
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
Modeled estimate, not a reported figure. How we estimate →
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About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.
Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.
Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.
Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.
Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Foundry is a mashup of satisfactory and factorio. It;s gris based like factorio and 3d like satisfactory, but it lacks the polish of either game. It is not as pretty as satisfactory, the map is proceduraly generated and so the exploration feels meh after the first little bit. It doesn;t have the same depth and support for megabases as factorio does. There is more story than in factorio but it;s less engaging than the story in satisfactory. But the main problem is that the UX lacks polish, and I am struggeling to pinpoint a single thing to fix and maybe after a few more hundered hours it will resolve itself. This is not a bad entry in the factory game genre, but satisfactory and factorio are just plain better. If you enjoyed those two maybe give this a try.
I can see the potential in this game but there is a lot of small things that made me stop wanting to play the game. A lot of the controls in this game does not really work well. The movement feels clunky with you for some reason only able to jump, one block up at a time. And with gravity feeling way too strong. It makes me feel discouraged to take advantage of the 3 dimensional space the game gives us. The jetpack helped but I found myself sometimes being flung in all different directions. As it is really hard to understand the size of the character and grazing a wall halts all movement in a particular direction. The building in this game looks like you can create a lot of detail in your builds. Allowing for a custom experience personised to yourself. However like before, I found myself battling the controls trying to get my desired outcome. During my time I had to rotate a conveyor, which required me to disassemble that item and place it back. That caused me to pick up the item on that conveyor, cluttering my inventory. The square hitboxes the buildings have do not help. I try to build something in my line of sight but because it touches an invisible hitbox. I can't build there and have to manuever around it. Some other small issues I have were The loaders blocks the view of the items on the conveyor. Why aren't long loaders packed in with short loaders. The dialolgue got in the way of gameplay I think the game is in need of major improvement. And I frankly wish they remove the AI. No one wanted that. I also wish I could refund but unfortunately I went over the max time limit of refunding.
At this point I am uncertain about this game. I know I don't like the belt system at all. It's a bit of a learning curve, you are not going to be able to jump right in and have it figured out. You will need to find videos that help explain systems and how to's. I want to like it, It's way worse than Satisfactory in the tutorial and belt system. I know it's supposed to expand an entire galaxy, I just can't get past the start feeling comfortable. As I write this I have to say that there are far better factory games to spend your money on. Skip this one.
Factory game without blueprint system is pain.
I've played a lot of early access games, and this game is so frustrating to pick up even for an early access game. I was expecting rough edges - which I encountered and were fine - but instead the game felt like pulling teeth as even the most basic of automation tasks was a difficult slog to try and set up, and the game did nothing but fight me and present its systems in the most "♥♥♥♥ you" way possible (WHY ARE CONVEYOR BELTS REQUIRED TO BE FED INTO AN ADDITIONAL MEDIATOR BUILDING???) that it undermines the best parts of the games this is clearly trying to emulate. Maybe a couple years, in full release, I'll come back to this game. If you like Factorio or Satisfactory - DO NOT BUY THIS! This game has all the operational complexity of those games and none of the systems which make them a treat (which already exist in those games, and could be copied very easily, as the rest of this game is!) Please revisit this game in 3 years when, hopefully, it becomes the perfect mediator for the two games which I can enjoy.
May 24, 2024 is when I purchased my copy of Foundry. Initially, I played it for a little while until I accidentally blew my base up with the placement of the Emergency Beacon. That ruined it for me! And I uninstalled the game, never to play it again until I had all but forgotten why I quit playing it in the first place. Fast forward to June something, 2026. Here I was desperately wanting/needing something to play and Foundry was there, waiting... Without spoiling it for you, I must say that I can't believe I've had this game in my Steam Library for 2 whole years before ever actually giving it a solid chance to be the total blockbuster that it truly is...
A (mostly) intuitive interface combined with an excellently balanced noob learning curve makes for an excellent game of resource management and manufacturing efficiency. It's almost like a second job!
I've been having a great time with Foundry. At first, I expected just another factory game, but it actually has a lot of its own ideas: managing a space station, selling products manufactured in your factory, building assembly lines for robots, and, of course, mining. Never before have I had to plan a mine to be efficient, functional and visually satisfying. Those features make the game feel fresh instead of being just another Factorio clone. If you're into factory-building games, this one is definitely worth checking out.
At first I thought it was just a poor version of Satisfactory. But after playing for awhile, I like it better than Satisfactory -- Foundry is more engaging. It keeps your interest and keeps you building and fixing to get more done. Good engineering game and fun to work on the optimization.
It's not appealing and there are many small reasons why. The controls are a little strange, the belts are awful. The narrator is off-putting. Everything all together just ends up being unappealing for the first few hours. Then you see the galaxy map and a few other ideas added to the factory genre and get where they are going with it. There are some QoL merits. Smelters automatically make the correct recipe based on input. A map with your placed buildings is nice. The Minecraft block terrain is also nice, as are the generated worlds. It has a lot in its favor. That less than 15% of players attain the achievement for making the 2nd type of science (it copies Factorio in this way) means most people start and quit very early in the game. I understand why they quit, the first impressions are not good. Still, it's not a terrible game. It just doesn't suck you in for some reason.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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