus, it's different each run...
This is so close to what I remember from back in the day... But I remember being able to go to a shop and buy and sell stuff. Haggle and get put down by the shop clerk when they didn't like the price.
Idk who Rodney is but he does not have a very good score.
very rng, a classic though this is the roguelike
A true relic from ancient times. The Rogue of all Rogue-likes Has a lot of historical value
I host a podcast on roguelike games (https://grogpod.zone) and we've reviewed about 100 of them over 4 years. I used to think the 1980s version of Rogue was a terrible game only for the mentally deranged. But after doing research on games from the 70s that led to Rogue's creation, I've really come to respect and admire the design of it for its time. Yeah it's random, the ASCII symbols leave much to be desired in the modern era, and the keybinds sometimes don't make a lot of sense, but Rogue has a lot of historical charm to it. I'd chalk this game up to something like playing DOS Quake or DOOM using only the keyboard. It's simply from a different era and broke the ground for a lot of modern games to do "Rogue but..." in their own unique way. Instead of jumping right into this, bouncing off, and hating the game forever, I think there's a better progression system to slowly appreciate what makes Rogue great for its time. Start with something like one of the Shiren the Wanderer games, then go to Shattered Pixel Dungeon, then Brogue. Play some Colossal Cave Adventure or Super Star Trek, then play 1980's Rogue. I think you'd have a much better appreciation for how far ahead of its time it was for 1980. Plus it's like $2.
My favorite Oregon-like
Паразительно как в это отлично играется даже сейчас, мне реально было интересно изучать её и проходить. Конечно есть свои недостатки, но даже стыдно как-то упрекать в этом, как никак игра 1980года.
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