
You are one of the world’s last Sentinels, a soldier named Avil equipped with the skills to battle the endless wave of Ravenii. Fight massive brutes and their minions across a sprawling countryside, defending cities and rescuing refugees torn from their homes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
İlk bölümde kolunda ve ayakların tek seferde kırılan zırh parçası var. Oyun ilerledikçe bu zırh parçaları tek seferde değilde 3-4 sefer vurulunca kırılıp dev orku öldürüyorsunuz. Her bölüm aynı şeyi yapıyorsunuz. Yalandan yetenek ağacıda koymuşlar. Aşırı tekrara düşüyor.
Объект: Extinction Отчет№0010 Не стал полагаться на отзывы, и решил попробовать для эксперимента купить игру, которая имеет исключительно отрицательные отзывы, и что могу сказать, лучше бы я этого не делал. Почти все 14 часов пока я играл, меня не покидало чувство, что я играю в какую то мобильную игру(к мобильным играм я отношусь очень скептично) механики, скудная система прокачки, подача сюжета в очень скромном формате, и это при том, что судя по титрам разработчиков в этой студии немало. И теперь обо всём по порядку. Сюжет: Я не знаю можно ли вообще его так назвать, буквально практически каждый уровень, гг просят защитить королевство от гигантских злых орков, диалоги максимально скучные, и не вызывают абсолютно никаких эмоций, кроме разве, что поскорее бы это закончилось... Геймплей: здесь дела обстоят чуть получше, но тем не менее геймплей очень однообразный, и поверьте он вам надоест спустя 2-3 часа, бегаешь по стенам, цепляешься крюком за разные доступные конструкции, убиваешь мелких орков, убиваешь средних орков, убиваешь больших орков, тут поправачка большим оркам ещё можно отрубать ноги и руки, это механика требуется для того чтобы они не успели дойти до королевства. После того как ты проходишь миссию, тебя отправляют на экран прокачки, где ты можешь немного улучшить своё снаряжение, но приёмов новых нет к сожалению, и поэтому раз за разом ты будешь смотреть на однотипные анимации ударов, 3 комбо на всю игру... И делаются они практически одной кнопкой. После небольшой прокачки, ты выбираешь снова однотипную миссию, и так по кругу, сказать что это скучно, это ничего не сказать. Музыка: Вроде бы норм, но ничего необычного в ней я не ощутил. Нормальный такой эпичный саунд. Графика: Для 2018 го года наверное норм, убогой её точно нельзя назвать, орки неплохо сделаны, но конечно анимация разрушений, оставляет некоторые вопросы... Итог: В эту игру я советую играть, только если вы хотите войти в 5% тех индивидов, которые прошли этот ужас до конца... Отчёт завершён, Эль Псай Конгру. P.S. Над обзором не старался, также как разработчики этого творения.
[quote][b]Warning: Broken Game![/b] This game has design/implementation defects that will render this unplayable for many gamers. The game is plagued with serious, terminal bugs, including failing to launch or frequent crashes to desktop after just a couple of minutes starting the game. The developer is aware of the problem but has chosen not to fix the issues.[/quote] Extinction is a console (Xbone/PS4) ported third person action brawler, which is fine, these games can work if made well, but Extinction is not made well. I was unable to ascertain much about the actual gameplay because it simply doesn't work, and there's numerous reports from multiple gamers with similar problems. Developers have a 100% obligation to test their games properly before launching them, and maintain them during the lifetime of the game... not leave games on Steam in broken and unworkable states. This is harmful to Steam and to gamers. So, unethically, the developers have left this on the Steam store in an unplayable and broken state. It's the responsibility of the developer to maintain their product, ensure it runs on all modern PCs, or if they determine there's defects and the game doesn't work, they should remove it from sale instead of misleadingly trying to scam gamers into buying knowingly defective products. This is harmful to Steam and to gamers, not just because it's a direct and intentional attempt to scam people, but because it takes a share of the marketing space and visibility away from other games. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience. The developer is deliberately and unethically trying to scam gamers into paying them the ridiculous price of $30 USD for a game they know is broken. Don't give it to them.
Not playable on modern PCs. Started 10 times, crashed 10 times, even with firewall and disconnect workarounds.
I finished the game out of a sense of duty more than fun. The controls are decent but it's clumsy when it comes to maneuvering the character mid air. There is a lot of luck component in play which is, for me, contrary to the concept of killing giant, non armored monsters. I mean, why can't i just cut the leg above the armor? :v Was decent but no really worth buying unless on a discount.
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
Extinction is a waste of bandwidth. It's as terrible as all of the reviews say. Not recommended
Extinction is a game that sets out with grand ambition but struggles to live up to the epic scale of its premise. Developed by Iron Galaxy Studios and published by Modus Games, it places players in the role of Avil, one of the last remaining Sentinels sworn to defend humanity from the Ravenii—towering, ogre-like monsters that destroy everything in their path. The concept immediately draws comparisons to Attack on Titan and Shadow of the Colossus, blending fast-paced action with vertical traversal and massive battles against colossal foes. At its core, Extinction is a story of resistance and survival, a desperate attempt to fend off annihilation against overwhelming odds. The problem is that while the framework for a thrilling experience is in place, the execution never quite matches the scope of the vision. The game opens with a strong premise and introduces mechanics that seem tailor-made for exhilarating encounters. Avil moves with acrobatic grace, able to sprint up walls, grapple across rooftops, and scale the limbs of his enormous enemies. These traversal mechanics are fluid and responsive, giving the player a genuine sense of freedom and agility. The combat, built around a mix of quick strikes, dodges, and precision kills, is at its best when you’re sprinting across a battlefield, rescuing civilians, and leaping onto the back of a Ravenii to slice off its limbs before finishing it with a spectacular decapitation. The first few encounters are undeniably thrilling. There’s something undeniably satisfying about timing your movements perfectly, dodging massive swings, and watching a giant fall in slow motion. Unfortunately, this excitement begins to wane as the game’s repetitive structure and limited variety start to reveal themselves. The most significant flaw in Extinction is its lack of diversity in gameplay and enemy design. Despite the impressive scale of the Ravenii, their encounters quickly blur together. Each giant must be defeated in roughly the same way: cut off its armor, sever its limbs, and deliver a finishing blow to the neck. While the game attempts to add some complexity through different armor types—wooden, iron, spiked, or magical—the variation feels superficial. Once you’ve mastered the basic process, each subsequent fight plays out like a choreographed routine rather than an unpredictable battle. This repetitiveness extends to the mission design, which cycles through a small handful of objectives: rescue a set number of civilians, defend watchtowers, or kill a quota of enemies before time runs out. The loop quickly becomes formulaic, draining much of the tension and sense of urgency that the apocalyptic premise should inspire. The world of Extinction, while visually striking, suffers from a lack of personality. The art direction is colorful and stylized, blending elements of fantasy and animation with comic-book boldness. Cities crumble beautifully under the Ravenii’s attacks, and the scale of destruction is impressive. Yet despite this aesthetic vibrancy, the environments feel empty and static. Towns, forests, and plains all begin to blend together, and there’s little sense of progression or discovery as you move from mission to mission. The same can be said for the story, which offers a serviceable setup but fails to deliver emotional weight or narrative momentum. Avil is a likable enough protagonist, but he never develops beyond the archetype of the stoic hero. His exchanges with his companion Xandra provide exposition but rarely add depth or nuance to the world’s lore. The story’s themes of extinction, duty, and sacrifice are touched upon but never explored in a meaningful way. Where Extinction does find moments of strength is in its presentation and pacing during combat. The animation work is fluid, and the sense of scale when confronting a Ravenii remains impressive throughout. The game’s camera captures these towering battles well, often zooming out to emphasize just how small Avil is compared to his enemies. The soundtrack supports the action with dramatic orchestral cues that heighten the feeling of urgency, though like much else in the game, it can become repetitive over time. Technical performance is generally stable, though minor issues like camera clipping, inconsistent hit detection, and AI quirks occasionally intrude on the experience. These hiccups don’t break the game, but they do add to a sense of roughness that keeps it from feeling as polished as its inspirations. The game’s structure attempts to encourage replayability through skill progression and side objectives, but even these systems struggle to keep the experience fresh. You can unlock upgrades for Avil, improving his combat efficiency and traversal capabilities, but the sense of growth is minimal since the same limited mechanics are used from beginning to end. Once you’ve mastered Avil’s moveset and learned how to handle the Ravenii, there’s little left to surprise you. The campaign, while decent in length, begins to feel padded by repetitive missions and recycled content. Even the much-touted “extinction meter,” which measures how much of a city has been destroyed, loses its impact when you realize that the destruction rarely changes the outcome or structure of a mission. Extinction is a game full of potential—a concept with clear passion behind it—but it ultimately feels like a first draft of something greater. The spectacle of fighting giants and saving humanity has undeniable appeal, and the movement mechanics provide fleeting moments of exhilaration. However, the shallow combat system, repetitive mission design, and lack of narrative depth prevent it from achieving the grand, emotionally charged experience it strives for. It’s a case of ambition exceeding execution, where the foundation is solid but the details fail to deliver on the promise. For players seeking an adrenaline rush or a taste of large-scale monster combat, Extinction offers moments of genuine excitement, but they are buried beneath too much repetition and unrealized potential. It’s a game that inspires admiration for its ideas but disappointment in its follow-through—a reminder that scale and spectacle alone can’t replace depth and substance. Rating: 4/10
Remembered me of Snk/Aot so bought a key for less than 2€ and its not bad. I Would appreciate a reward if you want ❤️
a cruel game, felt awful after it
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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