
Create custom robots in the Bot Lab and battle to find out who is the mightiest ‘bot builder of them all!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
RA2 was so much better. If you've never played 2, then you might like 3, but if you've played 2, then 3 is a downgrade in every way. There is no freedom to create what you want anymore, and there's an extreme lack of components. It's barebones.
love it
♥♥♥♥♥♥ Waste of money, Nowhere near robot arena 2
so. its been a good few years since i played this game properly, ill admit. this review probably stands out because its positive, not negative, because amongst the chaos that this game is in, its failures led to disappointment which overwhelmed this game's reviews VERY quickly. so, i wanted to say some nice things about it for once. First of all, the soundtrack. the tracks may be short, and repetitive at times, but they fit the vibes of their respective arenas PERFECTLY. ok, maybe aside from Cage Match, not really sure about that one. Next, we move on to the enemy bot designs. and let me tell you, generally, they look quite nice! i get that the game was made very hastily, but in terms of enemy bot designs, they really aren't bad at all (aside from a few bad apples, such as Prospector). The menu backdrop shows a little sketch effect panorama of the aftermath of your last battle, which i find is a REALLY nice touch as i haven't yet seen another robot combat game that does that, and the actual models for components are decently high quality as well, and the botlab is really simple to use for new players. in all honesty, i really dont mind this game, even with all of its flaws, but i do hope that one day, the developers will return to this disaster and maybe give it a new update, or even just a patch? pretty please?
Where do I even *begin* with this game? Almost 20 years ago -- back in 2003 -- Robot Arena 2 was released for PC. This bargain bin game turned out to be a surprise success for Gabriel Interactive. Robot Arena 2 was so successful that to this very day there is a dedicated playerbase for this game that still plays Robot Arena 2. They run tournaments, create custom mod packs, and show off their latest builds. For 20 years! Back in the 2003 days fans of Robot Arena 2 were discussing what they wanted to see in Robot Arena 3. Robot Arena 3 hadn't been announced but everyone figured with the smash hit that was Robot Arena 2 there would have to be a third game. The game never came to be, not until Octopus Tree showed up in 2016 with Robot Arena 3. The robotarena.com domain, which had laid dormant for over a decade, suddenly came back to life with a picture of the game's logo and a "Coming Soon" message under it. The hype for this game was still there all those years later. That's why when this game released it crashed so hard. Everything about Robot Arena 3 was outdone by Robot Arena 2 over a decade prior. You name it. Graphics (arguably), play control, music, sounds, weight classes, building components, AI, damage models, everything about Robot Arena 3 was inferior to the game that came before it. This game is a buggy mess. There's no collision between parts in the Bot Lab so you can just stack parts inside of parts with no repercussions. Where's the challenge in designing an efficient robot when you can just stack its batteries inside of each other? Also I'm not convinced the batteries in this game even actually do anything. Collision between parts and the arena floor seems to be completely random. Weapons and extenders will just fall through the floor like nothing's there. There's a fun glitch in this game where sometimes going to tournament mode will crash the game. When that happens your robot will be permanently "stuck" in the tournament that the game now thinks is ongoing. You can't join it in progress. You can't forfeit. Since your robot is stuck in a tournament you also cannot open it in the Bot Lab to work on it either. It's basically gone. There's another glitch where occasionally the Bot Lab will crash. When this happens the game "eats" your robot. You cannot reopen it in the Bot Lab. Because the robot is now incomplete you also cannot use it in any battles. It's a total mess. I beta tested this game. I spoke to the developers. I reported dozens of bugs and oversights and not a single one was addressed. Why even have me on board to test the game if the developers aren't going to fix the issues? Did they just run out of time? Did they not care? I have no idea what the answer is but I did my due diligence and nothing fruitful came of it. The Robot Arena fandom waited years for this game to come out. Some of us had even given up hope. The only thing Robot Arena 3 has opened up our eyes to is the fact that there will now never be a Robot Arena 4. Thanks.
This game is pretty much as Alpha-worthy as everyone says but it's definitely possible to build a cool bot and beat the computers. Get good guys ;)
really love this game, wish it didnt have so many stability issues but its really cool, i only have 32 hours into it this week... lol id love a more stable version of this game anyone know of any
The game has so many bugs that it is not playable. The physics are non-sensical, you can have your battery mounted inside your drive chain, a spike dragging on the ground can launch you 15 feet in the air. The controls make no sense. No matter the tip speed or torque of motors, it results in a force so strong that you can't drive your bot. It feels like the devs tried to make a more realistic version of their previous game, found out physics were hard and gave up.
way too complicated, no tutorial
Pesímo!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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